Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | RSS feed

  1.  
  2.  
  3. Notes about the EGL library:
  4.  
  5.  
  6. The EGL code here basically consists of two things:
  7.  
  8. 1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
  9.    calls into driver-specific functions.
  10.  
  11. 2. Fallbacks for EGL API functions.  A driver _could_ implement all the
  12.    EGL API calls from scratch.  But in many cases, the fallbacks provided
  13.    in libEGL (such as eglChooseConfig()) will do the job.
  14.  
  15.  
  16.  
  17. Bootstrapping:
  18.  
  19. When the apps calls eglOpenDisplay() a device driver is selected and loaded
  20. (look for dlsym() or LoadLibrary() in egldriver.c).
  21.  
  22. The driver's _eglMain() function is then called.  This driver function
  23. allocates, initializes and returns a new _EGLDriver object (usually a
  24. subclass of that type).
  25.  
  26. As part of initialization, the dispatch table in _EGLDriver->API must be
  27. populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
  28. can be used to plug in default/fallback functions.  Some functions like
  29. driver->API.Initialize and driver->API.Terminate _must_ be implemented
  30. with driver-specific code (no default/fallback function is possible).
  31.  
  32.  
  33. A bit later, the app will call eglInitialize().  This will get routed
  34. to the driver->API.Initialize() function.  Any additional driver
  35. initialization that wasn't done in _eglMain() should be done at this
  36. point.  Typically, this will involve setting up visual configs, etc.
  37.  
  38.  
  39.  
  40. Special Functions:
  41.  
  42. Certain EGL functions _must_ be implemented by the driver.  This includes:
  43.  
  44. eglCreateContext
  45. eglCreateWindowSurface
  46. eglCreatePixmapSurface
  47. eglCreatePBufferSurface
  48. eglMakeCurrent
  49. eglSwapBuffers
  50.  
  51. Most of the EGLConfig-related functions can be implemented with the
  52. defaults/fallbacks.  Same thing for the eglGet/Query functions.
  53.  
  54.  
  55.  
  56.  
  57. Teardown:
  58.  
  59. When eglTerminate() is called, the driver->API.Terminate() function is
  60. called.  The driver should clean up after itself.  eglTerminate() will
  61. then close/unload the driver (shared library).
  62.  
  63.  
  64.  
  65.  
  66. Subclassing:
  67.  
  68. The internal libEGL data structures such as _EGLDisplay, _EGLContext,
  69. _EGLSurface, etc should be considered base classes from which drivers
  70. will derive subclasses.
  71.  
  72.