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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * \brief  Drawing stage for polygon culling
  30.  */
  31.  
  32. /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
  33.  */
  34.  
  35.  
  36. #include "util/u_math.h"
  37. #include "util/u_memory.h"
  38. #include "pipe/p_defines.h"
  39. #include "draw_pipe.h"
  40.  
  41.  
  42. struct cull_stage {
  43.    struct draw_stage stage;
  44.    unsigned cull_face;  /**< which face(s) to cull (one of PIPE_FACE_x) */
  45.    unsigned front_ccw;
  46. };
  47.  
  48.  
  49. static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
  50. {
  51.    return (struct cull_stage *)stage;
  52. }
  53.  
  54. static INLINE boolean
  55. cull_distance_is_out(float dist)
  56. {
  57.    return (dist < 0.0f) || util_is_inf_or_nan(dist);
  58. }
  59.  
  60. /*
  61.  * If the shader writes the culldistance then we can
  62.  * perform distance based culling. Distance based
  63.  * culling doesn't require a face and can be performed
  64.  * on primitives without faces (e.g. points and lines)
  65.  */
  66. static void cull_point( struct draw_stage *stage,
  67.                         struct prim_header *header )
  68. {
  69.    const unsigned num_written_culldistances =
  70.       draw_current_shader_num_written_culldistances(stage->draw);
  71.    unsigned i;
  72.  
  73.    debug_assert(num_written_culldistances);
  74.  
  75.    for (i = 0; i < num_written_culldistances; ++i) {
  76.       unsigned cull_idx = i / 4;
  77.       unsigned out_idx =
  78.          draw_current_shader_culldistance_output(stage->draw, cull_idx);
  79.       unsigned idx = i % 4;
  80.       float cull1 = header->v[0]->data[out_idx][idx];
  81.       boolean vert1_out = cull_distance_is_out(cull1);
  82.       if (vert1_out)
  83.          return;
  84.    }
  85.    stage->next->point( stage->next, header );
  86. }
  87.  
  88. /*
  89.  * If the shader writes the culldistance then we can
  90.  * perform distance based culling. Distance based
  91.  * culling doesn't require a face and can be performed
  92.  * on primitives without faces (e.g. points and lines)
  93.  */
  94. static void cull_line( struct draw_stage *stage,
  95.                        struct prim_header *header )
  96. {
  97.    const unsigned num_written_culldistances =
  98.       draw_current_shader_num_written_culldistances(stage->draw);
  99.    unsigned i;
  100.  
  101.    debug_assert(num_written_culldistances);
  102.  
  103.    for (i = 0; i < num_written_culldistances; ++i) {
  104.       unsigned cull_idx = i / 4;
  105.       unsigned out_idx =
  106.          draw_current_shader_culldistance_output(stage->draw, cull_idx);
  107.       unsigned idx = i % 4;
  108.       float cull1 = header->v[0]->data[out_idx][idx];
  109.       float cull2 = header->v[1]->data[out_idx][idx];
  110.       boolean vert1_out = cull_distance_is_out(cull1);
  111.       boolean vert2_out = cull_distance_is_out(cull2);
  112.       if (vert1_out && vert2_out)
  113.          return;
  114.    }
  115.    stage->next->line( stage->next, header );
  116. }
  117.  
  118. /*
  119.  * Triangles can be culled either using the cull distance
  120.  * shader outputs or the regular face culling. If required
  121.  * this function performs both, starting with distance culling.
  122.  */
  123. static void cull_tri( struct draw_stage *stage,
  124.                       struct prim_header *header )
  125. {
  126.    const unsigned num_written_culldistances =
  127.       draw_current_shader_num_written_culldistances(stage->draw);
  128.  
  129.    /* Do the distance culling */
  130.    if (num_written_culldistances) {
  131.       unsigned i;
  132.       for (i = 0; i < num_written_culldistances; ++i) {
  133.          unsigned cull_idx = i / 4;
  134.          unsigned out_idx =
  135.             draw_current_shader_culldistance_output(stage->draw, cull_idx);
  136.          unsigned idx = i % 4;
  137.          float cull1 = header->v[0]->data[out_idx][idx];
  138.          float cull2 = header->v[1]->data[out_idx][idx];
  139.          float cull3 = header->v[2]->data[out_idx][idx];
  140.          boolean vert1_out = cull_distance_is_out(cull1);
  141.          boolean vert2_out = cull_distance_is_out(cull2);
  142.          boolean vert3_out = cull_distance_is_out(cull3);
  143.          if (vert1_out && vert2_out && vert3_out)
  144.             return;
  145.       }
  146.    }
  147.  
  148.    /* Do the regular face culling */
  149.    {
  150.       const unsigned pos = draw_current_shader_position_output(stage->draw);
  151.       /* Window coords: */
  152.       const float *v0 = header->v[0]->data[pos];
  153.       const float *v1 = header->v[1]->data[pos];
  154.       const float *v2 = header->v[2]->data[pos];
  155.  
  156.       /* edge vectors: e = v0 - v2, f = v1 - v2 */
  157.       const float ex = v0[0] - v2[0];
  158.       const float ey = v0[1] - v2[1];
  159.       const float fx = v1[0] - v2[0];
  160.       const float fy = v1[1] - v2[1];
  161.  
  162.  
  163.       /* det = cross(e,f).z */
  164.       header->det = ex * fy - ey * fx;
  165.  
  166.       if (header->det != 0) {
  167.          /* if det < 0 then Z points toward the camera and the triangle is
  168.           * counter-clockwise winding.
  169.           */
  170.          unsigned ccw = (header->det < 0);
  171.          unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
  172.                           PIPE_FACE_FRONT :
  173.                           PIPE_FACE_BACK);
  174.  
  175.          if ((face & cull_stage(stage)->cull_face) == 0) {
  176.             /* triangle is not culled, pass to next stage */
  177.             stage->next->tri( stage->next, header );
  178.          }
  179.       }
  180.    }
  181. }
  182.  
  183. static void cull_first_point( struct draw_stage *stage,
  184.                               struct prim_header *header )
  185. {
  186.    const unsigned num_written_culldistances =
  187.       draw_current_shader_num_written_culldistances(stage->draw);
  188.  
  189.    if (num_written_culldistances) {
  190.       stage->point = cull_point;
  191.       stage->point( stage, header );
  192.    } else {
  193.       stage->point = draw_pipe_passthrough_point;
  194.       stage->point( stage, header );
  195.    }
  196. }
  197.  
  198. static void cull_first_line( struct draw_stage *stage,
  199.                             struct prim_header *header )
  200. {
  201.    const unsigned num_written_culldistances =
  202.       draw_current_shader_num_written_culldistances(stage->draw);
  203.  
  204.    if (num_written_culldistances) {
  205.       stage->line = cull_line;
  206.       stage->line( stage, header );
  207.    } else {
  208.       stage->line = draw_pipe_passthrough_line;
  209.       stage->line( stage, header );
  210.    }
  211. }
  212.  
  213. static void cull_first_tri( struct draw_stage *stage,
  214.                             struct prim_header *header )
  215. {
  216.    struct cull_stage *cull = cull_stage(stage);
  217.  
  218.    cull->cull_face = stage->draw->rasterizer->cull_face;
  219.    cull->front_ccw = stage->draw->rasterizer->front_ccw;
  220.  
  221.    stage->tri = cull_tri;
  222.    stage->tri( stage, header );
  223. }
  224.  
  225.  
  226. static void cull_flush( struct draw_stage *stage, unsigned flags )
  227. {
  228.    stage->point = cull_first_point;
  229.    stage->line = cull_first_line;
  230.    stage->tri = cull_first_tri;
  231.    stage->next->flush( stage->next, flags );
  232. }
  233.  
  234.  
  235. static void cull_reset_stipple_counter( struct draw_stage *stage )
  236. {
  237.    stage->next->reset_stipple_counter( stage->next );
  238. }
  239.  
  240.  
  241. static void cull_destroy( struct draw_stage *stage )
  242. {
  243.    draw_free_temp_verts( stage );
  244.    FREE( stage );
  245. }
  246.  
  247.  
  248. /**
  249.  * Create a new polygon culling stage.
  250.  */
  251. struct draw_stage *draw_cull_stage( struct draw_context *draw )
  252. {
  253.    struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
  254.    if (cull == NULL)
  255.       goto fail;
  256.  
  257.    cull->stage.draw = draw;
  258.    cull->stage.name = "cull";
  259.    cull->stage.next = NULL;
  260.    cull->stage.point = cull_first_point;
  261.    cull->stage.line = cull_first_line;
  262.    cull->stage.tri = cull_first_tri;
  263.    cull->stage.flush = cull_flush;
  264.    cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
  265.    cull->stage.destroy = cull_destroy;
  266.  
  267.    if (!draw_alloc_temp_verts( &cull->stage, 0 ))
  268.       goto fail;
  269.  
  270.    return &cull->stage;
  271.  
  272. fail:
  273.    if (cull)
  274.       cull->stage.destroy( &cull->stage );
  275.  
  276.    return NULL;
  277. }
  278.