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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "util/u_memory.h"
  29. #include "draw/draw_context.h"
  30. #include "draw/draw_private.h"
  31. #include "draw/draw_vbuf.h"
  32. #include "draw/draw_vertex.h"
  33. #include "draw/draw_pt.h"
  34. #include "translate/translate.h"
  35. #include "translate/translate_cache.h"
  36. #include "util/u_prim.h"
  37.  
  38. struct pt_emit {
  39.    struct draw_context *draw;
  40.  
  41.    struct translate *translate;
  42.  
  43.    struct translate_cache *cache;
  44.    unsigned prim;
  45.  
  46.    const struct vertex_info *vinfo;
  47. };
  48.  
  49.  
  50. void
  51. draw_pt_emit_prepare(struct pt_emit *emit,
  52.                      unsigned prim,
  53.                      unsigned *max_vertices)
  54. {
  55.    struct draw_context *draw = emit->draw;
  56.    const struct vertex_info *vinfo;
  57.    unsigned dst_offset;
  58.    struct translate_key hw_key;
  59.    unsigned i;
  60.  
  61.    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
  62.     */
  63.    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
  64.  
  65.    /* XXX: may need to defensively reset this later on as clipping can
  66.     * clobber this state in the render backend.
  67.     */
  68.    emit->prim = prim;
  69.  
  70.    draw->render->set_primitive(draw->render, emit->prim);
  71.  
  72.    /* Must do this after set_primitive() above:
  73.     */
  74.    emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
  75.  
  76.    /* Translate from pipeline vertices to hw vertices.
  77.     */
  78.    dst_offset = 0;
  79.    for (i = 0; i < vinfo->num_attribs; i++) {
  80.       unsigned emit_sz = 0;
  81.       unsigned src_buffer = 0;
  82.       unsigned output_format;
  83.       unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
  84.  
  85.       output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
  86.       emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
  87.  
  88.       /* doesn't handle EMIT_OMIT */
  89.       assert(emit_sz != 0);
  90.  
  91.       if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
  92.          src_buffer = 1;
  93.          src_offset = 0;
  94.       }
  95.  
  96.       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
  97.       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
  98.       hw_key.element[i].input_buffer = src_buffer;
  99.       hw_key.element[i].input_offset = src_offset;
  100.       hw_key.element[i].instance_divisor = 0;
  101.       hw_key.element[i].output_format = output_format;
  102.       hw_key.element[i].output_offset = dst_offset;
  103.  
  104.       dst_offset += emit_sz;
  105.    }
  106.  
  107.    hw_key.nr_elements = vinfo->num_attribs;
  108.    hw_key.output_stride = vinfo->size * 4;
  109.  
  110.    if (!emit->translate ||
  111.        translate_key_compare(&emit->translate->key, &hw_key) != 0) {
  112.       translate_key_sanitize(&hw_key);
  113.       emit->translate = translate_cache_find(emit->cache, &hw_key);
  114.    }
  115.  
  116.    *max_vertices = (draw->render->max_vertex_buffer_bytes /
  117.                     (vinfo->size * 4));
  118. }
  119.  
  120.  
  121. void
  122. draw_pt_emit(struct pt_emit *emit,
  123.              const struct draw_vertex_info *vert_info,
  124.              const struct draw_prim_info *prim_info)
  125. {
  126.    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
  127.    unsigned vertex_count = vert_info->count;
  128.    unsigned stride = vert_info->stride;
  129.    const ushort *elts = prim_info->elts;
  130.    struct draw_context *draw = emit->draw;
  131.    struct translate *translate = emit->translate;
  132.    struct vbuf_render *render = draw->render;
  133.    unsigned start, i;
  134.    void *hw_verts;
  135.  
  136.    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
  137.     */
  138.    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
  139.  
  140.    if (vertex_count == 0)
  141.       return;
  142.  
  143.    /* XXX: and work out some way to coordinate the render primitive
  144.     * between vbuf.c and here...
  145.     */
  146.    draw->render->set_primitive(draw->render, emit->prim);
  147.  
  148.    render->allocate_vertices(render,
  149.                              (ushort)translate->key.output_stride,
  150.                              (ushort)vertex_count);
  151.  
  152.    hw_verts = render->map_vertices( render );
  153.    if (!hw_verts) {
  154.       debug_warn_once("map of vertex buffer failed (out of memory?)");
  155.       return;
  156.    }
  157.  
  158.    translate->set_buffer(translate,
  159.                          0,
  160.                          vertex_data,
  161.                          stride,
  162.                          ~0);
  163.  
  164.    translate->set_buffer(translate,
  165.                          1,
  166.                          &draw->rasterizer->point_size,
  167.                          0,
  168.                          ~0);
  169.  
  170.    /* fetch/translate vertex attribs to fill hw_verts[] */
  171.    translate->run(translate,
  172.                   0,
  173.                   vertex_count,
  174.                   draw->start_instance,
  175.                   draw->instance_id,
  176.                   hw_verts );
  177.  
  178.    render->unmap_vertices(render, 0, vertex_count - 1);
  179.  
  180.    for (start = i = 0;
  181.         i < prim_info->primitive_count;
  182.         start += prim_info->primitive_lengths[i], i++)
  183.    {
  184.       render->draw_elements(render,
  185.                             elts + start,
  186.                             prim_info->primitive_lengths[i]);
  187.    }
  188.  
  189.    render->release_vertices(render);
  190. }
  191.  
  192.  
  193. void
  194. draw_pt_emit_linear(struct pt_emit *emit,
  195.                     const struct draw_vertex_info *vert_info,
  196.                     const struct draw_prim_info *prim_info)
  197. {
  198.    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
  199.    unsigned stride = vert_info->stride;
  200.    unsigned count = vert_info->count;
  201.    struct draw_context *draw = emit->draw;
  202.    struct translate *translate = emit->translate;
  203.    struct vbuf_render *render = draw->render;
  204.    void *hw_verts;
  205.    unsigned start, i;
  206.  
  207. #if 0
  208.    debug_printf("Linear emit\n");
  209. #endif
  210.    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
  211.     */
  212.    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
  213.  
  214.    /* XXX: and work out some way to coordinate the render primitive
  215.     * between vbuf.c and here...
  216.     */
  217.    draw->render->set_primitive(draw->render, emit->prim);
  218.  
  219.    if (!render->allocate_vertices(render,
  220.                                   (ushort)translate->key.output_stride,
  221.                                   (ushort)count))
  222.       goto fail;
  223.  
  224.    hw_verts = render->map_vertices( render );
  225.    if (!hw_verts)
  226.       goto fail;
  227.  
  228.    translate->set_buffer(translate, 0,
  229.                          vertex_data, stride, count - 1);
  230.  
  231.    translate->set_buffer(translate, 1,
  232.                          &draw->rasterizer->point_size,
  233.                          0, ~0);
  234.  
  235.    translate->run(translate,
  236.                   0,
  237.                   count,
  238.                   draw->start_instance,
  239.                   draw->instance_id,
  240.                   hw_verts);
  241.  
  242.    if (0) {
  243.       unsigned i;
  244.       for (i = 0; i < count; i++) {
  245.          debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
  246.          draw_dump_emitted_vertex( emit->vinfo,
  247.                                    (const uint8_t *)hw_verts +
  248.                                    translate->key.output_stride * i );
  249.       }
  250.    }
  251.  
  252.    render->unmap_vertices( render, 0, count - 1 );
  253.  
  254.    for (start = i = 0;
  255.         i < prim_info->primitive_count;
  256.         start += prim_info->primitive_lengths[i], i++)
  257.    {
  258.       render->draw_arrays(render,
  259.                           start,
  260.                           prim_info->primitive_lengths[i]);
  261.    }
  262.    
  263.    render->release_vertices(render);
  264.  
  265.    return;
  266.  
  267. fail:
  268.    debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
  269.    return;
  270. }
  271.  
  272.  
  273. struct pt_emit *
  274. draw_pt_emit_create(struct draw_context *draw)
  275. {
  276.    struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
  277.    if (!emit)
  278.       return NULL;
  279.  
  280.    emit->draw = draw;
  281.    emit->cache = translate_cache_create();
  282.    if (!emit->cache) {
  283.       FREE(emit);
  284.       return NULL;
  285.    }
  286.  
  287.    return emit;
  288. }
  289.  
  290.  
  291. void
  292. draw_pt_emit_destroy(struct pt_emit *emit)
  293. {
  294.    if (emit->cache)
  295.       translate_cache_destroy(emit->cache);
  296.  
  297.    FREE(emit);
  298. }
  299.