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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining a
  6.  * copy of this software and associated documentation files (the
  7.  * "Software"), to deal in the Software without restriction, including
  8.  * without limitation the rights to use, copy, modify, merge, publish,
  9.  * distribute, sub license, and/or sell copies of the Software, and to
  10.  * permit persons to whom the Software is furnished to do so, subject to
  11.  * the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice (including the
  14.  * next paragraph) shall be included in all copies or substantial portions
  15.  * of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  19.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  20.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  21.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  22.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  23.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24.  *
  25.  **************************************************************************/
  26.  
  27. /**
  28.  * @file
  29.  * Blitter utility to facilitate acceleration of the clear, clear_render_target,
  30.  * clear_depth_stencil, resource_copy_region, and blit functions.
  31.  *
  32.  * @author Marek Olšák
  33.  */
  34.  
  35. #include "pipe/p_context.h"
  36. #include "pipe/p_defines.h"
  37. #include "util/u_inlines.h"
  38. #include "pipe/p_shader_tokens.h"
  39. #include "pipe/p_state.h"
  40.  
  41. #include "util/u_format.h"
  42. #include "util/u_memory.h"
  43. #include "util/u_math.h"
  44. #include "util/u_blitter.h"
  45. #include "util/u_draw_quad.h"
  46. #include "util/u_sampler.h"
  47. #include "util/u_simple_shaders.h"
  48. #include "util/u_surface.h"
  49. #include "util/u_texture.h"
  50. #include "util/u_upload_mgr.h"
  51.  
  52. #define INVALID_PTR ((void*)~0)
  53.  
  54. struct blitter_context_priv
  55. {
  56.    struct blitter_context base;
  57.  
  58.    struct u_upload_mgr *upload;
  59.  
  60.    float vertices[4][2][4];   /**< {pos, color} or {pos, texcoord} */
  61.  
  62.    /* Templates for various state objects. */
  63.  
  64.    /* Constant state objects. */
  65.    /* Vertex shaders. */
  66.    void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
  67.    void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
  68.  
  69.    /* Fragment shaders. */
  70.    void *fs_empty;
  71.    void *fs_write_one_cbuf;
  72.    void *fs_write_all_cbufs;
  73.  
  74.    /* FS which outputs a color from a texture,
  75.       where the index is PIPE_TEXTURE_* to be sampled. */
  76.    void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
  77.  
  78.    /* FS which outputs a depth from a texture,
  79.       where the index is PIPE_TEXTURE_* to be sampled. */
  80.    void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
  81.    void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
  82.    void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
  83.  
  84.    /* FS which outputs one sample from a multisample texture. */
  85.    void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
  86.    void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
  87.    void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
  88.    void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
  89.  
  90.    /* Blend state. */
  91.    void *blend[PIPE_MASK_RGBA+1]; /**< blend state with writemask */
  92.  
  93.    /* Depth stencil alpha state. */
  94.    void *dsa_write_depth_stencil;
  95.    void *dsa_write_depth_keep_stencil;
  96.    void *dsa_keep_depth_stencil;
  97.    void *dsa_keep_depth_write_stencil;
  98.  
  99.    /* Vertex elements states. */
  100.    void *velem_state;
  101.    void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
  102.  
  103.    /* Sampler state. */
  104.    void *sampler_state;
  105.    void *sampler_state_linear;
  106.    void *sampler_state_rect;
  107.    void *sampler_state_rect_linear;
  108.  
  109.    /* Rasterizer state. */
  110.    void *rs_state, *rs_state_scissor, *rs_discard_state;
  111.  
  112.    /* Viewport state. */
  113.    struct pipe_viewport_state viewport;
  114.  
  115.    /* Destination surface dimensions. */
  116.    unsigned dst_width;
  117.    unsigned dst_height;
  118.  
  119.    boolean has_geometry_shader;
  120.    boolean has_stream_out;
  121.    boolean has_stencil_export;
  122.    boolean has_texture_multisample;
  123.  
  124.    /* The Draw module overrides these functions.
  125.     * Always create the blitter before Draw. */
  126.    void   (*bind_fs_state)(struct pipe_context *, void *);
  127.    void   (*delete_fs_state)(struct pipe_context *, void *);
  128. };
  129.  
  130. static struct pipe_surface *
  131. util_blitter_get_next_surface_layer(struct pipe_context *pipe,
  132.                                     struct pipe_surface *surf);
  133.  
  134. struct blitter_context *util_blitter_create(struct pipe_context *pipe)
  135. {
  136.    struct blitter_context_priv *ctx;
  137.    struct pipe_blend_state blend;
  138.    struct pipe_depth_stencil_alpha_state dsa;
  139.    struct pipe_rasterizer_state rs_state;
  140.    struct pipe_sampler_state sampler_state;
  141.    struct pipe_vertex_element velem[2];
  142.    unsigned i;
  143.  
  144.    ctx = CALLOC_STRUCT(blitter_context_priv);
  145.    if (!ctx)
  146.       return NULL;
  147.  
  148.    ctx->base.pipe = pipe;
  149.    ctx->base.draw_rectangle = util_blitter_draw_rectangle;
  150.    ctx->base.get_next_surface_layer = util_blitter_get_next_surface_layer;
  151.  
  152.    ctx->bind_fs_state = pipe->bind_fs_state;
  153.    ctx->delete_fs_state = pipe->delete_fs_state;
  154.  
  155.    /* init state objects for them to be considered invalid */
  156.    ctx->base.saved_blend_state = INVALID_PTR;
  157.    ctx->base.saved_dsa_state = INVALID_PTR;
  158.    ctx->base.saved_rs_state = INVALID_PTR;
  159.    ctx->base.saved_fs = INVALID_PTR;
  160.    ctx->base.saved_vs = INVALID_PTR;
  161.    ctx->base.saved_gs = INVALID_PTR;
  162.    ctx->base.saved_velem_state = INVALID_PTR;
  163.    ctx->base.saved_fb_state.nr_cbufs = ~0;
  164.    ctx->base.saved_num_sampler_views = ~0;
  165.    ctx->base.saved_num_sampler_states = ~0;
  166.    ctx->base.saved_num_so_targets = ~0;
  167.  
  168.    ctx->has_geometry_shader =
  169.       pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
  170.                                      PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
  171.    ctx->has_stream_out =
  172.       pipe->screen->get_param(pipe->screen,
  173.                               PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
  174.  
  175.    ctx->has_stencil_export =
  176.          pipe->screen->get_param(pipe->screen,
  177.                                  PIPE_CAP_SHADER_STENCIL_EXPORT);
  178.  
  179.    ctx->has_texture_multisample =
  180.       pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
  181.  
  182.    /* blend state objects */
  183.    memset(&blend, 0, sizeof(blend));
  184.  
  185.    for (i = 0; i <= PIPE_MASK_RGBA; i++) {
  186.       blend.rt[0].colormask = i;
  187.       ctx->blend[i] = pipe->create_blend_state(pipe, &blend);
  188.    }
  189.  
  190.    /* depth stencil alpha state objects */
  191.    memset(&dsa, 0, sizeof(dsa));
  192.    ctx->dsa_keep_depth_stencil =
  193.       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
  194.  
  195.    dsa.depth.enabled = 1;
  196.    dsa.depth.writemask = 1;
  197.    dsa.depth.func = PIPE_FUNC_ALWAYS;
  198.    ctx->dsa_write_depth_keep_stencil =
  199.       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
  200.  
  201.    dsa.stencil[0].enabled = 1;
  202.    dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
  203.    dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
  204.    dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
  205.    dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
  206.    dsa.stencil[0].valuemask = 0xff;
  207.    dsa.stencil[0].writemask = 0xff;
  208.    ctx->dsa_write_depth_stencil =
  209.       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
  210.  
  211.    dsa.depth.enabled = 0;
  212.    dsa.depth.writemask = 0;
  213.    ctx->dsa_keep_depth_write_stencil =
  214.       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
  215.  
  216.    /* sampler state */
  217.    memset(&sampler_state, 0, sizeof(sampler_state));
  218.    sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
  219.    sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
  220.    sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
  221.    sampler_state.normalized_coords = 1;
  222.    ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
  223.    sampler_state.normalized_coords = 0;
  224.    ctx->sampler_state_rect = pipe->create_sampler_state(pipe, &sampler_state);
  225.  
  226.    sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
  227.    sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
  228.    sampler_state.normalized_coords = 1;
  229.    ctx->sampler_state_linear = pipe->create_sampler_state(pipe, &sampler_state);
  230.    sampler_state.normalized_coords = 0;
  231.    ctx->sampler_state_rect_linear = pipe->create_sampler_state(pipe, &sampler_state);
  232.  
  233.    /* rasterizer state */
  234.    memset(&rs_state, 0, sizeof(rs_state));
  235.    rs_state.cull_face = PIPE_FACE_NONE;
  236.    rs_state.half_pixel_center = 1;
  237.    rs_state.bottom_edge_rule = 1;
  238.    rs_state.flatshade = 1;
  239.    rs_state.depth_clip = 1;
  240.    ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
  241.  
  242.    rs_state.scissor = 1;
  243.    ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
  244.  
  245.    if (ctx->has_stream_out) {
  246.       rs_state.scissor = 0;
  247.       rs_state.rasterizer_discard = 1;
  248.       ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
  249.    }
  250.  
  251.    ctx->base.vb_slot = 0; /* 0 for now */
  252.  
  253.    /* vertex elements states */
  254.    memset(&velem[0], 0, sizeof(velem[0]) * 2);
  255.    for (i = 0; i < 2; i++) {
  256.       velem[i].src_offset = i * 4 * sizeof(float);
  257.       velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
  258.       velem[i].vertex_buffer_index = ctx->base.vb_slot;
  259.    }
  260.    ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
  261.  
  262.    if (ctx->has_stream_out) {
  263.       static enum pipe_format formats[4] = {
  264.          PIPE_FORMAT_R32_UINT,
  265.          PIPE_FORMAT_R32G32_UINT,
  266.          PIPE_FORMAT_R32G32B32_UINT,
  267.          PIPE_FORMAT_R32G32B32A32_UINT
  268.       };
  269.  
  270.       for (i = 0; i < 4; i++) {
  271.          velem[0].src_format = formats[i];
  272.          velem[0].vertex_buffer_index = ctx->base.vb_slot;
  273.          ctx->velem_state_readbuf[i] =
  274.                pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
  275.       }
  276.    }
  277.  
  278.    /* Fragment shaders are created on-demand, except these.
  279.     * The interpolation must be constant for integer texture clearing to work.
  280.     */
  281.    ctx->fs_empty = util_make_empty_fragment_shader(pipe);
  282.    ctx->fs_write_one_cbuf =
  283.       util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
  284.                                             TGSI_INTERPOLATE_CONSTANT, FALSE);
  285.    ctx->fs_write_all_cbufs =
  286.       util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
  287.                                             TGSI_INTERPOLATE_CONSTANT, TRUE);
  288.  
  289.    /* vertex shaders */
  290.    {
  291.       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
  292.                                       TGSI_SEMANTIC_GENERIC };
  293.       const uint semantic_indices[] = { 0, 0 };
  294.       ctx->vs =
  295.          util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
  296.                                              semantic_indices);
  297.    }
  298.    if (ctx->has_stream_out) {
  299.       struct pipe_stream_output_info so;
  300.       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
  301.       const uint semantic_indices[] = { 0 };
  302.  
  303.       memset(&so, 0, sizeof(so));
  304.       so.num_outputs = 1;
  305.       so.output[0].num_components = 1;
  306.       so.stride[0] = 1;
  307.  
  308.       ctx->vs_pos_only =
  309.          util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
  310.                                                      semantic_indices, &so);
  311.    }
  312.  
  313.    /* set invariant vertex coordinates */
  314.    for (i = 0; i < 4; i++)
  315.       ctx->vertices[i][0][3] = 1; /*v.w*/
  316.  
  317.    ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
  318.  
  319.    return &ctx->base;
  320. }
  321.  
  322. void util_blitter_destroy(struct blitter_context *blitter)
  323. {
  324.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  325.    struct pipe_context *pipe = blitter->pipe;
  326.    int i;
  327.  
  328.    for (i = 0; i <= PIPE_MASK_RGBA; i++) {
  329.       pipe->delete_blend_state(pipe, ctx->blend[i]);
  330.    }
  331.    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
  332.    pipe->delete_depth_stencil_alpha_state(pipe,
  333.                                           ctx->dsa_write_depth_keep_stencil);
  334.    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
  335.    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
  336.  
  337.    pipe->delete_rasterizer_state(pipe, ctx->rs_state);
  338.    pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
  339.    if (ctx->rs_discard_state)
  340.       pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
  341.    pipe->delete_vs_state(pipe, ctx->vs);
  342.    if (ctx->vs_pos_only)
  343.       pipe->delete_vs_state(pipe, ctx->vs_pos_only);
  344.    pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
  345.    for (i = 0; i < 4; i++) {
  346.       if (ctx->velem_state_readbuf[i]) {
  347.          pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
  348.       }
  349.    }
  350.  
  351.    for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
  352.       if (ctx->fs_texfetch_col[i])
  353.          ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
  354.       if (ctx->fs_texfetch_depth[i])
  355.          ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
  356.       if (ctx->fs_texfetch_depthstencil[i])
  357.          ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
  358.       if (ctx->fs_texfetch_stencil[i])
  359.          ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
  360.    }
  361.    ctx->delete_fs_state(pipe, ctx->fs_empty);
  362.    ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
  363.    ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
  364.  
  365.    pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
  366.    pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
  367.    pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
  368.    pipe->delete_sampler_state(pipe, ctx->sampler_state);
  369.    u_upload_destroy(ctx->upload);
  370.    FREE(ctx);
  371. }
  372.  
  373. void util_blitter_set_texture_multisample(struct blitter_context *blitter,
  374.                                           boolean supported)
  375. {
  376.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  377.  
  378.    ctx->has_texture_multisample = supported;
  379. }
  380.  
  381. static void blitter_set_running_flag(struct blitter_context_priv *ctx)
  382. {
  383.    if (ctx->base.running) {
  384.       _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
  385.                     __LINE__);
  386.    }
  387.    ctx->base.running = TRUE;
  388. }
  389.  
  390. static void blitter_unset_running_flag(struct blitter_context_priv *ctx)
  391. {
  392.    if (!ctx->base.running) {
  393.       _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
  394.                     __LINE__);
  395.    }
  396.    ctx->base.running = FALSE;
  397. }
  398.  
  399. static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
  400. {
  401.    assert(ctx->base.saved_velem_state != INVALID_PTR);
  402.    assert(ctx->base.saved_vs != INVALID_PTR);
  403.    assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
  404.    assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0);
  405.    assert(ctx->base.saved_rs_state != INVALID_PTR);
  406. }
  407.  
  408. static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
  409. {
  410.    struct pipe_context *pipe = ctx->base.pipe;
  411.    unsigned i;
  412.  
  413.    /* Vertex buffer. */
  414.    pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
  415.                             &ctx->base.saved_vertex_buffer);
  416.    pipe_resource_reference(&ctx->base.saved_vertex_buffer.buffer, NULL);
  417.  
  418.    /* Vertex elements. */
  419.    pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
  420.    ctx->base.saved_velem_state = INVALID_PTR;
  421.  
  422.    /* Vertex shader. */
  423.    pipe->bind_vs_state(pipe, ctx->base.saved_vs);
  424.    ctx->base.saved_vs = INVALID_PTR;
  425.  
  426.    /* Geometry shader. */
  427.    if (ctx->has_geometry_shader) {
  428.       pipe->bind_gs_state(pipe, ctx->base.saved_gs);
  429.       ctx->base.saved_gs = INVALID_PTR;
  430.    }
  431.  
  432.    /* Stream outputs. */
  433.    if (ctx->has_stream_out) {
  434.       pipe->set_stream_output_targets(pipe,
  435.                                       ctx->base.saved_num_so_targets,
  436.                                       ctx->base.saved_so_targets, ~0);
  437.  
  438.       for (i = 0; i < ctx->base.saved_num_so_targets; i++)
  439.          pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
  440.  
  441.       ctx->base.saved_num_so_targets = ~0;
  442.    }
  443.  
  444.    /* Rasterizer. */
  445.    pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
  446.    ctx->base.saved_rs_state = INVALID_PTR;
  447. }
  448.  
  449. static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
  450. {
  451.    assert(ctx->base.saved_fs != INVALID_PTR);
  452.    assert(ctx->base.saved_dsa_state != INVALID_PTR);
  453.    assert(ctx->base.saved_blend_state != INVALID_PTR);
  454. }
  455.  
  456. static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
  457. {
  458.    struct pipe_context *pipe = ctx->base.pipe;
  459.  
  460.    /* Fragment shader. */
  461.    ctx->bind_fs_state(pipe, ctx->base.saved_fs);
  462.    ctx->base.saved_fs = INVALID_PTR;
  463.  
  464.    /* Depth, stencil, alpha. */
  465.    pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
  466.    ctx->base.saved_dsa_state = INVALID_PTR;
  467.  
  468.    /* Blend state. */
  469.    pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
  470.    ctx->base.saved_blend_state = INVALID_PTR;
  471.  
  472.    /* Sample mask. */
  473.    if (ctx->base.is_sample_mask_saved) {
  474.       pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
  475.       ctx->base.is_sample_mask_saved = FALSE;
  476.    }
  477.  
  478.    /* Miscellaneous states. */
  479.    /* XXX check whether these are saved and whether they need to be restored
  480.     * (depending on the operation) */
  481.    pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
  482.    pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
  483. }
  484.  
  485. static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
  486. {
  487.    assert(ctx->base.saved_fb_state.nr_cbufs != ~0);
  488. }
  489.  
  490. static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
  491. {
  492.    struct pipe_context *pipe = ctx->base.pipe;
  493.  
  494.    if (ctx->base.saved_render_cond_query) {
  495.       pipe->render_condition(pipe, NULL, FALSE, 0);
  496.    }
  497. }
  498.  
  499. static void blitter_restore_render_cond(struct blitter_context_priv *ctx)
  500. {
  501.    struct pipe_context *pipe = ctx->base.pipe;
  502.  
  503.    if (ctx->base.saved_render_cond_query) {
  504.       pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
  505.                              ctx->base.saved_render_cond_cond,
  506.                              ctx->base.saved_render_cond_mode);
  507.       ctx->base.saved_render_cond_query = NULL;
  508.    }
  509. }
  510.  
  511. static void blitter_restore_fb_state(struct blitter_context_priv *ctx)
  512. {
  513.    struct pipe_context *pipe = ctx->base.pipe;
  514.  
  515.    pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
  516.    util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
  517. }
  518.  
  519. static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
  520. {
  521.    assert(ctx->base.saved_num_sampler_states != ~0);
  522.    assert(ctx->base.saved_num_sampler_views != ~0);
  523. }
  524.  
  525. static void blitter_restore_textures(struct blitter_context_priv *ctx)
  526. {
  527.    struct pipe_context *pipe = ctx->base.pipe;
  528.    unsigned i;
  529.  
  530.    /* Fragment sampler states. */
  531.    pipe->bind_fragment_sampler_states(pipe,
  532.                                       ctx->base.saved_num_sampler_states,
  533.                                       ctx->base.saved_sampler_states);
  534.    ctx->base.saved_num_sampler_states = ~0;
  535.  
  536.    /* Fragment sampler views. */
  537.    pipe->set_fragment_sampler_views(pipe,
  538.                                     ctx->base.saved_num_sampler_views,
  539.                                     ctx->base.saved_sampler_views);
  540.  
  541.    for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
  542.       pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
  543.  
  544.    ctx->base.saved_num_sampler_views = ~0;
  545. }
  546.  
  547. static void blitter_set_rectangle(struct blitter_context_priv *ctx,
  548.                                   int x1, int y1, int x2, int y2,
  549.                                   float depth)
  550. {
  551.    int i;
  552.  
  553.    /* set vertex positions */
  554.    ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
  555.    ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
  556.  
  557.    ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
  558.    ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
  559.  
  560.    ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
  561.    ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
  562.  
  563.    ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
  564.    ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
  565.  
  566.    for (i = 0; i < 4; i++)
  567.       ctx->vertices[i][0][2] = depth; /*z*/
  568.  
  569.    /* viewport */
  570.    ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
  571.    ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
  572.    ctx->viewport.scale[2] = 1.0f;
  573.    ctx->viewport.scale[3] = 1.0f;
  574.    ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
  575.    ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
  576.    ctx->viewport.translate[2] = 0.0f;
  577.    ctx->viewport.translate[3] = 0.0f;
  578.    ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &ctx->viewport);
  579. }
  580.  
  581. static void blitter_set_clear_color(struct blitter_context_priv *ctx,
  582.                                     const union pipe_color_union *color)
  583. {
  584.    int i;
  585.  
  586.    if (color) {
  587.       for (i = 0; i < 4; i++) {
  588.          uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
  589.          uiverts[0] = color->ui[0];
  590.          uiverts[1] = color->ui[1];
  591.          uiverts[2] = color->ui[2];
  592.          uiverts[3] = color->ui[3];
  593.       }
  594.    } else {
  595.       for (i = 0; i < 4; i++) {
  596.          ctx->vertices[i][1][0] = 0;
  597.          ctx->vertices[i][1][1] = 0;
  598.          ctx->vertices[i][1][2] = 0;
  599.          ctx->vertices[i][1][3] = 0;
  600.       }
  601.    }
  602. }
  603.  
  604. static void get_texcoords(struct pipe_sampler_view *src,
  605.                           unsigned src_width0, unsigned src_height0,
  606.                           int x1, int y1, int x2, int y2,
  607.                           float out[4])
  608. {
  609.    struct pipe_resource *tex = src->texture;
  610.    unsigned level = src->u.tex.first_level;
  611.    boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
  612.                         tex->nr_samples <= 1;
  613.  
  614.    if (normalized) {
  615.       out[0] = x1 / (float)u_minify(src_width0,  level);
  616.       out[1] = y1 / (float)u_minify(src_height0, level);
  617.       out[2] = x2 / (float)u_minify(src_width0,  level);
  618.       out[3] = y2 / (float)u_minify(src_height0, level);
  619.    } else {
  620.       out[0] = (float) x1;
  621.       out[1] = (float) y1;
  622.       out[2] = (float) x2;
  623.       out[3] = (float) y2;
  624.    }
  625. }
  626.  
  627. static void set_texcoords_in_vertices(const float coord[4],
  628.                                       float *out, unsigned stride)
  629. {
  630.    out[0] = coord[0]; /*t0.s*/
  631.    out[1] = coord[1]; /*t0.t*/
  632.    out += stride;
  633.    out[0] = coord[2]; /*t1.s*/
  634.    out[1] = coord[1]; /*t1.t*/
  635.    out += stride;
  636.    out[0] = coord[2]; /*t2.s*/
  637.    out[1] = coord[3]; /*t2.t*/
  638.    out += stride;
  639.    out[0] = coord[0]; /*t3.s*/
  640.    out[1] = coord[3]; /*t3.t*/
  641. }
  642.  
  643. static void blitter_set_texcoords(struct blitter_context_priv *ctx,
  644.                                   struct pipe_sampler_view *src,
  645.                                   unsigned src_width0, unsigned src_height0,
  646.                                   unsigned layer, unsigned sample,
  647.                                   int x1, int y1, int x2, int y2)
  648. {
  649.    unsigned i;
  650.    float coord[4];
  651.    float face_coord[4][2];
  652.  
  653.    get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
  654.  
  655.    if (src->texture->target == PIPE_TEXTURE_CUBE ||
  656.        src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
  657.       set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
  658.       util_map_texcoords2d_onto_cubemap(layer % 6,
  659.                                         /* pointer, stride in floats */
  660.                                         &face_coord[0][0], 2,
  661.                                         &ctx->vertices[0][1][0], 8);
  662.    } else {
  663.       set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
  664.    }
  665.  
  666.    /* Set the layer. */
  667.    switch (src->texture->target) {
  668.    case PIPE_TEXTURE_3D:
  669.       {
  670.          float r = layer / (float)u_minify(src->texture->depth0,
  671.                                            src->u.tex.first_level);
  672.          for (i = 0; i < 4; i++)
  673.             ctx->vertices[i][1][2] = r; /*r*/
  674.       }
  675.       break;
  676.  
  677.    case PIPE_TEXTURE_1D_ARRAY:
  678.       for (i = 0; i < 4; i++)
  679.          ctx->vertices[i][1][1] = (float) layer; /*t*/
  680.       break;
  681.  
  682.    case PIPE_TEXTURE_2D_ARRAY:
  683.       for (i = 0; i < 4; i++) {
  684.          ctx->vertices[i][1][2] = (float) layer;  /*r*/
  685.          ctx->vertices[i][1][3] = (float) sample; /*q*/
  686.       }
  687.       break;
  688.  
  689.    case PIPE_TEXTURE_CUBE_ARRAY:
  690.       for (i = 0; i < 4; i++)
  691.          ctx->vertices[i][1][3] = (float) (layer / 6); /*w*/
  692.       break;
  693.  
  694.    case PIPE_TEXTURE_2D:
  695.       for (i = 0; i < 4; i++) {
  696.          ctx->vertices[i][1][3] = (float) sample; /*r*/
  697.       }
  698.       break;
  699.  
  700.    default:;
  701.    }
  702. }
  703.  
  704. static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
  705.                                        unsigned width, unsigned height)
  706. {
  707.    ctx->dst_width = width;
  708.    ctx->dst_height = height;
  709. }
  710.  
  711. static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
  712.                                          enum pipe_texture_target target,
  713.                                          unsigned nr_samples)
  714. {
  715.    struct pipe_context *pipe = ctx->base.pipe;
  716.  
  717.    assert(target < PIPE_MAX_TEXTURE_TYPES);
  718.  
  719.    if (nr_samples > 1) {
  720.       void **shader = &ctx->fs_texfetch_col_msaa[target];
  721.  
  722.       /* Create the fragment shader on-demand. */
  723.       if (!*shader) {
  724.          unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
  725.                                                        nr_samples);
  726.  
  727.          *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
  728.       }
  729.  
  730.       return *shader;
  731.    } else {
  732.       void **shader = &ctx->fs_texfetch_col[target];
  733.  
  734.       /* Create the fragment shader on-demand. */
  735.       if (!*shader) {
  736.          unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
  737.  
  738.          *shader =
  739.             util_make_fragment_tex_shader(pipe, tgsi_tex,
  740.                                           TGSI_INTERPOLATE_LINEAR);
  741.       }
  742.  
  743.       return *shader;
  744.    }
  745. }
  746.  
  747. static INLINE
  748. void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
  749.                                     enum pipe_texture_target target,
  750.                                     unsigned nr_samples)
  751. {
  752.    struct pipe_context *pipe = ctx->base.pipe;
  753.  
  754.    assert(target < PIPE_MAX_TEXTURE_TYPES);
  755.  
  756.    if (nr_samples > 1) {
  757.       void **shader = &ctx->fs_texfetch_depth_msaa[target];
  758.  
  759.       /* Create the fragment shader on-demand. */
  760.       if (!*shader) {
  761.          unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
  762.                                                        nr_samples);
  763.  
  764.          *shader =
  765.             util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
  766.       }
  767.  
  768.       return *shader;
  769.    } else {
  770.       void **shader = &ctx->fs_texfetch_depth[target];
  771.  
  772.       /* Create the fragment shader on-demand. */
  773.       if (!*shader) {
  774.          unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
  775.  
  776.          *shader =
  777.             util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
  778.                                                      TGSI_INTERPOLATE_LINEAR);
  779.       }
  780.  
  781.       return *shader;
  782.    }
  783. }
  784.  
  785. static INLINE
  786. void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
  787.                                            enum pipe_texture_target target,
  788.                                            unsigned nr_samples)
  789. {
  790.    struct pipe_context *pipe = ctx->base.pipe;
  791.  
  792.    assert(target < PIPE_MAX_TEXTURE_TYPES);
  793.  
  794.    if (nr_samples > 1) {
  795.       void **shader = &ctx->fs_texfetch_depthstencil_msaa[target];
  796.  
  797.       /* Create the fragment shader on-demand. */
  798.       if (!*shader) {
  799.          unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
  800.                                                        nr_samples);
  801.  
  802.          *shader =
  803.             util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
  804.       }
  805.  
  806.       return *shader;
  807.    } else {
  808.       void **shader = &ctx->fs_texfetch_depthstencil[target];
  809.  
  810.       /* Create the fragment shader on-demand. */
  811.       if (!*shader) {
  812.          unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
  813.  
  814.          *shader =
  815.             util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
  816.                                                      TGSI_INTERPOLATE_LINEAR);
  817.       }
  818.  
  819.       return *shader;
  820.    }
  821. }
  822.  
  823. static INLINE
  824. void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
  825.                                       enum pipe_texture_target target,
  826.                                       unsigned nr_samples)
  827. {
  828.    struct pipe_context *pipe = ctx->base.pipe;
  829.  
  830.    assert(target < PIPE_MAX_TEXTURE_TYPES);
  831.  
  832.    if (nr_samples > 1) {
  833.       void **shader = &ctx->fs_texfetch_stencil_msaa[target];
  834.  
  835.       /* Create the fragment shader on-demand. */
  836.       if (!*shader) {
  837.          unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
  838.                                                        nr_samples);
  839.  
  840.          *shader =
  841.             util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
  842.       }
  843.  
  844.       return *shader;
  845.    } else {
  846.       void **shader = &ctx->fs_texfetch_stencil[target];
  847.  
  848.       /* Create the fragment shader on-demand. */
  849.       if (!*shader) {
  850.          unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
  851.  
  852.          *shader =
  853.             util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
  854.                                                        TGSI_INTERPOLATE_LINEAR);
  855.       }
  856.  
  857.       return *shader;
  858.    }
  859. }
  860.  
  861. void util_blitter_cache_all_shaders(struct blitter_context *blitter)
  862. {
  863.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  864.    struct pipe_screen *screen = blitter->pipe->screen;
  865.    unsigned i, target, max_samples;
  866.    boolean has_arraytex, has_cubearraytex;
  867.  
  868.    max_samples = ctx->has_texture_multisample ? 2 : 1;
  869.    has_arraytex = screen->get_param(screen,
  870.                                     PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
  871.    has_cubearraytex = screen->get_param(screen,
  872.                                     PIPE_CAP_CUBE_MAP_ARRAY) != 0;
  873.  
  874.    /* It only matters if i <= 1 or > 1. */
  875.    for (i = 1; i <= max_samples; i++) {
  876.       for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
  877.          if (!has_arraytex &&
  878.              (target == PIPE_TEXTURE_1D_ARRAY ||
  879.               target == PIPE_TEXTURE_2D_ARRAY)) {
  880.             continue;
  881.          }
  882.          if (!has_cubearraytex &&
  883.              (target == PIPE_TEXTURE_CUBE_ARRAY))
  884.             continue;
  885.  
  886.          if (i > 1 &&
  887.              (target != PIPE_TEXTURE_2D &&
  888.               target != PIPE_TEXTURE_2D_ARRAY))
  889.             continue;
  890.  
  891.          blitter_get_fs_texfetch_col(ctx, target, i);
  892.          blitter_get_fs_texfetch_depth(ctx, target, i);
  893.          if (ctx->has_stencil_export) {
  894.             blitter_get_fs_texfetch_depthstencil(ctx, target, i);
  895.             blitter_get_fs_texfetch_stencil(ctx, target, i);
  896.          }
  897.       }
  898.    }
  899. }
  900.  
  901. static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
  902.                                                boolean scissor)
  903. {
  904.    struct pipe_context *pipe = ctx->base.pipe;
  905.  
  906.    pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
  907.                                              : ctx->rs_state);
  908.    pipe->bind_vs_state(pipe, ctx->vs);
  909.    if (ctx->has_geometry_shader)
  910.       pipe->bind_gs_state(pipe, NULL);
  911.    if (ctx->has_stream_out)
  912.       pipe->set_stream_output_targets(pipe, 0, NULL, 0);
  913. }
  914.  
  915. static void blitter_draw(struct blitter_context_priv *ctx,
  916.                          int x1, int y1, int x2, int y2, float depth)
  917. {
  918.    struct pipe_resource *buf = NULL;
  919.    unsigned offset = 0;
  920.  
  921.    blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
  922.  
  923.    u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
  924.                  &offset, &buf);
  925.    u_upload_unmap(ctx->upload);
  926.    util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, ctx->base.vb_slot,
  927.                            offset, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
  928.    pipe_resource_reference(&buf, NULL);
  929. }
  930.  
  931. void util_blitter_draw_rectangle(struct blitter_context *blitter,
  932.                                  int x1, int y1, int x2, int y2, float depth,
  933.                                  enum blitter_attrib_type type,
  934.                                  const union pipe_color_union *attrib)
  935. {
  936.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  937.  
  938.    switch (type) {
  939.       case UTIL_BLITTER_ATTRIB_COLOR:
  940.          blitter_set_clear_color(ctx, attrib);
  941.          break;
  942.  
  943.       case UTIL_BLITTER_ATTRIB_TEXCOORD:
  944.          set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
  945.          break;
  946.  
  947.       default:;
  948.    }
  949.  
  950.    blitter_draw(ctx, x1, y1, x2, y2, depth);
  951. }
  952.  
  953. static void util_blitter_clear_custom(struct blitter_context *blitter,
  954.                                       unsigned width, unsigned height,
  955.                                       unsigned clear_buffers,
  956.                                       const union pipe_color_union *color,
  957.                                       double depth, unsigned stencil,
  958.                                       void *custom_blend, void *custom_dsa)
  959. {
  960.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  961.    struct pipe_context *pipe = ctx->base.pipe;
  962.    struct pipe_stencil_ref sr = { { 0 } };
  963.  
  964.    blitter_set_running_flag(ctx);
  965.    blitter_check_saved_vertex_states(ctx);
  966.    blitter_check_saved_fragment_states(ctx);
  967.    blitter_disable_render_cond(ctx);
  968.  
  969.    /* bind states */
  970.    if (custom_blend) {
  971.       pipe->bind_blend_state(pipe, custom_blend);
  972.    } else if (clear_buffers & PIPE_CLEAR_COLOR) {
  973.       pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
  974.    } else {
  975.       pipe->bind_blend_state(pipe, ctx->blend[0]);
  976.    }
  977.  
  978.    if (custom_dsa) {
  979.       pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
  980.    } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
  981.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
  982.    } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
  983.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
  984.    } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
  985.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
  986.    } else {
  987.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
  988.    }
  989.  
  990.    sr.ref_value[0] = stencil & 0xff;
  991.    pipe->set_stencil_ref(pipe, &sr);
  992.  
  993.    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
  994.    ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
  995.    pipe->set_sample_mask(pipe, ~0);
  996.  
  997.    blitter_set_common_draw_rect_state(ctx, FALSE);
  998.    blitter_set_dst_dimensions(ctx, width, height);
  999.    blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
  1000.                            UTIL_BLITTER_ATTRIB_COLOR, color);
  1001.  
  1002.    blitter_restore_vertex_states(ctx);
  1003.    blitter_restore_fragment_states(ctx);
  1004.    blitter_restore_render_cond(ctx);
  1005.    blitter_unset_running_flag(ctx);
  1006. }
  1007.  
  1008. void util_blitter_clear(struct blitter_context *blitter,
  1009.                         unsigned width, unsigned height,
  1010.                         unsigned clear_buffers,
  1011.                         const union pipe_color_union *color,
  1012.                         double depth, unsigned stencil)
  1013. {
  1014.    util_blitter_clear_custom(blitter, width, height,
  1015.                              clear_buffers, color, depth, stencil,
  1016.                              NULL, NULL);
  1017. }
  1018.  
  1019. void util_blitter_custom_clear_depth(struct blitter_context *blitter,
  1020.                                      unsigned width, unsigned height,
  1021.                                      double depth, void *custom_dsa)
  1022. {
  1023.     static const union pipe_color_union color;
  1024.     util_blitter_clear_custom(blitter, width, height, 0, &color, depth, 0,
  1025.                               NULL, custom_dsa);
  1026. }
  1027.  
  1028. void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
  1029.                                       struct pipe_resource *dst,
  1030.                                       unsigned dstlevel,
  1031.                                       unsigned dstz)
  1032. {
  1033.     memset(dst_templ, 0, sizeof(*dst_templ));
  1034.     dst_templ->format = util_format_linear(dst->format);
  1035.     dst_templ->u.tex.level = dstlevel;
  1036.     dst_templ->u.tex.first_layer = dstz;
  1037.     dst_templ->u.tex.last_layer = dstz;
  1038. }
  1039.  
  1040. static struct pipe_surface *
  1041. util_blitter_get_next_surface_layer(struct pipe_context *pipe,
  1042.                                     struct pipe_surface *surf)
  1043. {
  1044.    struct pipe_surface dst_templ;
  1045.  
  1046.    memset(&dst_templ, 0, sizeof(dst_templ));
  1047.    dst_templ.format = surf->format;
  1048.    dst_templ.u.tex.level = surf->u.tex.level;
  1049.    dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
  1050.    dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
  1051.  
  1052.    return pipe->create_surface(pipe, surf->texture, &dst_templ);
  1053. }
  1054.  
  1055. void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
  1056.                                       struct pipe_resource *src,
  1057.                                       unsigned srclevel)
  1058. {
  1059.     memset(src_templ, 0, sizeof(*src_templ));
  1060.     src_templ->format = util_format_linear(src->format);
  1061.     src_templ->u.tex.first_level = srclevel;
  1062.     src_templ->u.tex.last_level = srclevel;
  1063.     src_templ->u.tex.first_layer = 0;
  1064.     src_templ->u.tex.last_layer =
  1065.         src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
  1066.                                        : src->array_size - 1;
  1067.     src_templ->swizzle_r = PIPE_SWIZZLE_RED;
  1068.     src_templ->swizzle_g = PIPE_SWIZZLE_GREEN;
  1069.     src_templ->swizzle_b = PIPE_SWIZZLE_BLUE;
  1070.     src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
  1071. }
  1072.  
  1073. static boolean is_blit_generic_supported(struct blitter_context *blitter,
  1074.                                          const struct pipe_resource *dst,
  1075.                                          enum pipe_format dst_format,
  1076.                                          const struct pipe_resource *src,
  1077.                                          enum pipe_format src_format,
  1078.                                          unsigned mask)
  1079. {
  1080.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1081.    struct pipe_screen *screen = ctx->base.pipe->screen;
  1082.  
  1083.    if (dst) {
  1084.       unsigned bind;
  1085.       const struct util_format_description *desc =
  1086.             util_format_description(dst_format);
  1087.       boolean dst_has_stencil = util_format_has_stencil(desc);
  1088.  
  1089.       /* Stencil export must be supported for stencil copy. */
  1090.       if ((mask & PIPE_MASK_S) && dst_has_stencil &&
  1091.           !ctx->has_stencil_export) {
  1092.          return FALSE;
  1093.       }
  1094.  
  1095.       if (dst_has_stencil || util_format_has_depth(desc))
  1096.          bind = PIPE_BIND_DEPTH_STENCIL;
  1097.       else
  1098.          bind = PIPE_BIND_RENDER_TARGET;
  1099.  
  1100.       if (!screen->is_format_supported(screen, dst_format, dst->target,
  1101.                                        dst->nr_samples, bind)) {
  1102.          return FALSE;
  1103.       }
  1104.    }
  1105.  
  1106.    if (src) {
  1107.       if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
  1108.          return FALSE;
  1109.       }
  1110.  
  1111.       if (!screen->is_format_supported(screen, src_format, src->target,
  1112.                                  src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
  1113.          return FALSE;
  1114.       }
  1115.  
  1116.       /* Check stencil sampler support for stencil copy. */
  1117.       if (mask & PIPE_MASK_S) {
  1118.          if (util_format_has_stencil(util_format_description(src_format))) {
  1119.             enum pipe_format stencil_format =
  1120.                util_format_stencil_only(src_format);
  1121.             assert(stencil_format != PIPE_FORMAT_NONE);
  1122.  
  1123.             if (stencil_format != src_format &&
  1124.                 !screen->is_format_supported(screen, stencil_format,
  1125.                                              src->target, src->nr_samples,
  1126.                                              PIPE_BIND_SAMPLER_VIEW)) {
  1127.                return FALSE;
  1128.             }
  1129.          }
  1130.       }
  1131.    }
  1132.  
  1133.    return TRUE;
  1134. }
  1135.  
  1136. boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
  1137.                                        const struct pipe_resource *dst,
  1138.                                        const struct pipe_resource *src,
  1139.                                        unsigned mask)
  1140. {
  1141.    return is_blit_generic_supported(blitter, dst, dst->format,
  1142.                                     src, src->format, mask);
  1143. }
  1144.  
  1145. boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
  1146.                                        const struct pipe_blit_info *info)
  1147. {
  1148.    return is_blit_generic_supported(blitter,
  1149.                                     info->dst.resource, info->dst.format,
  1150.                                     info->src.resource, info->src.format,
  1151.                                     info->mask);
  1152. }
  1153.  
  1154. void util_blitter_copy_texture(struct blitter_context *blitter,
  1155.                                struct pipe_resource *dst,
  1156.                                unsigned dst_level,
  1157.                                unsigned dstx, unsigned dsty, unsigned dstz,
  1158.                                struct pipe_resource *src,
  1159.                                unsigned src_level,
  1160.                                const struct pipe_box *srcbox, unsigned mask,
  1161.                                boolean copy_all_samples)
  1162. {
  1163.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1164.    struct pipe_context *pipe = ctx->base.pipe;
  1165.    struct pipe_surface *dst_view, dst_templ;
  1166.    struct pipe_sampler_view src_templ, *src_view;
  1167.    struct pipe_box dstbox;
  1168.  
  1169.    assert(dst && src);
  1170.    assert(src->target < PIPE_MAX_TEXTURE_TYPES);
  1171.  
  1172.    u_box_3d(dstx, dsty, dstz, abs(srcbox->width), abs(srcbox->height),
  1173.             abs(srcbox->depth), &dstbox);
  1174.  
  1175.    /* Initialize the surface. */
  1176.    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
  1177.    dst_view = pipe->create_surface(pipe, dst, &dst_templ);
  1178.  
  1179.    /* Initialize the sampler view. */
  1180.    util_blitter_default_src_texture(&src_templ, src, src_level);
  1181.    src_view = pipe->create_sampler_view(pipe, src, &src_templ);
  1182.  
  1183.    /* Copy. */
  1184.    util_blitter_blit_generic(blitter, dst_view, &dstbox,
  1185.                              src_view, srcbox, src->width0, src->height0,
  1186.                              mask, PIPE_TEX_FILTER_NEAREST, NULL,
  1187.                              copy_all_samples);
  1188.  
  1189.    pipe_surface_reference(&dst_view, NULL);
  1190.    pipe_sampler_view_reference(&src_view, NULL);
  1191. }
  1192.  
  1193. void util_blitter_blit_generic(struct blitter_context *blitter,
  1194.                                struct pipe_surface *dst,
  1195.                                const struct pipe_box *dstbox,
  1196.                                struct pipe_sampler_view *src,
  1197.                                const struct pipe_box *srcbox,
  1198.                                unsigned src_width0, unsigned src_height0,
  1199.                                unsigned mask, unsigned filter,
  1200.                                const struct pipe_scissor_state *scissor,
  1201.                                boolean copy_all_samples)
  1202. {
  1203.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1204.    struct pipe_context *pipe = ctx->base.pipe;
  1205.    struct pipe_framebuffer_state fb_state;
  1206.    enum pipe_texture_target src_target = src->texture->target;
  1207.    unsigned src_samples = src->texture->nr_samples;
  1208.    boolean has_depth, has_stencil, has_color;
  1209.    boolean blit_stencil, blit_depth, blit_color;
  1210.    void *sampler_state;
  1211.    const struct util_format_description *src_desc =
  1212.          util_format_description(src->format);
  1213.    const struct util_format_description *dst_desc =
  1214.          util_format_description(dst->format);
  1215.  
  1216.    has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
  1217.                dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
  1218.    has_depth = util_format_has_depth(src_desc) &&
  1219.                util_format_has_depth(dst_desc);
  1220.    has_stencil = util_format_has_stencil(src_desc) &&
  1221.                  util_format_has_stencil(dst_desc);
  1222.  
  1223.    blit_color = has_color && (mask & PIPE_MASK_RGBA);
  1224.    blit_depth = has_depth && (mask & PIPE_MASK_Z);
  1225.    blit_stencil = has_stencil && (mask & PIPE_MASK_S) &&
  1226.                   ctx->has_stencil_export;
  1227.  
  1228.    if (!blit_stencil && !blit_depth && !blit_color) {
  1229.       return;
  1230.    }
  1231.  
  1232.    /* Check whether the states are properly saved. */
  1233.    blitter_set_running_flag(ctx);
  1234.    blitter_check_saved_vertex_states(ctx);
  1235.    blitter_check_saved_fragment_states(ctx);
  1236.    blitter_check_saved_textures(ctx);
  1237.    blitter_check_saved_fb_state(ctx);
  1238.    blitter_disable_render_cond(ctx);
  1239.  
  1240.    /* Initialize framebuffer state. */
  1241.    fb_state.width = dst->width;
  1242.    fb_state.height = dst->height;
  1243.    fb_state.nr_cbufs = blit_depth || blit_stencil ? 0 : 1;
  1244.    fb_state.cbufs[0] = NULL;
  1245.    fb_state.zsbuf = NULL;
  1246.  
  1247.    if (blit_depth || blit_stencil) {
  1248.       pipe->bind_blend_state(pipe, ctx->blend[0]);
  1249.  
  1250.       if (blit_depth && blit_stencil) {
  1251.          pipe->bind_depth_stencil_alpha_state(pipe,
  1252.                                               ctx->dsa_write_depth_stencil);
  1253.          ctx->bind_fs_state(pipe,
  1254.                blitter_get_fs_texfetch_depthstencil(ctx, src_target,
  1255.                                                     src_samples));
  1256.       } else if (blit_depth) {
  1257.          pipe->bind_depth_stencil_alpha_state(pipe,
  1258.                                               ctx->dsa_write_depth_keep_stencil);
  1259.          ctx->bind_fs_state(pipe,
  1260.                blitter_get_fs_texfetch_depth(ctx, src_target,
  1261.                                              src_samples));
  1262.       } else { /* is_stencil */
  1263.          pipe->bind_depth_stencil_alpha_state(pipe,
  1264.                                               ctx->dsa_keep_depth_write_stencil);
  1265.          ctx->bind_fs_state(pipe,
  1266.                blitter_get_fs_texfetch_stencil(ctx, src_target,
  1267.                                                src_samples));
  1268.       }
  1269.  
  1270.    } else {
  1271.       pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]);
  1272.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
  1273.       ctx->bind_fs_state(pipe,
  1274.             blitter_get_fs_texfetch_col(ctx, src_target,
  1275.                                         src_samples));
  1276.    }
  1277.  
  1278.    /* Set the linear filter only for scaled color non-MSAA blits. */
  1279.    if (filter == PIPE_TEX_FILTER_LINEAR &&
  1280.        !blit_depth && !blit_stencil &&
  1281.        src_samples <= 1 &&
  1282.        (dstbox->width != abs(srcbox->width) ||
  1283.         dstbox->height != abs(srcbox->height))) {
  1284.       if (src_target == PIPE_TEXTURE_RECT) {
  1285.          sampler_state = ctx->sampler_state_rect_linear;
  1286.       } else {
  1287.          sampler_state = ctx->sampler_state_linear;
  1288.       }
  1289.    } else {
  1290.       if (src_target == PIPE_TEXTURE_RECT) {
  1291.          sampler_state = ctx->sampler_state_rect;
  1292.       } else {
  1293.          sampler_state = ctx->sampler_state;
  1294.       }
  1295.    }
  1296.  
  1297.    /* Set samplers. */
  1298.    if (blit_depth && blit_stencil) {
  1299.       /* Setup two samplers, one for depth and the other one for stencil. */
  1300.       struct pipe_sampler_view templ;
  1301.       struct pipe_sampler_view *views[2];
  1302.       void *samplers[2] = {sampler_state, sampler_state};
  1303.  
  1304.       templ = *src;
  1305.       templ.format = util_format_stencil_only(templ.format);
  1306.       assert(templ.format != PIPE_FORMAT_NONE);
  1307.  
  1308.       views[0] = src;
  1309.       views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
  1310.  
  1311.       pipe->set_fragment_sampler_views(pipe, 2, views);
  1312.       pipe->bind_fragment_sampler_states(pipe, 2, samplers);
  1313.  
  1314.       pipe_sampler_view_reference(&views[1], NULL);
  1315.    } else if (blit_stencil) {
  1316.       /* Set a stencil-only sampler view for it not to sample depth instead. */
  1317.       struct pipe_sampler_view templ;
  1318.       struct pipe_sampler_view *view;
  1319.  
  1320.       templ = *src;
  1321.       templ.format = util_format_stencil_only(templ.format);
  1322.       assert(templ.format != PIPE_FORMAT_NONE);
  1323.  
  1324.       view = pipe->create_sampler_view(pipe, src->texture, &templ);
  1325.  
  1326.       pipe->set_fragment_sampler_views(pipe, 1, &view);
  1327.       pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
  1328.  
  1329.       pipe_sampler_view_reference(&view, NULL);
  1330.    } else {
  1331.       pipe->set_fragment_sampler_views(pipe, 1, &src);
  1332.       pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
  1333.    }
  1334.  
  1335.    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
  1336.    if (scissor) {
  1337.       pipe->set_scissor_states(pipe, 0, 1, scissor);
  1338.    }
  1339.  
  1340.    blitter_set_common_draw_rect_state(ctx, scissor != NULL);
  1341.    blitter_set_dst_dimensions(ctx, dst->width, dst->height);
  1342.  
  1343.    if ((src_target == PIPE_TEXTURE_1D ||
  1344.         src_target == PIPE_TEXTURE_2D ||
  1345.         src_target == PIPE_TEXTURE_RECT) &&
  1346.        src_samples <= 1) {
  1347.       /* Draw the quad with the draw_rectangle callback. */
  1348.  
  1349.       /* Set texture coordinates. - use a pipe color union
  1350.        * for interface purposes.
  1351.        * XXX pipe_color_union is a wrong name since we use that to set
  1352.        * texture coordinates too.
  1353.        */
  1354.       union pipe_color_union coord;
  1355.       get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
  1356.                     srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f);
  1357.  
  1358.       /* Set framebuffer state. */
  1359.       if (blit_depth || blit_stencil) {
  1360.          fb_state.zsbuf = dst;
  1361.       } else {
  1362.          fb_state.cbufs[0] = dst;
  1363.       }
  1364.       pipe->set_framebuffer_state(pipe, &fb_state);
  1365.  
  1366.       /* Draw. */
  1367.       pipe->set_sample_mask(pipe, ~0);
  1368.       blitter->draw_rectangle(blitter, dstbox->x, dstbox->y,
  1369.                               dstbox->x + dstbox->width,
  1370.                               dstbox->y + dstbox->height, 0,
  1371.                               UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
  1372.    } else {
  1373.       /* Draw the quad with the generic codepath. */
  1374.       int z;
  1375.       for (z = 0; z < dstbox->depth; z++) {
  1376.          struct pipe_surface *old;
  1377.  
  1378.          /* Set framebuffer state. */
  1379.          if (blit_depth || blit_stencil) {
  1380.             fb_state.zsbuf = dst;
  1381.          } else {
  1382.             fb_state.cbufs[0] = dst;
  1383.          }
  1384.          pipe->set_framebuffer_state(pipe, &fb_state);
  1385.  
  1386.          /* See if we need to blit a multisample or singlesample buffer. */
  1387.          if (copy_all_samples &&
  1388.              src_samples == dst->texture->nr_samples &&
  1389.              dst->texture->nr_samples > 1) {
  1390.             unsigned i, max_sample = MAX2(dst->texture->nr_samples, 1) - 1;
  1391.  
  1392.             for (i = 0; i <= max_sample; i++) {
  1393.                pipe->set_sample_mask(pipe, 1 << i);
  1394.                blitter_set_texcoords(ctx, src, src_width0, src_height0,
  1395.                                      srcbox->z + z,
  1396.                                      i, srcbox->x, srcbox->y,
  1397.                                      srcbox->x + srcbox->width,
  1398.                                      srcbox->y + srcbox->height);
  1399.                blitter_draw(ctx, dstbox->x, dstbox->y,
  1400.                             dstbox->x + dstbox->width,
  1401.                             dstbox->y + dstbox->height, 0);
  1402.             }
  1403.          } else {
  1404.             pipe->set_sample_mask(pipe, ~0);
  1405.             blitter_set_texcoords(ctx, src, src_width0, src_height0,
  1406.                                   srcbox->z + z, 0,
  1407.                                   srcbox->x, srcbox->y,
  1408.                                   srcbox->x + srcbox->width,
  1409.                                   srcbox->y + srcbox->height);
  1410.             blitter_draw(ctx, dstbox->x, dstbox->y,
  1411.                          dstbox->x + dstbox->width,
  1412.                          dstbox->y + dstbox->height, 0);
  1413.          }
  1414.  
  1415.          /* Get the next surface or (if this is the last iteration)
  1416.           * just unreference the last one. */
  1417.          old = dst;
  1418.          if (z < dstbox->depth-1) {
  1419.             dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst);
  1420.          }
  1421.          if (z) {
  1422.             pipe_surface_reference(&old, NULL);
  1423.          }
  1424.       }
  1425.    }
  1426.  
  1427.    blitter_restore_vertex_states(ctx);
  1428.    blitter_restore_fragment_states(ctx);
  1429.    blitter_restore_textures(ctx);
  1430.    blitter_restore_fb_state(ctx);
  1431.    if (scissor) {
  1432.       pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
  1433.    }
  1434.    blitter_restore_render_cond(ctx);
  1435.    blitter_unset_running_flag(ctx);
  1436. }
  1437.  
  1438. void
  1439. util_blitter_blit(struct blitter_context *blitter,
  1440.                   const struct pipe_blit_info *info)
  1441. {
  1442.    struct pipe_resource *dst = info->dst.resource;
  1443.    struct pipe_resource *src = info->src.resource;
  1444.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1445.    struct pipe_context *pipe = ctx->base.pipe;
  1446.    struct pipe_surface *dst_view, dst_templ;
  1447.    struct pipe_sampler_view src_templ, *src_view;
  1448.  
  1449.    /* Initialize the surface. */
  1450.    util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
  1451.                                     info->dst.box.z);
  1452.    dst_templ.format = info->dst.format;
  1453.    dst_view = pipe->create_surface(pipe, dst, &dst_templ);
  1454.  
  1455.    /* Initialize the sampler view. */
  1456.    util_blitter_default_src_texture(&src_templ, src, info->src.level);
  1457.    src_templ.format = info->src.format;
  1458.    src_view = pipe->create_sampler_view(pipe, src, &src_templ);
  1459.  
  1460.    /* Copy. */
  1461.    util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
  1462.                              src_view, &info->src.box, src->width0, src->height0,
  1463.                              info->mask, info->filter,
  1464.                              info->scissor_enable ? &info->scissor : NULL, TRUE);
  1465.  
  1466.    pipe_surface_reference(&dst_view, NULL);
  1467.    pipe_sampler_view_reference(&src_view, NULL);
  1468. }
  1469.  
  1470. /* Clear a region of a color surface to a constant value. */
  1471. void util_blitter_clear_render_target(struct blitter_context *blitter,
  1472.                                       struct pipe_surface *dstsurf,
  1473.                                       const union pipe_color_union *color,
  1474.                                       unsigned dstx, unsigned dsty,
  1475.                                       unsigned width, unsigned height)
  1476. {
  1477.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1478.    struct pipe_context *pipe = ctx->base.pipe;
  1479.    struct pipe_framebuffer_state fb_state;
  1480.  
  1481.    assert(dstsurf->texture);
  1482.    if (!dstsurf->texture)
  1483.       return;
  1484.  
  1485.    /* check the saved state */
  1486.    blitter_set_running_flag(ctx);
  1487.    blitter_check_saved_vertex_states(ctx);
  1488.    blitter_check_saved_fragment_states(ctx);
  1489.    blitter_check_saved_fb_state(ctx);
  1490.    blitter_disable_render_cond(ctx);
  1491.  
  1492.    /* bind states */
  1493.    pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
  1494.    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
  1495.    ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
  1496.    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
  1497.  
  1498.    /* set a framebuffer state */
  1499.    fb_state.width = dstsurf->width;
  1500.    fb_state.height = dstsurf->height;
  1501.    fb_state.nr_cbufs = 1;
  1502.    fb_state.cbufs[0] = dstsurf;
  1503.    fb_state.zsbuf = 0;
  1504.    pipe->set_framebuffer_state(pipe, &fb_state);
  1505.    pipe->set_sample_mask(pipe, ~0);
  1506.  
  1507.    blitter_set_common_draw_rect_state(ctx, FALSE);
  1508.    blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
  1509.    blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
  1510.                            UTIL_BLITTER_ATTRIB_COLOR, color);
  1511.  
  1512.    blitter_restore_vertex_states(ctx);
  1513.    blitter_restore_fragment_states(ctx);
  1514.    blitter_restore_fb_state(ctx);
  1515.    blitter_restore_render_cond(ctx);
  1516.    blitter_unset_running_flag(ctx);
  1517. }
  1518.  
  1519. /* Clear a region of a depth stencil surface. */
  1520. void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
  1521.                                       struct pipe_surface *dstsurf,
  1522.                                       unsigned clear_flags,
  1523.                                       double depth,
  1524.                                       unsigned stencil,
  1525.                                       unsigned dstx, unsigned dsty,
  1526.                                       unsigned width, unsigned height)
  1527. {
  1528.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1529.    struct pipe_context *pipe = ctx->base.pipe;
  1530.    struct pipe_framebuffer_state fb_state;
  1531.    struct pipe_stencil_ref sr = { { 0 } };
  1532.  
  1533.    assert(dstsurf->texture);
  1534.    if (!dstsurf->texture)
  1535.       return;
  1536.  
  1537.    /* check the saved state */
  1538.    blitter_set_running_flag(ctx);
  1539.    blitter_check_saved_vertex_states(ctx);
  1540.    blitter_check_saved_fragment_states(ctx);
  1541.    blitter_check_saved_fb_state(ctx);
  1542.    blitter_disable_render_cond(ctx);
  1543.  
  1544.    /* bind states */
  1545.    pipe->bind_blend_state(pipe, ctx->blend[0]);
  1546.    if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
  1547.       sr.ref_value[0] = stencil & 0xff;
  1548.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
  1549.       pipe->set_stencil_ref(pipe, &sr);
  1550.    }
  1551.    else if (clear_flags & PIPE_CLEAR_DEPTH) {
  1552.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
  1553.    }
  1554.    else if (clear_flags & PIPE_CLEAR_STENCIL) {
  1555.       sr.ref_value[0] = stencil & 0xff;
  1556.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
  1557.       pipe->set_stencil_ref(pipe, &sr);
  1558.    }
  1559.    else
  1560.       /* hmm that should be illegal probably, or make it a no-op somewhere */
  1561.       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
  1562.  
  1563.    ctx->bind_fs_state(pipe, ctx->fs_empty);
  1564.    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
  1565.  
  1566.    /* set a framebuffer state */
  1567.    fb_state.width = dstsurf->width;
  1568.    fb_state.height = dstsurf->height;
  1569.    fb_state.nr_cbufs = 0;
  1570.    fb_state.cbufs[0] = 0;
  1571.    fb_state.zsbuf = dstsurf;
  1572.    pipe->set_framebuffer_state(pipe, &fb_state);
  1573.    pipe->set_sample_mask(pipe, ~0);
  1574.  
  1575.    blitter_set_common_draw_rect_state(ctx, FALSE);
  1576.    blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
  1577.    blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
  1578.                            (float) depth,
  1579.                            UTIL_BLITTER_ATTRIB_NONE, NULL);
  1580.  
  1581.    blitter_restore_vertex_states(ctx);
  1582.    blitter_restore_fragment_states(ctx);
  1583.    blitter_restore_fb_state(ctx);
  1584.    blitter_restore_render_cond(ctx);
  1585.    blitter_unset_running_flag(ctx);
  1586. }
  1587.  
  1588. /* draw a rectangle across a region using a custom dsa stage - for r600g */
  1589. void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
  1590.                                        struct pipe_surface *zsurf,
  1591.                                        struct pipe_surface *cbsurf,
  1592.                                        unsigned sample_mask,
  1593.                                        void *dsa_stage, float depth)
  1594. {
  1595.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1596.    struct pipe_context *pipe = ctx->base.pipe;
  1597.    struct pipe_framebuffer_state fb_state;
  1598.  
  1599.    assert(zsurf->texture);
  1600.    if (!zsurf->texture)
  1601.       return;
  1602.  
  1603.    /* check the saved state */
  1604.    blitter_set_running_flag(ctx);
  1605.    blitter_check_saved_vertex_states(ctx);
  1606.    blitter_check_saved_fragment_states(ctx);
  1607.    blitter_check_saved_fb_state(ctx);
  1608.    blitter_disable_render_cond(ctx);
  1609.  
  1610.    /* bind states */
  1611.    pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
  1612.                                          ctx->blend[0]);
  1613.    pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
  1614.    ctx->bind_fs_state(pipe, ctx->fs_empty);
  1615.    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
  1616.  
  1617.    /* set a framebuffer state */
  1618.    fb_state.width = zsurf->width;
  1619.    fb_state.height = zsurf->height;
  1620.    fb_state.nr_cbufs = 1;
  1621.    if (cbsurf) {
  1622.            fb_state.cbufs[0] = cbsurf;
  1623.            fb_state.nr_cbufs = 1;
  1624.    } else {
  1625.            fb_state.cbufs[0] = NULL;
  1626.            fb_state.nr_cbufs = 0;
  1627.    }
  1628.    fb_state.zsbuf = zsurf;
  1629.    pipe->set_framebuffer_state(pipe, &fb_state);
  1630.    pipe->set_sample_mask(pipe, sample_mask);
  1631.  
  1632.    blitter_set_common_draw_rect_state(ctx, FALSE);
  1633.    blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
  1634.    blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
  1635.                            UTIL_BLITTER_ATTRIB_NONE, NULL);
  1636.  
  1637.    blitter_restore_vertex_states(ctx);
  1638.    blitter_restore_fragment_states(ctx);
  1639.    blitter_restore_fb_state(ctx);
  1640.    blitter_restore_render_cond(ctx);
  1641.    blitter_unset_running_flag(ctx);
  1642. }
  1643.  
  1644. void util_blitter_copy_buffer(struct blitter_context *blitter,
  1645.                               struct pipe_resource *dst,
  1646.                               unsigned dstx,
  1647.                               struct pipe_resource *src,
  1648.                               unsigned srcx,
  1649.                               unsigned size)
  1650. {
  1651.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1652.    struct pipe_context *pipe = ctx->base.pipe;
  1653.    struct pipe_vertex_buffer vb;
  1654.    struct pipe_stream_output_target *so_target;
  1655.  
  1656.    if (srcx >= src->width0 ||
  1657.        dstx >= dst->width0) {
  1658.       return;
  1659.    }
  1660.    if (srcx + size > src->width0) {
  1661.       size = src->width0 - srcx;
  1662.    }
  1663.    if (dstx + size > dst->width0) {
  1664.       size = dst->width0 - dstx;
  1665.    }
  1666.  
  1667.    /* Drivers not capable of Stream Out should not call this function
  1668.     * in the first place. */
  1669.    assert(ctx->has_stream_out);
  1670.  
  1671.    /* Some alignment is required. */
  1672.    if (srcx % 4 != 0 || dstx % 4 != 0 || size % 4 != 0 ||
  1673.        !ctx->has_stream_out) {
  1674.       struct pipe_box box;
  1675.       u_box_1d(srcx, size, &box);
  1676.       util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
  1677.       return;
  1678.    }
  1679.  
  1680.    blitter_set_running_flag(ctx);
  1681.    blitter_check_saved_vertex_states(ctx);
  1682.    blitter_disable_render_cond(ctx);
  1683.  
  1684.    vb.buffer = src;
  1685.    vb.buffer_offset = srcx;
  1686.    vb.stride = 4;
  1687.  
  1688.    pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
  1689.    pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
  1690.    pipe->bind_vs_state(pipe, ctx->vs_pos_only);
  1691.    if (ctx->has_geometry_shader)
  1692.       pipe->bind_gs_state(pipe, NULL);
  1693.    pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
  1694.  
  1695.    so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
  1696.    pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
  1697.  
  1698.    util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
  1699.  
  1700.    blitter_restore_vertex_states(ctx);
  1701.    blitter_restore_render_cond(ctx);
  1702.    blitter_unset_running_flag(ctx);
  1703.    pipe_so_target_reference(&so_target, NULL);
  1704. }
  1705.  
  1706. void util_blitter_clear_buffer(struct blitter_context *blitter,
  1707.                                struct pipe_resource *dst,
  1708.                                unsigned offset, unsigned size,
  1709.                                unsigned num_channels,
  1710.                                const union pipe_color_union *clear_value)
  1711. {
  1712.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1713.    struct pipe_context *pipe = ctx->base.pipe;
  1714.    struct pipe_vertex_buffer vb = {0};
  1715.    struct pipe_stream_output_target *so_target;
  1716.  
  1717.    assert(num_channels >= 1);
  1718.    assert(num_channels <= 4);
  1719.  
  1720.    /* IMPORTANT:  DON'T DO ANY BOUNDS CHECKING HERE!
  1721.     *
  1722.     * R600 uses this to initialize texture resources, so width0 might not be
  1723.     * what you think it is.
  1724.     */
  1725.  
  1726.    /* Streamout is required. */
  1727.    if (!ctx->has_stream_out) {
  1728.       assert(!"Streamout unsupported in util_blitter_clear_buffer()");
  1729.       return;
  1730.    }
  1731.  
  1732.    /* Some alignment is required. */
  1733.    if (offset % 4 != 0 || size % 4 != 0) {
  1734.       assert(!"Bad alignment in util_blitter_clear_buffer()");
  1735.       return;
  1736.    }
  1737.  
  1738.    u_upload_data(ctx->upload, 0, num_channels*4, clear_value,
  1739.                  &vb.buffer_offset, &vb.buffer);
  1740.    vb.stride = 0;
  1741.  
  1742.    blitter_set_running_flag(ctx);
  1743.    blitter_check_saved_vertex_states(ctx);
  1744.    blitter_disable_render_cond(ctx);
  1745.  
  1746.    pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
  1747.    pipe->bind_vertex_elements_state(pipe,
  1748.                                     ctx->velem_state_readbuf[num_channels-1]);
  1749.    pipe->bind_vs_state(pipe, ctx->vs_pos_only);
  1750.    if (ctx->has_geometry_shader)
  1751.       pipe->bind_gs_state(pipe, NULL);
  1752.    pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
  1753.  
  1754.    so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
  1755.    pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
  1756.  
  1757.    util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
  1758.  
  1759.    blitter_restore_vertex_states(ctx);
  1760.    blitter_restore_render_cond(ctx);
  1761.    blitter_unset_running_flag(ctx);
  1762.    pipe_so_target_reference(&so_target, NULL);
  1763.    pipe_resource_reference(&vb.buffer, NULL);
  1764. }
  1765.  
  1766. /* probably radeon specific */
  1767. void util_blitter_custom_resolve_color(struct blitter_context *blitter,
  1768.                                        struct pipe_resource *dst,
  1769.                                        unsigned dst_level,
  1770.                                        unsigned dst_layer,
  1771.                                        struct pipe_resource *src,
  1772.                                        unsigned src_layer,
  1773.                                        unsigned sample_mask,
  1774.                                        void *custom_blend,
  1775.                                        enum pipe_format format)
  1776. {
  1777.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1778.    struct pipe_context *pipe = ctx->base.pipe;
  1779.    struct pipe_framebuffer_state fb_state;
  1780.    struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
  1781.  
  1782.    blitter_set_running_flag(ctx);
  1783.    blitter_check_saved_vertex_states(ctx);
  1784.    blitter_check_saved_fragment_states(ctx);
  1785.    blitter_disable_render_cond(ctx);
  1786.  
  1787.    /* bind states */
  1788.    pipe->bind_blend_state(pipe, custom_blend);
  1789.    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
  1790.    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
  1791.    ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
  1792.    pipe->set_sample_mask(pipe, sample_mask);
  1793.  
  1794.    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
  1795.    surf_tmpl.format = format;
  1796.    surf_tmpl.u.tex.level = dst_level;
  1797.    surf_tmpl.u.tex.first_layer = dst_layer;
  1798.    surf_tmpl.u.tex.last_layer = dst_layer;
  1799.  
  1800.    dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
  1801.  
  1802.    surf_tmpl.u.tex.level = 0;
  1803.    surf_tmpl.u.tex.first_layer = src_layer;
  1804.    surf_tmpl.u.tex.last_layer = src_layer;
  1805.  
  1806.    srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
  1807.  
  1808.    /* set a framebuffer state */
  1809.    fb_state.width = src->width0;
  1810.    fb_state.height = src->height0;
  1811.    fb_state.nr_cbufs = 2;
  1812.    fb_state.cbufs[0] = srcsurf;
  1813.    fb_state.cbufs[1] = dstsurf;
  1814.    fb_state.zsbuf = NULL;
  1815.    pipe->set_framebuffer_state(pipe, &fb_state);
  1816.  
  1817.    blitter_set_common_draw_rect_state(ctx, FALSE);
  1818.    blitter_set_dst_dimensions(ctx, src->width0, src->height0);
  1819.    blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
  1820.                            0, 0, NULL);
  1821.    blitter_restore_fb_state(ctx);
  1822.    blitter_restore_vertex_states(ctx);
  1823.    blitter_restore_fragment_states(ctx);
  1824.    blitter_restore_render_cond(ctx);
  1825.    blitter_unset_running_flag(ctx);
  1826.  
  1827.    pipe_surface_reference(&srcsurf, NULL);
  1828.    pipe_surface_reference(&dstsurf, NULL);
  1829. }
  1830.  
  1831. void util_blitter_custom_color(struct blitter_context *blitter,
  1832.                                struct pipe_surface *dstsurf,
  1833.                                void *custom_blend)
  1834. {
  1835.    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
  1836.    struct pipe_context *pipe = ctx->base.pipe;
  1837.    struct pipe_framebuffer_state fb_state;
  1838.  
  1839.    assert(dstsurf->texture);
  1840.    if (!dstsurf->texture)
  1841.       return;
  1842.  
  1843.    /* check the saved state */
  1844.    blitter_set_running_flag(ctx);
  1845.    blitter_check_saved_vertex_states(ctx);
  1846.    blitter_check_saved_fragment_states(ctx);
  1847.    blitter_check_saved_fb_state(ctx);
  1848.    blitter_disable_render_cond(ctx);
  1849.  
  1850.    /* bind states */
  1851.    pipe->bind_blend_state(pipe, custom_blend ? custom_blend
  1852.                                              : ctx->blend[PIPE_MASK_RGBA]);
  1853.    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
  1854.    ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
  1855.    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
  1856.    pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
  1857.  
  1858.    /* set a framebuffer state */
  1859.    fb_state.width = dstsurf->width;
  1860.    fb_state.height = dstsurf->height;
  1861.    fb_state.nr_cbufs = 1;
  1862.    fb_state.cbufs[0] = dstsurf;
  1863.    fb_state.zsbuf = 0;
  1864.    pipe->set_framebuffer_state(pipe, &fb_state);
  1865.    pipe->set_sample_mask(pipe, ~0);
  1866.  
  1867.    blitter_set_common_draw_rect_state(ctx, FALSE);
  1868.    blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
  1869.    blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
  1870.                            0, 0, NULL);
  1871.  
  1872.    blitter_restore_vertex_states(ctx);
  1873.    blitter_restore_fragment_states(ctx);
  1874.    blitter_restore_fb_state(ctx);
  1875.    blitter_restore_render_cond(ctx);
  1876.    blitter_unset_running_flag(ctx);
  1877. }
  1878.