Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1.  
  2. /**************************************************************************
  3.  *
  4.  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
  5.  * All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the
  9.  * "Software"), to deal in the Software without restriction, including
  10.  * without limitation the rights to use, copy, modify, merge, publish,
  11.  * distribute, sub license, and/or sell copies of the Software, and to
  12.  * permit persons to whom the Software is furnished to do so, subject to
  13.  * the following conditions:
  14.  *
  15.  * The above copyright notice and this permission notice (including the
  16.  * next paragraph) shall be included in all copies or substantial portions
  17.  * of the Software.
  18.  *
  19.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  20.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  21.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  22.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  23.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  24.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  25.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  26.  *
  27.  **************************************************************************/
  28.  
  29. #include "main/bufferobj.h"
  30. #include "main/macros.h"
  31. #include "main/mtypes.h"
  32. #include "main/pbo.h"
  33. #include "main/texobj.h"
  34. #include "main/texstore.h"
  35. #include "main/texcompress.h"
  36. #include "main/enums.h"
  37.  
  38. #include "brw_context.h"
  39. #include "intel_batchbuffer.h"
  40. #include "intel_tex.h"
  41. #include "intel_mipmap_tree.h"
  42. #include "intel_blit.h"
  43.  
  44. #define FILE_DEBUG_FLAG DEBUG_TEXTURE
  45.  
  46. static bool
  47. intel_blit_texsubimage(struct gl_context * ctx,
  48.                        struct gl_texture_image *texImage,
  49.                        GLint xoffset, GLint yoffset,
  50.                        GLint width, GLint height,
  51.                        GLenum format, GLenum type, const void *pixels,
  52.                        const struct gl_pixelstore_attrib *packing)
  53. {
  54.    struct brw_context *brw = brw_context(ctx);
  55.    struct intel_texture_image *intelImage = intel_texture_image(texImage);
  56.  
  57.    /* Try to do a blit upload of the subimage if the texture is
  58.     * currently busy.
  59.     */
  60.    if (!intelImage->mt)
  61.       return false;
  62.  
  63.    /* The blitter can't handle Y tiling */
  64.    if (intelImage->mt->region->tiling == I915_TILING_Y)
  65.       return false;
  66.  
  67.    if (texImage->TexObject->Target != GL_TEXTURE_2D)
  68.       return false;
  69.  
  70.    /* On gen6, it's probably not worth swapping to the blit ring to do
  71.     * this because of all the overhead involved.
  72.     */
  73.    if (brw->gen >= 6)
  74.       return false;
  75.  
  76.    if (!drm_intel_bo_busy(intelImage->mt->region->bo))
  77.       return false;
  78.  
  79.    DBG("BLT subimage %s target %s level %d offset %d,%d %dx%d\n",
  80.        __FUNCTION__,
  81.        _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
  82.        texImage->Level, xoffset, yoffset, width, height);
  83.  
  84.    pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1,
  85.                                         format, type, pixels, packing,
  86.                                         "glTexSubImage");
  87.    if (!pixels)
  88.       return false;
  89.  
  90.    struct intel_mipmap_tree *temp_mt =
  91.       intel_miptree_create(brw, GL_TEXTURE_2D, texImage->TexFormat,
  92.                            0, 0,
  93.                            width, height, 1,
  94.                            false, 0, INTEL_MIPTREE_TILING_NONE);
  95.    if (!temp_mt)
  96.       goto err;
  97.  
  98.    GLubyte *dst = intel_miptree_map_raw(brw, temp_mt);
  99.    if (!dst)
  100.       goto err;
  101.  
  102.    if (!_mesa_texstore(ctx, 2, texImage->_BaseFormat,
  103.                        texImage->TexFormat,
  104.                        temp_mt->region->pitch,
  105.                        &dst,
  106.                        width, height, 1,
  107.                        format, type, pixels, packing)) {
  108.       _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
  109.    }
  110.  
  111.    intel_miptree_unmap_raw(brw, temp_mt);
  112.  
  113.    bool ret;
  114.  
  115.    ret = intel_miptree_blit(brw,
  116.                             temp_mt, 0, 0,
  117.                             0, 0, false,
  118.                             intelImage->mt, texImage->Level, texImage->Face,
  119.                             xoffset, yoffset, false,
  120.                             width, height, GL_COPY);
  121.    assert(ret);
  122.  
  123.    intel_miptree_release(&temp_mt);
  124.    _mesa_unmap_teximage_pbo(ctx, packing);
  125.  
  126.    return ret;
  127.  
  128. err:
  129.    _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
  130.    intel_miptree_release(&temp_mt);
  131.    _mesa_unmap_teximage_pbo(ctx, packing);
  132.    return false;
  133. }
  134.  
  135. /**
  136.  * \brief A fast path for glTexImage and glTexSubImage.
  137.  *
  138.  * \param for_glTexImage Was this called from glTexImage or glTexSubImage?
  139.  *
  140.  * This fast path is taken when the hardware natively supports the texture
  141.  * format (such as GL_BGRA) and when the texture memory is X-tiled. It uploads
  142.  * the texture data by mapping the texture memory without a GTT fence, thus
  143.  * acquiring a tiled view of the memory, and then memcpy'ing sucessive
  144.  * subspans within each tile.
  145.  *
  146.  * This is a performance win over the conventional texture upload path because
  147.  * it avoids the performance penalty of writing through the write-combine
  148.  * buffer. In the conventional texture upload path,
  149.  * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
  150.  * fence, thus acquiring a linear view of the memory, then each row in the
  151.  * image is memcpy'd. In this fast path, we replace each row's memcpy with
  152.  * a sequence of memcpy's over each bit6 swizzle span in the row.
  153.  *
  154.  * This fast path's use case is Google Chrome's paint rectangles.  Chrome (as
  155.  * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
  156.  * Each page's content is initially uploaded with glTexImage2D and damaged
  157.  * regions are updated with glTexSubImage2D. On some workloads, the
  158.  * performance gain of this fastpath on Sandybridge is over 5x.
  159.  */
  160. bool
  161. intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
  162.                                GLuint dims,
  163.                                struct gl_texture_image *texImage,
  164.                                GLint xoffset, GLint yoffset, GLint zoffset,
  165.                                GLsizei width, GLsizei height, GLsizei depth,
  166.                                GLenum format, GLenum type,
  167.                                const GLvoid *pixels,
  168.                                const struct gl_pixelstore_attrib *packing,
  169.                                bool for_glTexImage)
  170. {
  171.    struct brw_context *brw = brw_context(ctx);
  172.    struct intel_texture_image *image = intel_texture_image(texImage);
  173.  
  174.    /* The miptree's buffer. */
  175.    drm_intel_bo *bo;
  176.  
  177.    int error = 0;
  178.  
  179.    /* This fastpath is restricted to a specific texture type: level 0 of
  180.     * a 2D BGRA texture. It could be generalized to support more types by
  181.     * varying the arithmetic loop below.
  182.     */
  183.    if (!brw->has_llc ||
  184.        format != GL_BGRA ||
  185.        type != GL_UNSIGNED_BYTE ||
  186.        texImage->TexFormat != MESA_FORMAT_ARGB8888 ||
  187.        texImage->TexObject->Target != GL_TEXTURE_2D ||
  188.        texImage->Level != 0 ||
  189.        pixels == NULL ||
  190.        _mesa_is_bufferobj(packing->BufferObj) ||
  191.        packing->Alignment > 4 ||
  192.        packing->SkipPixels > 0 ||
  193.        packing->SkipRows > 0 ||
  194.        (packing->RowLength != 0 && packing->RowLength != width) ||
  195.        packing->SwapBytes ||
  196.        packing->LsbFirst ||
  197.        packing->Invert)
  198.       return false;
  199.  
  200.    if (for_glTexImage)
  201.       ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
  202.  
  203.    if (!image->mt ||
  204.        image->mt->region->tiling != I915_TILING_X) {
  205.       /* The algorithm below is written only for X-tiled memory. */
  206.       return false;
  207.    }
  208.  
  209.    /* Since we are going to write raw data to the miptree, we need to resolve
  210.     * any pending fast color clears before we start.
  211.     */
  212.    intel_miptree_resolve_color(brw, image->mt);
  213.  
  214.    bo = image->mt->region->bo;
  215.  
  216.    if (drm_intel_bo_references(brw->batch.bo, bo)) {
  217.       perf_debug("Flushing before mapping a referenced bo.\n");
  218.       intel_batchbuffer_flush(brw);
  219.    }
  220.  
  221.    if (unlikely(brw->perf_debug)) {
  222.       if (drm_intel_bo_busy(bo)) {
  223.          perf_debug("Mapping a busy BO, causing a stall on the GPU.\n");
  224.       }
  225.    }
  226.  
  227.    error = drm_intel_bo_map(bo, true /*write_enable*/);
  228.    if (error || bo->virtual == NULL) {
  229.       DBG("%s: failed to map bo\n", __FUNCTION__);
  230.       return false;
  231.    }
  232.  
  233.    /* We postponed printing this message until having committed to executing
  234.     * the function.
  235.     */
  236.    DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d)\n",
  237.        __FUNCTION__, texImage->Level, xoffset, yoffset, width, height);
  238.  
  239.    /* In the tiling algorithm below, some variables are in units of pixels,
  240.     * others are in units of bytes, and others (such as height) are unitless.
  241.     * Each variable name is suffixed with its units.
  242.     */
  243.  
  244.    const uint32_t x_max_pixels = xoffset + width;
  245.    const uint32_t y_max_pixels = yoffset + height;
  246.  
  247.    const uint32_t tile_size_bytes = 4096;
  248.  
  249.    const uint32_t tile_width_bytes = 512;
  250.    const uint32_t tile_width_pixels = 128;
  251.  
  252.    const uint32_t tile_height = 8;
  253.  
  254.    const uint32_t cpp = 4; /* chars per pixel of GL_BGRA */
  255.    const uint32_t swizzle_width_pixels = 16;
  256.  
  257.    const uint32_t stride_bytes = image->mt->region->pitch;
  258.    const uint32_t width_tiles = stride_bytes / tile_width_bytes;
  259.  
  260.    for (uint32_t y_pixels = yoffset; y_pixels < y_max_pixels; ++y_pixels) {
  261.       const uint32_t y_offset_bytes = (y_pixels / tile_height) * width_tiles * tile_size_bytes
  262.                                     + (y_pixels % tile_height) * tile_width_bytes;
  263.  
  264.       for (uint32_t x_pixels = xoffset; x_pixels < x_max_pixels; x_pixels += swizzle_width_pixels) {
  265.          const uint32_t x_offset_bytes = (x_pixels / tile_width_pixels) * tile_size_bytes
  266.                                        + (x_pixels % tile_width_pixels) * cpp;
  267.  
  268.          intptr_t offset_bytes = y_offset_bytes + x_offset_bytes;
  269.          if (brw->has_swizzling) {
  270. #if 0
  271.             /* Clear, unoptimized version. */
  272.             bool bit6 = (offset_bytes >> 6) & 1;
  273.             bool bit9 = (offset_bytes >> 9) & 1;
  274.             bool bit10 = (offset_bytes >> 10) & 1;
  275.  
  276.             if (bit9 ^ bit10)
  277.                offset_bytes ^= (1 << 6);
  278. #else
  279.             /* Optimized, obfuscated version. */
  280.             offset_bytes ^= ((offset_bytes >> 3) ^ (offset_bytes >> 4))
  281.                           & (1 << 6);
  282. #endif
  283.          }
  284.  
  285.          const uint32_t swizzle_bound_pixels = ALIGN(x_pixels + 1, swizzle_width_pixels);
  286.          const uint32_t memcpy_bound_pixels = MIN2(x_max_pixels, swizzle_bound_pixels);
  287.          const uint32_t copy_size = cpp * (memcpy_bound_pixels - x_pixels);
  288.  
  289.          memcpy(bo->virtual + offset_bytes, pixels, copy_size);
  290.          pixels += copy_size;
  291.          x_pixels -= (x_pixels % swizzle_width_pixels);
  292.       }
  293.    }
  294.  
  295.    drm_intel_bo_unmap(bo);
  296.    return true;
  297. }
  298.  
  299. static void
  300. intelTexSubImage(struct gl_context * ctx,
  301.                  GLuint dims,
  302.                  struct gl_texture_image *texImage,
  303.                  GLint xoffset, GLint yoffset, GLint zoffset,
  304.                  GLsizei width, GLsizei height, GLsizei depth,
  305.                  GLenum format, GLenum type,
  306.                  const GLvoid * pixels,
  307.                  const struct gl_pixelstore_attrib *packing)
  308. {
  309.    bool ok;
  310.  
  311.    ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
  312.                                        xoffset, yoffset, zoffset,
  313.                                        width, height, depth,
  314.                                        format, type, pixels, packing,
  315.                                        false /*for_glTexImage*/);
  316.    if (ok)
  317.      return;
  318.  
  319.    /* The intel_blit_texsubimage() function only handles 2D images */
  320.    if (dims != 2 || !intel_blit_texsubimage(ctx, texImage,
  321.                                xoffset, yoffset,
  322.                                width, height,
  323.                                format, type, pixels, packing)) {
  324.       _mesa_store_texsubimage(ctx, dims, texImage,
  325.                               xoffset, yoffset, zoffset,
  326.                               width, height, depth,
  327.                               format, type, pixels, packing);
  328.    }
  329. }
  330.  
  331. void
  332. intelInitTextureSubImageFuncs(struct dd_function_table *functions)
  333. {
  334.    functions->TexSubImage = intelTexSubImage;
  335. }
  336.