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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
  29.  */
  30.  
  31. /* Implement line stipple by cutting lines up into smaller lines.
  32.  * There are hundreds of ways to implement line stipple, this is one
  33.  * choice that should work in all situations, requires no state
  34.  * manipulations, but with a penalty in terms of large amounts of
  35.  * generated geometry.
  36.  */
  37.  
  38.  
  39. #include "pipe/p_defines.h"
  40. #include "pipe/p_shader_tokens.h"
  41. #include "util/u_math.h"
  42. #include "util/u_memory.h"
  43.  
  44. #include "draw/draw_pipe.h"
  45.  
  46.  
  47. /** Subclass of draw_stage */
  48. struct stipple_stage {
  49.    struct draw_stage stage;
  50.    float counter;
  51.    uint pattern;
  52.    uint factor;
  53. };
  54.  
  55.  
  56. static INLINE struct stipple_stage *
  57. stipple_stage(struct draw_stage *stage)
  58. {
  59.    return (struct stipple_stage *) stage;
  60. }
  61.  
  62.  
  63. /**
  64.  * Compute interpolated vertex attributes for 'dst' at position 't'
  65.  * between 'v0' and 'v1'.
  66.  * XXX using linear interpolation for all attribs at this time.
  67.  */
  68. static void
  69. screen_interp( struct draw_context *draw,
  70.                struct vertex_header *dst,
  71.                float t,
  72.                const struct vertex_header *v0,
  73.                const struct vertex_header *v1 )
  74. {
  75.    uint attr;
  76.    uint num_outputs = draw_current_shader_outputs(draw);
  77.    for (attr = 0; attr < num_outputs; attr++) {
  78.       const float *val0 = v0->data[attr];
  79.       const float *val1 = v1->data[attr];
  80.       float *newv = dst->data[attr];
  81.       uint i;
  82.       for (i = 0; i < 4; i++) {
  83.          newv[i] = val0[i] + t * (val1[i] - val0[i]);
  84.       }
  85.    }
  86. }
  87.  
  88.  
  89. static void
  90. emit_segment(struct draw_stage *stage, struct prim_header *header,
  91.              float t0, float t1)
  92. {
  93.    struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
  94.    struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
  95.    struct prim_header newprim = *header;
  96.  
  97.    if (t0 > 0.0) {
  98.       screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
  99.       newprim.v[0] = v0new;
  100.    }
  101.  
  102.    if (t1 < 1.0) {
  103.       screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
  104.       newprim.v[1] = v1new;
  105.    }
  106.  
  107.    stage->next->line( stage->next, &newprim );
  108. }
  109.  
  110.  
  111. static INLINE unsigned
  112. stipple_test(int counter, ushort pattern, int factor)
  113. {
  114.    int b = (counter / factor) & 0xf;
  115.    return (1 << b) & pattern;
  116. }
  117.  
  118.  
  119. static void
  120. stipple_line(struct draw_stage *stage, struct prim_header *header)
  121. {
  122.    struct stipple_stage *stipple = stipple_stage(stage);
  123.    struct vertex_header *v0 = header->v[0];
  124.    struct vertex_header *v1 = header->v[1];
  125.    const unsigned pos = draw_current_shader_position_output(stage->draw);
  126.    const float *pos0 = v0->data[pos];
  127.    const float *pos1 = v1->data[pos];
  128.    float start = 0;
  129.    int state = 0;
  130.  
  131.    float x0 = pos0[0];
  132.    float x1 = pos1[0];
  133.    float y0 = pos0[1];
  134.    float y1 = pos1[1];
  135.  
  136.    float dx = x0 > x1 ? x0 - x1 : x1 - x0;
  137.    float dy = y0 > y1 ? y0 - y1 : y1 - y0;
  138.  
  139.    float length = MAX2(dx, dy);
  140.    int i;
  141.  
  142.    if (header->flags & DRAW_PIPE_RESET_STIPPLE)
  143.       stipple->counter = 0;
  144.  
  145.  
  146.    /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
  147.     */
  148.    for (i = 0; i < length; i++) {
  149.       int result = stipple_test( (int) stipple->counter+i,
  150.                                  (ushort) stipple->pattern, stipple->factor );
  151.       if (result != state) {
  152.          /* changing from "off" to "on" or vice versa */
  153.          if (state) {
  154.             if (start != i) {
  155.                /* finishing an "on" segment */
  156.                emit_segment( stage, header, start / length, i / length );
  157.             }
  158.          }
  159.          else {
  160.             /* starting an "on" segment */
  161.             start = (float) i;
  162.          }
  163.          state = result;           
  164.       }
  165.    }
  166.  
  167.    if (state && start < length)
  168.       emit_segment( stage, header, start / length, 1.0 );
  169.  
  170.    stipple->counter += length;
  171. }
  172.  
  173.  
  174. static void
  175. reset_stipple_counter(struct draw_stage *stage)
  176. {
  177.    struct stipple_stage *stipple = stipple_stage(stage);
  178.    stipple->counter = 0;
  179.    stage->next->reset_stipple_counter( stage->next );
  180. }
  181.  
  182. static void
  183. stipple_reset_point(struct draw_stage *stage, struct prim_header *header)
  184. {
  185.    struct stipple_stage *stipple = stipple_stage(stage);
  186.    stipple->counter = 0;
  187.    stage->next->point(stage->next, header);
  188. }
  189.  
  190. static void
  191. stipple_reset_tri(struct draw_stage *stage, struct prim_header *header)
  192. {
  193.    struct stipple_stage *stipple = stipple_stage(stage);
  194.    stipple->counter = 0;
  195.    stage->next->tri(stage->next, header);
  196. }
  197.  
  198.  
  199. static void
  200. stipple_first_line(struct draw_stage *stage,
  201.                    struct prim_header *header)
  202. {
  203.    struct stipple_stage *stipple = stipple_stage(stage);
  204.    struct draw_context *draw = stage->draw;
  205.  
  206.    stipple->pattern = draw->rasterizer->line_stipple_pattern;
  207.    stipple->factor = draw->rasterizer->line_stipple_factor + 1;
  208.  
  209.    stage->line = stipple_line;
  210.    stage->line( stage, header );
  211. }
  212.  
  213.  
  214. static void
  215. stipple_flush(struct draw_stage *stage, unsigned flags)
  216. {
  217.    stage->line = stipple_first_line;
  218.    stage->next->flush( stage->next, flags );
  219. }
  220.  
  221.  
  222.  
  223.  
  224. static void
  225. stipple_destroy( struct draw_stage *stage )
  226. {
  227.    draw_free_temp_verts( stage );
  228.    FREE( stage );
  229. }
  230.  
  231.  
  232. /**
  233.  * Create line stippler stage
  234.  */
  235. struct draw_stage *draw_stipple_stage( struct draw_context *draw )
  236. {
  237.    struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
  238.    if (stipple == NULL)
  239.       goto fail;
  240.  
  241.    stipple->stage.draw = draw;
  242.    stipple->stage.name = "stipple";
  243.    stipple->stage.next = NULL;
  244.    stipple->stage.point = stipple_reset_point;
  245.    stipple->stage.line = stipple_first_line;
  246.    stipple->stage.tri = stipple_reset_tri;
  247.    stipple->stage.reset_stipple_counter = reset_stipple_counter;
  248.    stipple->stage.flush = stipple_flush;
  249.    stipple->stage.destroy = stipple_destroy;
  250.  
  251.    if (!draw_alloc_temp_verts( &stipple->stage, 2 ))
  252.       goto fail;
  253.  
  254.    return &stipple->stage;
  255.  
  256. fail:
  257.    if (stipple)
  258.       stipple->stage.destroy( &stipple->stage );
  259.  
  260.    return NULL;
  261. }
  262.