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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "i915_context.h"
  29. #include "i915_state.h"
  30. #include "i915_screen.h"
  31. #include "i915_surface.h"
  32. #include "i915_query.h"
  33. #include "i915_batch.h"
  34. #include "i915_resource.h"
  35.  
  36. #include "draw/draw_context.h"
  37. #include "pipe/p_defines.h"
  38. #include "util/u_inlines.h"
  39. #include "util/u_memory.h"
  40. #include "pipe/p_screen.h"
  41.  
  42.  
  43. DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
  44.  
  45.  
  46. /*
  47.  * Draw functions
  48.  */
  49.  
  50.  
  51. static void
  52. i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
  53. {
  54.    struct i915_context *i915 = i915_context(pipe);
  55.    struct draw_context *draw = i915->draw;
  56.    const void *mapped_indices = NULL;
  57.    unsigned i;
  58.  
  59.    /*
  60.     * Ack vs contants here, helps ipers a lot.
  61.     */
  62.    i915->dirty &= ~I915_NEW_VS_CONSTANTS;
  63.  
  64.    if (i915->dirty)
  65.       i915_update_derived(i915);
  66.  
  67.    /*
  68.     * Map vertex buffers
  69.     */
  70.    for (i = 0; i < i915->nr_vertex_buffers; i++) {
  71.       const void *buf = i915->vertex_buffers[i].user_buffer;
  72.       if (!buf)
  73.             buf = i915_buffer(i915->vertex_buffers[i].buffer)->data;
  74.       draw_set_mapped_vertex_buffer(draw, i, buf, ~0);
  75.    }
  76.  
  77.    /*
  78.     * Map index buffer, if present
  79.     */
  80.    if (info->indexed) {
  81.       mapped_indices = i915->index_buffer.user_buffer;
  82.       if (!mapped_indices)
  83.          mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
  84.       draw_set_indexes(draw,
  85.                        (ubyte *) mapped_indices + i915->index_buffer.offset,
  86.                        i915->index_buffer.index_size, ~0);
  87.    }
  88.  
  89.    if (i915->constants[PIPE_SHADER_VERTEX])
  90.       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
  91.                                       i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
  92.                                       (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
  93.                                       4 * sizeof(float)));
  94.    else
  95.       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
  96.  
  97.    if (i915->num_vertex_sampler_views > 0)
  98.       i915_prepare_vertex_sampling(i915);
  99.  
  100.    /*
  101.     * Do the drawing
  102.     */
  103.    draw_vbo(i915->draw, info);
  104.  
  105.    /*
  106.     * unmap vertex/index buffers
  107.     */
  108.    for (i = 0; i < i915->nr_vertex_buffers; i++) {
  109.       draw_set_mapped_vertex_buffer(i915->draw, i, NULL, 0);
  110.    }
  111.    if (mapped_indices)
  112.       draw_set_indexes(draw, NULL, 0, 0);
  113.  
  114.    if (i915->num_vertex_sampler_views > 0)
  115.       i915_cleanup_vertex_sampling(i915);
  116.  
  117.    /*
  118.     * Instead of flushing on every state change, we flush once here
  119.     * when we fire the vbo.
  120.     */
  121.    draw_flush(i915->draw);
  122. }
  123.  
  124.  
  125. /*
  126.  * Generic context functions
  127.  */
  128.  
  129.  
  130. static void i915_destroy(struct pipe_context *pipe)
  131. {
  132.    struct i915_context *i915 = i915_context(pipe);
  133.    int i;
  134.  
  135.    if (i915->blitter)
  136.       util_blitter_destroy(i915->blitter);
  137.  
  138.    draw_destroy(i915->draw);
  139.  
  140.    if(i915->batch)
  141.       i915->iws->batchbuffer_destroy(i915->batch);
  142.  
  143.    /* unbind framebuffer */
  144.    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
  145.       pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
  146.    }
  147.    pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
  148.  
  149.    /* unbind constant buffers */
  150.    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
  151.       pipe_resource_reference(&i915->constants[i], NULL);
  152.    }
  153.  
  154.    FREE(i915);
  155. }
  156.  
  157. struct pipe_context *
  158. i915_create_context(struct pipe_screen *screen, void *priv)
  159. {
  160.    struct i915_context *i915;
  161.  
  162.    i915 = CALLOC_STRUCT(i915_context);
  163.    if (i915 == NULL)
  164.       return NULL;
  165.  
  166.    i915->iws = i915_screen(screen)->iws;
  167.    i915->base.screen = screen;
  168.    i915->base.priv = priv;
  169.  
  170.    i915->base.destroy = i915_destroy;
  171.  
  172.    if (i915_screen(screen)->debug.use_blitter)
  173.       i915->base.clear = i915_clear_blitter;
  174.    else
  175.       i915->base.clear = i915_clear_render;
  176.  
  177.    i915->base.draw_vbo = i915_draw_vbo;
  178.  
  179.    /* init this before draw */
  180.    util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
  181.                     16, UTIL_SLAB_SINGLETHREADED);
  182.    util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
  183.                     16, UTIL_SLAB_SINGLETHREADED);
  184.  
  185.    /* Batch stream debugging is a bit hacked up at the moment:
  186.     */
  187.    i915->batch = i915->iws->batchbuffer_create(i915->iws);
  188.  
  189.    /*
  190.     * Create drawing context and plug our rendering stage into it.
  191.     */
  192.    i915->draw = draw_create(&i915->base);
  193.    assert(i915->draw);
  194.    if (!debug_get_option_i915_no_vbuf()) {
  195.       draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
  196.    } else {
  197.       draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
  198.    }
  199.  
  200.    i915_init_surface_functions(i915);
  201.    i915_init_state_functions(i915);
  202.    i915_init_flush_functions(i915);
  203.    i915_init_resource_functions(i915);
  204.    i915_init_query_functions(i915);
  205.  
  206.    /* Create blitter. */
  207.    i915->blitter = util_blitter_create(&i915->base);
  208.    assert(i915->blitter);
  209.  
  210.    /* must be done before installing Draw stages */
  211.    util_blitter_cache_all_shaders(i915->blitter);
  212.  
  213.    draw_install_aaline_stage(i915->draw, &i915->base);
  214.    draw_install_aapoint_stage(i915->draw, &i915->base);
  215.    draw_enable_point_sprites(i915->draw, TRUE);
  216.  
  217.    i915->dirty = ~0;
  218.    i915->hardware_dirty = ~0;
  219.    i915->immediate_dirty = ~0;
  220.    i915->dynamic_dirty = ~0;
  221.    i915->static_dirty = ~0;
  222.    i915->flush_dirty = 0;
  223.  
  224.    return &i915->base;
  225. }
  226.