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  1. Formats in gallium
  2. ==================
  3.  
  4. Gallium format names mostly follow D3D10 conventions, with some extensions.
  5.  
  6. Format names like XnYnZnWn have the X component in the lowest-address n bits
  7. and the W component in the highest-address n bits; for B8G8R8A8, byte 0 is
  8. blue and byte 3 is alpha.  Note that platform endianness is not considered
  9. in this definition.  In C:
  10.  
  11.     struct x8y8z8w8 { uint8_t x, y, z, w; };
  12.  
  13. Format aliases like XYZWstrq are (s+t+r+q)-bit integers in host endianness,
  14. with the X component in the s least-significant bits of the integer.  In C:
  15.  
  16.     uint32_t xyzw8888 = (x << 0) | (y << 8) | (z << 16) | (w << 24);
  17.  
  18. Format suffixes affect the interpretation of the channel:
  19.  
  20. - ``SINT``:     N bit signed integer [-2^(N-1) ... 2^(N-1) - 1]
  21. - ``SNORM``:    N bit signed integer normalized to [-1 ... 1]
  22. - ``SSCALED``:  N bit signed integer [-2^(N-1) ... 2^(N-1) - 1]
  23. - ``FIXED``:    Signed fixed point integer, (N/2 - 1) bits of mantissa
  24. - ``FLOAT``:    N bit IEEE754 float
  25. - ``NORM``:     Normalized integers, signed or unsigned per channel
  26. - ``UINT``:     N bit unsigned integer [0 ... 2^N - 1]
  27. - ``UNORM``:    N bit unsigned integer normalized to [0 ... 1]
  28. - ``USCALED``:  N bit unsigned integer [0 ... 2^N - 1]
  29.  
  30. The difference between ``SINT`` and ``SSCALED`` is that the former are pure
  31. integers in shaders, while the latter are floats; likewise for ``UINT`` versus
  32. ``USCALED``.
  33.  
  34. There are two exceptions for ``FLOAT``.  ``R9G9B9E5_FLOAT`` is nine bits
  35. each of red green and blue mantissa, with a shared five bit exponent.
  36. ``R11G11B10_FLOAT`` is five bits of exponent and five or six bits of mantissa
  37. for each color channel.
  38.  
  39. For the ``NORM`` suffix, the signedness of each channel is indicated with an
  40. S or U after the number of channel bits, as in ``R5SG5SB6U_NORM``.
  41.  
  42. The ``SRGB`` suffix is like ``UNORM`` in range, but in the sRGB colorspace.
  43.  
  44. Compressed formats are named first by the compression format string (``DXT1``,
  45. ``ETC1``, etc), followed by a format-specific subtype.  Refer to the
  46. appropriate compression spec for details.
  47.  
  48. Formats used in video playback are named by their FOURCC code.
  49.  
  50. Format names with an embedded underscore are subsampled.  ``R8G8_B8G8`` is a
  51. single 32-bit block of two pixels, where the R and B values are repeated in
  52. both pixels.
  53.  
  54. References
  55. ----------
  56.  
  57. DirectX Graphics Infrastructure documentation on DXGI_FORMAT enum:
  58. http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx
  59.  
  60. FOURCC codes for YUV formats:
  61. http://www.fourcc.org/yuv.php
  62.