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  1. /*
  2.  * Copyright (C) 2011 Marek Olšák <maraeo@gmail.com>
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23.  
  24. /* Based on code from The OpenGL Programming Guide / 7th Edition, Appendix J.
  25.  * Available here: http://www.opengl-redbook.com/appendices/
  26.  * The algorithm in the book contains a bug though, which is fixed in the code
  27.  * below.
  28.  */
  29.  
  30. #define UF11(e, m)           ((e << 6) | (m))
  31. #define UF11_EXPONENT_BIAS   15
  32. #define UF11_EXPONENT_BITS   0x1F
  33. #define UF11_EXPONENT_SHIFT  6
  34. #define UF11_MANTISSA_BITS   0x3F
  35. #define UF11_MANTISSA_SHIFT  (23 - UF11_EXPONENT_SHIFT)
  36. #define UF11_MAX_EXPONENT    (UF11_EXPONENT_BITS << UF11_EXPONENT_SHIFT)
  37.  
  38. #define UF10(e, m)           ((e << 5) | (m))
  39. #define UF10_EXPONENT_BIAS   15
  40. #define UF10_EXPONENT_BITS   0x1F
  41. #define UF10_EXPONENT_SHIFT  5
  42. #define UF10_MANTISSA_BITS   0x1F
  43. #define UF10_MANTISSA_SHIFT  (23 - UF10_EXPONENT_SHIFT)
  44. #define UF10_MAX_EXPONENT    (UF10_EXPONENT_BITS << UF10_EXPONENT_SHIFT)
  45.  
  46. #define F32_INFINITY         0x7f800000
  47.  
  48. static INLINE unsigned f32_to_uf11(float val)
  49. {
  50.    union {
  51.       float f;
  52.       uint32_t ui;
  53.    } f32 = {val};
  54.  
  55.    uint16_t uf11 = 0;
  56.  
  57.    /* Decode little-endian 32-bit floating-point value */
  58.    int sign = (f32.ui >> 16) & 0x8000;
  59.    /* Map exponent to the range [-127,128] */
  60.    int exponent = ((f32.ui >> 23) & 0xff) - 127;
  61.    int mantissa = f32.ui & 0x007fffff;
  62.  
  63.    if (exponent == 128) { /* Infinity or NaN */
  64.       /* From the GL_EXT_packed_float spec:
  65.        *
  66.        *     "Additionally: negative infinity is converted to zero; positive
  67.        *      infinity is converted to positive infinity; and both positive and
  68.        *      negative NaN are converted to positive NaN."
  69.        */
  70.       uf11 = UF11_MAX_EXPONENT;
  71.       if (mantissa) {
  72.          uf11 |= 1; /* NaN */
  73.       } else {
  74.          if (sign)
  75.             uf11 = 0; /* 0.0 */
  76.       }
  77.    } else if (sign) {
  78.       return 0;
  79.    } else if (val > 65024.0f) {
  80.       /* From the GL_EXT_packed_float spec:
  81.        *
  82.        *     "Likewise, finite positive values greater than 65024 (the maximum
  83.        *      finite representable unsigned 11-bit floating-point value) are
  84.        *      converted to 65024."
  85.        */
  86.       uf11 = UF11(30, 63);
  87.    }
  88.    else if (exponent > -15) { /* Representable value */
  89.       exponent += UF11_EXPONENT_BIAS;
  90.       mantissa >>= UF11_MANTISSA_SHIFT;
  91.       uf11 = exponent << UF11_EXPONENT_SHIFT | mantissa;
  92.    }
  93.  
  94.    return uf11;
  95. }
  96.  
  97. static INLINE float uf11_to_f32(uint16_t val)
  98. {
  99.    union {
  100.       float f;
  101.       uint32_t ui;
  102.    } f32;
  103.  
  104.    int exponent = (val & 0x07c0) >> UF11_EXPONENT_SHIFT;
  105.    int mantissa = (val & 0x003f);
  106.  
  107.    f32.f = 0.0;
  108.  
  109.    if (exponent == 0) {
  110.       if (mantissa != 0) {
  111.          const float scale = 1.0 / (1 << 20);
  112.          f32.f = scale * mantissa;
  113.       }
  114.    }
  115.    else if (exponent == 31) {
  116.       f32.ui = F32_INFINITY | mantissa;
  117.    }
  118.    else {
  119.       float scale, decimal;
  120.       exponent -= 15;
  121.       if (exponent < 0) {
  122.          scale = 1.0f / (1 << -exponent);
  123.       }
  124.       else {
  125.          scale = (float) (1 << exponent);
  126.       }
  127.       decimal = 1.0f + (float) mantissa / 64;
  128.       f32.f = scale * decimal;
  129.    }
  130.  
  131.    return f32.f;
  132. }
  133.  
  134. static INLINE unsigned f32_to_uf10(float val)
  135. {
  136.    union {
  137.       float f;
  138.       uint32_t ui;
  139.    } f32 = {val};
  140.  
  141.    uint16_t uf10 = 0;
  142.  
  143.    /* Decode little-endian 32-bit floating-point value */
  144.    int sign = (f32.ui >> 16) & 0x8000;
  145.    /* Map exponent to the range [-127,128] */
  146.    int exponent = ((f32.ui >> 23) & 0xff) - 127;
  147.    int mantissa = f32.ui & 0x007fffff;
  148.  
  149.    if (exponent == 128) {
  150.       /* From the GL_EXT_packed_float spec:
  151.        *
  152.        *     "Additionally: negative infinity is converted to zero; positive
  153.        *      infinity is converted to positive infinity; and both positive and
  154.        *      negative NaN are converted to positive NaN."
  155.        */
  156.       uf10 = UF10_MAX_EXPONENT;
  157.       if (mantissa) {
  158.          uf10 |= 1; /* NaN */
  159.       } else {
  160.          if (sign)
  161.             uf10 = 0; /* 0.0 */
  162.       }
  163.    } else if (sign) {
  164.       return 0;
  165.    } else if (val > 64512.0f) { /* Overflow - flush to Infinity */
  166.       /* From the GL_EXT_packed_float spec:
  167.        *
  168.        *     "Likewise, finite positive values greater than 64512 (the maximum
  169.        *      finite representable unsigned 10-bit floating-point value) are
  170.        *      converted to 64512."
  171.        */
  172.       uf10 = UF10(30, 31);
  173.    }
  174.    else if (exponent > -15) { /* Representable value */
  175.       exponent += UF10_EXPONENT_BIAS;
  176.       mantissa >>= UF10_MANTISSA_SHIFT;
  177.       uf10 = exponent << UF10_EXPONENT_SHIFT | mantissa;
  178.    }
  179.  
  180.    return uf10;
  181. }
  182.  
  183. static INLINE float uf10_to_f32(uint16_t val)
  184. {
  185.    union {
  186.       float f;
  187.       uint32_t ui;
  188.    } f32;
  189.  
  190.    int exponent = (val & 0x03e0) >> UF10_EXPONENT_SHIFT;
  191.    int mantissa = (val & 0x001f);
  192.  
  193.    f32.f = 0.0;
  194.  
  195.    if (exponent == 0) {
  196.       if (mantissa != 0) {
  197.          const float scale = 1.0 / (1 << 20);
  198.          f32.f = scale * mantissa;
  199.       }
  200.    }
  201.    else if (exponent == 31) {
  202.       f32.ui = F32_INFINITY | mantissa;
  203.    }
  204.    else {
  205.       float scale, decimal;
  206.       exponent -= 15;
  207.       if (exponent < 0) {
  208.          scale = 1.0f / (1 << -exponent);
  209.       }
  210.       else {
  211.          scale = (float) (1 << exponent);
  212.       }
  213.       decimal = 1.0f + (float) mantissa / 32;
  214.       f32.f = scale * decimal;
  215.    }
  216.  
  217.    return f32.f;
  218. }
  219.  
  220. static INLINE unsigned float3_to_r11g11b10f(const float rgb[3])
  221. {
  222.    return ( f32_to_uf11(rgb[0]) & 0x7ff) |
  223.           ((f32_to_uf11(rgb[1]) & 0x7ff) << 11) |
  224.           ((f32_to_uf10(rgb[2]) & 0x3ff) << 22);
  225. }
  226.  
  227. static INLINE void r11g11b10f_to_float3(unsigned rgb, float retval[3])
  228. {
  229.    retval[0] = uf11_to_f32( rgb        & 0x7ff);
  230.    retval[1] = uf11_to_f32((rgb >> 11) & 0x7ff);
  231.    retval[2] = uf10_to_f32((rgb >> 22) & 0x3ff);
  232. }
  233.