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  1. Random list of problems with i915g:
  2.  
  3. - What does this button do? Figure out LIS7 with regards to depth offset.
  4.  
  5. - Dies with BadDrawable on GLXFBconfig changes/destruction. Makes piglit totally
  6.   unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still
  7.   broken, it doesn't update the viewport/get new buffers.
  8.  
  9. - Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason?
  10.   Texture sampling from Y-tiled buffers seems to work, though (save above
  11.   problems).
  12.   RESOLVED: Y-tiling works with the render engine, but not with the blitter.
  13.   Use u_blitter and hw clears (PRIM3D_CLEAR_RECT).
  14.  
  15. - src/xvmc/i915_structs.h in xf86-video-intel has a few more bits of various
  16.   commands defined. Scavenge them and see what's useful.
  17.  
  18. - Do smarter remapping. Right now we send everything onto tex coords 0-7.
  19.   We could also use diffuse/specular and pack two sets of 2D coords in a single
  20.   4D. Is it a big problem though? We're more limited by the # of texture
  21.   indirections and the # of instructions.
  22.  
  23. - Finish front/back face. We need to add face support to lp_build_system_values_array and use it in draw_llvm.c.
  24.  
  25. - More optimizations, like replacing ADD + MUL with MAD or use DP2ADD.
  26.  
  27. - Replace constants and immediates which are 0,1,-1 or a combination of those with a swizzle.
  28.  
  29. - Schedule instructions to minimize the number of phases. One way is to replace
  30.   R registers responsible for a boundary with U registers to avoid phase
  31.   boundaries.
  32.  
  33. - Continue a previous primitive when there are no state changes
  34.  
  35. - Fix fragment discard
  36.  
  37. Other bugs can be found here:
  38. https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g
  39.