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  1. /**
  2.  * \file hash.c
  3.  * Generic hash table.
  4.  *
  5.  * Used for display lists, texture objects, vertex/fragment programs,
  6.  * buffer objects, etc.  The hash functions are thread-safe.
  7.  *
  8.  * \note key=0 is illegal.
  9.  *
  10.  * \author Brian Paul
  11.  */
  12.  
  13. /*
  14.  * Mesa 3-D graphics library
  15.  *
  16.  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  17.  *
  18.  * Permission is hereby granted, free of charge, to any person obtaining a
  19.  * copy of this software and associated documentation files (the "Software"),
  20.  * to deal in the Software without restriction, including without limitation
  21.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  22.  * and/or sell copies of the Software, and to permit persons to whom the
  23.  * Software is furnished to do so, subject to the following conditions:
  24.  *
  25.  * The above copyright notice and this permission notice shall be included
  26.  * in all copies or substantial portions of the Software.
  27.  *
  28.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  29.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  30.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  31.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  32.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  33.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  34.  * OTHER DEALINGS IN THE SOFTWARE.
  35.  */
  36.  
  37. #include "glheader.h"
  38. #include "imports.h"
  39. #include "hash.h"
  40. #include "util/hash_table.h"
  41.  
  42. /**
  43.  * Magic GLuint object name that gets stored outside of the struct hash_table.
  44.  *
  45.  * The hash table needs a particular pointer to be the marker for a key that
  46.  * was deleted from the table, along with NULL for the "never allocated in the
  47.  * table" marker.  Legacy GL allows any GLuint to be used as a GL object name,
  48.  * and we use a 1:1 mapping from GLuints to key pointers, so we need to be
  49.  * able to track a GLuint that happens to match the deleted key outside of
  50.  * struct hash_table.  We tell the hash table to use "1" as the deleted key
  51.  * value, so that we test the deleted-key-in-the-table path as best we can.
  52.  */
  53. #define DELETED_KEY_VALUE 1
  54.  
  55. /**
  56.  * The hash table data structure.  
  57.  */
  58. struct _mesa_HashTable {
  59.    struct hash_table *ht;
  60.    GLuint MaxKey;                        /**< highest key inserted so far */
  61.    mtx_t Mutex;                /**< mutual exclusion lock */
  62.    mtx_t WalkMutex;            /**< for _mesa_HashWalk() */
  63.    GLboolean InDeleteAll;                /**< Debug check */
  64.    /** Value that would be in the table for DELETED_KEY_VALUE. */
  65.    void *deleted_key_data;
  66. };
  67.  
  68. /** @{
  69.  * Mapping from our use of GLuint as both the key and the hash value to the
  70.  * hash_table.h API
  71.  *
  72.  * There exist many integer hash functions, designed to avoid collisions when
  73.  * the integers are spread across key space with some patterns.  In GL, the
  74.  * pattern (in the case of glGen*()ed object IDs) is that the keys are unique
  75.  * contiguous integers starting from 1.  Because of that, we just use the key
  76.  * as the hash value, to minimize the cost of the hash function.  If objects
  77.  * are never deleted, we will never see a collision in the table, because the
  78.  * table resizes itself when it approaches full, and thus key % table_size ==
  79.  * key.
  80.  *
  81.  * The case where we could have collisions for genned objects would be
  82.  * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50);
  83.  * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at
  84.  * the end of that sequence, instead of 1-150.  So far it doesn't appear to be
  85.  * a problem.
  86.  */
  87. static bool
  88. uint_key_compare(const void *a, const void *b)
  89. {
  90.    return a == b;
  91. }
  92.  
  93. static uint32_t
  94. uint_hash(GLuint id)
  95. {
  96.    return id;
  97. }
  98.  
  99. static uint32_t
  100. uint_key_hash(const void *key)
  101. {
  102.    return uint_hash((uintptr_t)key);
  103. }
  104.  
  105. static void *
  106. uint_key(GLuint id)
  107. {
  108.    return (void *)(uintptr_t) id;
  109. }
  110. /** @} */
  111.  
  112. /**
  113.  * Create a new hash table.
  114.  *
  115.  * \return pointer to a new, empty hash table.
  116.  */
  117. struct _mesa_HashTable *
  118. _mesa_NewHashTable(void)
  119. {
  120.    struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
  121.  
  122.    if (table) {
  123.       table->ht = _mesa_hash_table_create(NULL, uint_key_hash,
  124.                                           uint_key_compare);
  125.       if (table->ht == NULL) {
  126.          free(table);
  127.          _mesa_error_no_memory(__func__);
  128.          return NULL;
  129.       }
  130.  
  131.       _mesa_hash_table_set_deleted_key(table->ht, uint_key(DELETED_KEY_VALUE));
  132.       mtx_init(&table->Mutex, mtx_plain);
  133.       mtx_init(&table->WalkMutex, mtx_plain);
  134.    }
  135.    else {
  136.       _mesa_error_no_memory(__func__);
  137.    }
  138.  
  139.    return table;
  140. }
  141.  
  142.  
  143.  
  144. /**
  145.  * Delete a hash table.
  146.  * Frees each entry on the hash table and then the hash table structure itself.
  147.  * Note that the caller should have already traversed the table and deleted
  148.  * the objects in the table (i.e. We don't free the entries' data pointer).
  149.  *
  150.  * \param table the hash table to delete.
  151.  */
  152. void
  153. _mesa_DeleteHashTable(struct _mesa_HashTable *table)
  154. {
  155.    assert(table);
  156.  
  157.    if (_mesa_hash_table_next_entry(table->ht, NULL) != NULL) {
  158.       _mesa_problem(NULL, "In _mesa_DeleteHashTable, found non-freed data");
  159.    }
  160.  
  161.    _mesa_hash_table_destroy(table->ht, NULL);
  162.  
  163.    mtx_destroy(&table->Mutex);
  164.    mtx_destroy(&table->WalkMutex);
  165.    free(table);
  166. }
  167.  
  168.  
  169.  
  170. /**
  171.  * Lookup an entry in the hash table, without locking.
  172.  * \sa _mesa_HashLookup
  173.  */
  174. static inline void *
  175. _mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key)
  176. {
  177.    const struct hash_entry *entry;
  178.  
  179.    assert(table);
  180.    assert(key);
  181.  
  182.    if (key == DELETED_KEY_VALUE)
  183.       return table->deleted_key_data;
  184.  
  185.    entry = _mesa_hash_table_search(table->ht, uint_key(key));
  186.    if (!entry)
  187.       return NULL;
  188.  
  189.    return entry->data;
  190. }
  191.  
  192.  
  193. /**
  194.  * Lookup an entry in the hash table.
  195.  *
  196.  * \param table the hash table.
  197.  * \param key the key.
  198.  *
  199.  * \return pointer to user's data or NULL if key not in table
  200.  */
  201. void *
  202. _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key)
  203. {
  204.    void *res;
  205.    assert(table);
  206.    mtx_lock(&table->Mutex);
  207.    res = _mesa_HashLookup_unlocked(table, key);
  208.    mtx_unlock(&table->Mutex);
  209.    return res;
  210. }
  211.  
  212.  
  213. /**
  214.  * Lookup an entry in the hash table without locking the mutex.
  215.  *
  216.  * The hash table mutex must be locked manually by calling
  217.  * _mesa_HashLockMutex() before calling this function.
  218.  *
  219.  * \param table the hash table.
  220.  * \param key the key.
  221.  *
  222.  * \return pointer to user's data or NULL if key not in table
  223.  */
  224. void *
  225. _mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key)
  226. {
  227.    return _mesa_HashLookup_unlocked(table, key);
  228. }
  229.  
  230.  
  231. /**
  232.  * Lock the hash table mutex.
  233.  *
  234.  * This function should be used when multiple objects need
  235.  * to be looked up in the hash table, to avoid having to lock
  236.  * and unlock the mutex each time.
  237.  *
  238.  * \param table the hash table.
  239.  */
  240. void
  241. _mesa_HashLockMutex(struct _mesa_HashTable *table)
  242. {
  243.    assert(table);
  244.    mtx_lock(&table->Mutex);
  245. }
  246.  
  247.  
  248. /**
  249.  * Unlock the hash table mutex.
  250.  *
  251.  * \param table the hash table.
  252.  */
  253. void
  254. _mesa_HashUnlockMutex(struct _mesa_HashTable *table)
  255. {
  256.    assert(table);
  257.    mtx_unlock(&table->Mutex);
  258. }
  259.  
  260.  
  261. static inline void
  262. _mesa_HashInsert_unlocked(struct _mesa_HashTable *table, GLuint key, void *data)
  263. {
  264.    uint32_t hash = uint_hash(key);
  265.    struct hash_entry *entry;
  266.  
  267.    assert(table);
  268.    assert(key);
  269.  
  270.    if (key > table->MaxKey)
  271.       table->MaxKey = key;
  272.  
  273.    if (key == DELETED_KEY_VALUE) {
  274.       table->deleted_key_data = data;
  275.    } else {
  276.       entry = _mesa_hash_table_search_pre_hashed(table->ht, hash, uint_key(key));
  277.       if (entry) {
  278.          entry->data = data;
  279.       } else {
  280.          _mesa_hash_table_insert_pre_hashed(table->ht, hash, uint_key(key), data);
  281.       }
  282.    }
  283. }
  284.  
  285.  
  286. /**
  287.  * Insert a key/pointer pair into the hash table without locking the mutex.
  288.  * If an entry with this key already exists we'll replace the existing entry.
  289.  *
  290.  * The hash table mutex must be locked manually by calling
  291.  * _mesa_HashLockMutex() before calling this function.
  292.  *
  293.  * \param table the hash table.
  294.  * \param key the key (not zero).
  295.  * \param data pointer to user data.
  296.  */
  297. void
  298. _mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data)
  299. {
  300.    _mesa_HashInsert_unlocked(table, key, data);
  301. }
  302.  
  303.  
  304. /**
  305.  * Insert a key/pointer pair into the hash table.
  306.  * If an entry with this key already exists we'll replace the existing entry.
  307.  *
  308.  * \param table the hash table.
  309.  * \param key the key (not zero).
  310.  * \param data pointer to user data.
  311.  */
  312. void
  313. _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
  314. {
  315.    assert(table);
  316.    mtx_lock(&table->Mutex);
  317.    _mesa_HashInsert_unlocked(table, key, data);
  318.    mtx_unlock(&table->Mutex);
  319. }
  320.  
  321.  
  322. /**
  323.  * Remove an entry from the hash table.
  324.  *
  325.  * \param table the hash table.
  326.  * \param key key of entry to remove.
  327.  *
  328.  * While holding the hash table's lock, searches the entry with the matching
  329.  * key and unlinks it.
  330.  */
  331. void
  332. _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
  333. {
  334.    struct hash_entry *entry;
  335.  
  336.    assert(table);
  337.    assert(key);
  338.  
  339.    /* have to check this outside of mutex lock */
  340.    if (table->InDeleteAll) {
  341.       _mesa_problem(NULL, "_mesa_HashRemove illegally called from "
  342.                     "_mesa_HashDeleteAll callback function");
  343.       return;
  344.    }
  345.  
  346.    mtx_lock(&table->Mutex);
  347.    if (key == DELETED_KEY_VALUE) {
  348.       table->deleted_key_data = NULL;
  349.    } else {
  350.       entry = _mesa_hash_table_search(table->ht, uint_key(key));
  351.       _mesa_hash_table_remove(table->ht, entry);
  352.    }
  353.    mtx_unlock(&table->Mutex);
  354. }
  355.  
  356.  
  357.  
  358. /**
  359.  * Delete all entries in a hash table, but don't delete the table itself.
  360.  * Invoke the given callback function for each table entry.
  361.  *
  362.  * \param table  the hash table to delete
  363.  * \param callback  the callback function
  364.  * \param userData  arbitrary pointer to pass along to the callback
  365.  *                  (this is typically a struct gl_context pointer)
  366.  */
  367. void
  368. _mesa_HashDeleteAll(struct _mesa_HashTable *table,
  369.                     void (*callback)(GLuint key, void *data, void *userData),
  370.                     void *userData)
  371. {
  372.    struct hash_entry *entry;
  373.  
  374.    assert(table);
  375.    assert(callback);
  376.    mtx_lock(&table->Mutex);
  377.    table->InDeleteAll = GL_TRUE;
  378.    hash_table_foreach(table->ht, entry) {
  379.       callback((uintptr_t)entry->key, entry->data, userData);
  380.       _mesa_hash_table_remove(table->ht, entry);
  381.    }
  382.    if (table->deleted_key_data) {
  383.       callback(DELETED_KEY_VALUE, table->deleted_key_data, userData);
  384.       table->deleted_key_data = NULL;
  385.    }
  386.    table->InDeleteAll = GL_FALSE;
  387.    mtx_unlock(&table->Mutex);
  388. }
  389.  
  390.  
  391. /**
  392.  * Clone all entries in a hash table, into a new table.
  393.  *
  394.  * \param table  the hash table to clone
  395.  */
  396. struct _mesa_HashTable *
  397. _mesa_HashClone(const struct _mesa_HashTable *table)
  398. {
  399.    /* cast-away const */
  400.    struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
  401.    struct hash_entry *entry;
  402.    struct _mesa_HashTable *clonetable;
  403.  
  404.    assert(table);
  405.    mtx_lock(&table2->Mutex);
  406.  
  407.    clonetable = _mesa_NewHashTable();
  408.    assert(clonetable);
  409.    hash_table_foreach(table->ht, entry) {
  410.       _mesa_HashInsert(clonetable, (GLint)(uintptr_t)entry->key, entry->data);
  411.    }
  412.  
  413.    mtx_unlock(&table2->Mutex);
  414.  
  415.    return clonetable;
  416. }
  417.  
  418.  
  419. /**
  420.  * Walk over all entries in a hash table, calling callback function for each.
  421.  * Note: we use a separate mutex in this function to avoid a recursive
  422.  * locking deadlock (in case the callback calls _mesa_HashRemove()) and to
  423.  * prevent multiple threads/contexts from getting tangled up.
  424.  * A lock-less version of this function could be used when the table will
  425.  * not be modified.
  426.  * \param table  the hash table to walk
  427.  * \param callback  the callback function
  428.  * \param userData  arbitrary pointer to pass along to the callback
  429.  *                  (this is typically a struct gl_context pointer)
  430.  */
  431. void
  432. _mesa_HashWalk(const struct _mesa_HashTable *table,
  433.                void (*callback)(GLuint key, void *data, void *userData),
  434.                void *userData)
  435. {
  436.    /* cast-away const */
  437.    struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
  438.    struct hash_entry *entry;
  439.  
  440.    assert(table);
  441.    assert(callback);
  442.    mtx_lock(&table2->WalkMutex);
  443.    hash_table_foreach(table->ht, entry) {
  444.       callback((uintptr_t)entry->key, entry->data, userData);
  445.    }
  446.    if (table->deleted_key_data)
  447.       callback(DELETED_KEY_VALUE, table->deleted_key_data, userData);
  448.    mtx_unlock(&table2->WalkMutex);
  449. }
  450.  
  451. static void
  452. debug_print_entry(GLuint key, void *data, void *userData)
  453. {
  454.    _mesa_debug(NULL, "%u %p\n", key, data);
  455. }
  456.  
  457. /**
  458.  * Dump contents of hash table for debugging.
  459.  *
  460.  * \param table the hash table.
  461.  */
  462. void
  463. _mesa_HashPrint(const struct _mesa_HashTable *table)
  464. {
  465.    if (table->deleted_key_data)
  466.       debug_print_entry(DELETED_KEY_VALUE, table->deleted_key_data, NULL);
  467.    _mesa_HashWalk(table, debug_print_entry, NULL);
  468. }
  469.  
  470.  
  471. /**
  472.  * Find a block of adjacent unused hash keys.
  473.  *
  474.  * \param table the hash table.
  475.  * \param numKeys number of keys needed.
  476.  *
  477.  * \return Starting key of free block or 0 if failure.
  478.  *
  479.  * If there are enough free keys between the maximum key existing in the table
  480.  * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
  481.  * the adjacent key. Otherwise do a full search for a free key block in the
  482.  * allowable key range.
  483.  */
  484. GLuint
  485. _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
  486. {
  487.    const GLuint maxKey = ~((GLuint) 0) - 1;
  488.    mtx_lock(&table->Mutex);
  489.    if (maxKey - numKeys > table->MaxKey) {
  490.       /* the quick solution */
  491.       mtx_unlock(&table->Mutex);
  492.       return table->MaxKey + 1;
  493.    }
  494.    else {
  495.       /* the slow solution */
  496.       GLuint freeCount = 0;
  497.       GLuint freeStart = 1;
  498.       GLuint key;
  499.       for (key = 1; key != maxKey; key++) {
  500.          if (_mesa_HashLookup_unlocked(table, key)) {
  501.             /* darn, this key is already in use */
  502.             freeCount = 0;
  503.             freeStart = key+1;
  504.          }
  505.          else {
  506.             /* this key not in use, check if we've found enough */
  507.             freeCount++;
  508.             if (freeCount == numKeys) {
  509.                mtx_unlock(&table->Mutex);
  510.                return freeStart;
  511.             }
  512.          }
  513.       }
  514.       /* cannot allocate a block of numKeys consecutive keys */
  515.       mtx_unlock(&table->Mutex);
  516.       return 0;
  517.    }
  518. }
  519.  
  520.  
  521. /**
  522.  * Return the number of entries in the hash table.
  523.  */
  524. GLuint
  525. _mesa_HashNumEntries(const struct _mesa_HashTable *table)
  526. {
  527.    struct hash_entry *entry;
  528.    GLuint count = 0;
  529.  
  530.    if (table->deleted_key_data)
  531.       count++;
  532.  
  533.    hash_table_foreach(table->ht, entry)
  534.       count++;
  535.  
  536.    return count;
  537. }
  538.