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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. #ifndef XMESAP_H
  27. #define XMESAP_H
  28.  
  29.  
  30. #include "c11/threads.h"
  31. #include "xmesa.h"
  32. #include "main/mtypes.h"
  33. #include "swrast/s_context.h"
  34.  
  35.  
  36. extern mtx_t _xmesa_lock;
  37.  
  38. extern XMesaBuffer XMesaBufferList;
  39.  
  40. /* for PF_8R8G8B24 pixel format */
  41. typedef struct {
  42.    GLubyte b;
  43.    GLubyte g;
  44.    GLubyte r;
  45. } bgr_t;
  46.  
  47.  
  48. struct xmesa_renderbuffer;
  49.  
  50.  
  51. /* Function pointer for clearing color buffers */
  52. typedef void (*ClearFunc)( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
  53.                            GLint x, GLint y, GLint width, GLint height );
  54.  
  55.  
  56.  
  57.  
  58. /** Framebuffer pixel formats */
  59. enum pixel_format {
  60.    PF_Truecolor,        /**< TrueColor or DirectColor, any depth */
  61.    PF_Dither_True,      /**< TrueColor with dithering */
  62.    PF_8A8R8G8B,         /**< 32-bit TrueColor:  8-A, 8-R, 8-G, 8-B bits */
  63.    PF_8A8B8G8R,         /**< 32-bit TrueColor:  8-A, 8-B, 8-G, 8-R bits */
  64.    PF_8R8G8B,           /**< 32-bit TrueColor:  8-R, 8-G, 8-B bits */
  65.    PF_8R8G8B24,         /**< 24-bit TrueColor:  8-R, 8-G, 8-B bits */
  66.    PF_5R6G5B,           /**< 16-bit TrueColor:  5-R, 6-G, 5-B bits */
  67.    PF_Dither_5R6G5B     /**< 16-bit dithered TrueColor: 5-R, 6-G, 5-B */
  68. };
  69.  
  70.  
  71. /**
  72.  * Visual inforation, derived from struct gl_config.
  73.  * Basically corresponds to an XVisualInfo.
  74.  */
  75. struct xmesa_visual {
  76.    struct gl_config mesa_visual;        /* Device independent visual parameters */
  77.    XMesaDisplay *display;       /* The X11 display */
  78.    int screen, visualID;
  79.    int visualType;
  80.    XMesaVisualInfo visinfo;     /* X's visual info (pointer to private copy) */
  81.    XVisualInfo *vishandle;      /* Only used in fakeglx.c */
  82.    GLint BitsPerPixel;          /* True bits per pixel for XImages */
  83.  
  84.    GLboolean ximage_flag;       /* Use XImage for back buffer (not pixmap)? */
  85.  
  86.    enum pixel_format dithered_pf;  /* Pixel format when dithering */
  87.    enum pixel_format undithered_pf;/* Pixel format when not dithering */
  88.  
  89.    GLfloat RedGamma;            /* Gamma values, 1.0 is default */
  90.    GLfloat GreenGamma;
  91.    GLfloat BlueGamma;
  92.  
  93.    /* For PF_TRUECOLOR */
  94.    GLint rshift, gshift, bshift;/* Pixel color component shifts */
  95.    GLubyte Kernel[16];          /* Dither kernel */
  96.    unsigned long RtoPixel[512]; /* RGB to pixel conversion */
  97.    unsigned long GtoPixel[512];
  98.    unsigned long BtoPixel[512];
  99.    GLubyte PixelToR[256];       /* Pixel to RGB conversion */
  100.    GLubyte PixelToG[256];
  101.    GLubyte PixelToB[256];
  102. };
  103.  
  104.  
  105. /**
  106.  * Context info, derived from struct gl_context.
  107.  * Basically corresponds to a GLXContext.
  108.  */
  109. struct xmesa_context {
  110.    struct gl_context mesa;              /* the core library context (containment) */
  111.    XMesaVisual xm_visual;       /* Describes the buffers */
  112.    XMesaBuffer xm_buffer;       /* current span/point/line/triangle buffer */
  113.  
  114.    XMesaDisplay *display;       /* == xm_visual->display */
  115.    GLboolean swapbytes;         /* Host byte order != display byte order? */
  116.    GLboolean direct;            /* Direct rendering context? */
  117.  
  118.    enum pixel_format pixelformat;
  119.  
  120.    GLubyte clearcolor[4];               /* current clearing color */
  121.    unsigned long clearpixel;            /* current clearing pixel value */
  122. };
  123.  
  124.  
  125. /**
  126.  * Types of X/GLX drawables we might render into.
  127.  */
  128. typedef enum {
  129.    WINDOW,          /* An X window */
  130.    GLXWINDOW,       /* GLX window */
  131.    PIXMAP,          /* GLX pixmap */
  132.    PBUFFER          /* GLX Pbuffer */
  133. } BufferType;
  134.  
  135.  
  136. /** Values for db_mode: */
  137. /*@{*/
  138. #define BACK_PIXMAP     1
  139. #define BACK_XIMAGE     2
  140. /*@}*/
  141.  
  142.  
  143. /**
  144.  * An xmesa_renderbuffer represents the back or front color buffer.
  145.  * For the front color buffer:
  146.  *    <drawable> is the X window
  147.  * For the back color buffer:
  148.  *    Either <ximage> or <pixmap> will be used, never both.
  149.  * In any case, <drawable> always equals <pixmap>.
  150.  * For stand-alone Mesa, we could merge <drawable> and <pixmap> into one
  151.  * field.  We don't do that for the server-side GLcore module because
  152.  * pixmaps and drawables are different and we'd need a bunch of casts.
  153.  */
  154. struct xmesa_renderbuffer
  155. {
  156.    struct swrast_renderbuffer Base;  /* Base class */
  157.  
  158.    XMesaBuffer Parent;  /**< The XMesaBuffer this renderbuffer belongs to */
  159.    XMesaDrawable drawable;      /* Usually the X window ID */
  160.    XMesaPixmap pixmap;  /* Back color buffer */
  161.    XMesaImage *ximage;  /* The back buffer, if not using a Pixmap */
  162.  
  163.    GLushort *origin2;   /* used for PIXEL_ADDR2 macro */
  164.    GLint width2;
  165.    GLubyte *origin3;    /* used for PIXEL_ADDR3 macro */
  166.    GLint width3;
  167.    GLuint *origin4;     /* used for PIXEL_ADDR4 macro */
  168.    GLint width4;
  169.  
  170.    GLint bottom;        /* used for FLIP macro, equals height - 1 */
  171.  
  172.    ClearFunc clearFunc;
  173.  
  174.    GLuint map_x, map_y, map_w, map_h;
  175.    GLbitfield map_mode;
  176.    XMesaImage *map_ximage;
  177. };
  178.  
  179.  
  180. /**
  181.  * Framebuffer information, derived from.
  182.  * Basically corresponds to a GLXDrawable.
  183.  */
  184. struct xmesa_buffer {
  185.    struct gl_framebuffer mesa_buffer;   /* depth, stencil, accum, etc buffers */
  186.                                 /* This MUST BE FIRST! */
  187.    GLboolean wasCurrent;        /* was ever the current buffer? */
  188.    XMesaVisual xm_visual;       /* the X/Mesa visual */
  189.  
  190.    XMesaDisplay *display;
  191.    BufferType type;             /* window, pixmap, pbuffer or glxwindow */
  192.  
  193.    GLboolean largestPbuffer;    /**< for pbuffers */
  194.    GLboolean preservedContents; /**< for pbuffers */
  195.  
  196.    struct xmesa_renderbuffer *frontxrb; /* front color renderbuffer */
  197.    struct xmesa_renderbuffer *backxrb;  /* back color renderbuffer */
  198.  
  199.    XMesaColormap cmap;          /* the X colormap */
  200.  
  201.    unsigned long selectedEvents;/* for pbuffers only */
  202.  
  203.    GLint db_mode;               /* 0 = single buffered */
  204.                                 /* BACK_PIXMAP = use Pixmap for back buffer */
  205.                                 /* BACK_XIMAGE = use XImage for back buffer */
  206.    GLuint shm;                  /* X Shared Memory extension status:    */
  207.                                 /*    0 = not available                 */
  208.                                 /*    1 = XImage support available      */
  209.                                 /*    2 = Pixmap support available too  */
  210. #if defined(USE_XSHM)
  211.    XShmSegmentInfo shminfo;
  212. #endif
  213.  
  214.    //   XMesaImage *rowimage;   /* Used for optimized span writing */
  215.    XMesaPixmap stipple_pixmap;  /* For polygon stippling */
  216.    XMesaGC stipple_gc;          /* For polygon stippling */
  217.  
  218.    XMesaGC gc;                  /* scratch GC for span, line, tri drawing */
  219.    XMesaGC cleargc;             /* GC for clearing the color buffer */
  220.    XMesaGC swapgc;              /* GC for swapping the color buffers */
  221.  
  222.    /* The following are here instead of in the XMesaVisual
  223.     * because they depend on the window's colormap.
  224.     */
  225.  
  226.    /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
  227.    unsigned long color_table[576];      /* RGB -> pixel value */
  228.  
  229.    /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
  230.    GLubyte pixel_to_r[65536];           /* pixel value -> red */
  231.    GLubyte pixel_to_g[65536];           /* pixel value -> green */
  232.    GLubyte pixel_to_b[65536];           /* pixel value -> blue */
  233.  
  234.    /* Used to do XAllocColor/XFreeColors accounting: */
  235.    int num_alloced;
  236.    unsigned long alloced_colors[256];
  237.  
  238.    /* GLX_EXT_texture_from_pixmap */
  239.    GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */
  240.    GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */
  241.    GLint TextureMipmap; /** 0 or 1 */
  242.  
  243.    struct xmesa_buffer *Next;   /* Linked list pointer: */
  244. };
  245.  
  246.  
  247. /**
  248.  * If pixelformat==PF_TRUECOLOR:
  249.  */
  250. #define PACK_TRUECOLOR( PIXEL, R, G, B )        \
  251.    PIXEL = xmesa->xm_visual->RtoPixel[R]        \
  252.          | xmesa->xm_visual->GtoPixel[G]        \
  253.          | xmesa->xm_visual->BtoPixel[B];       \
  254.  
  255.  
  256. /**
  257.  * If pixelformat==PF_TRUEDITHER:
  258.  */
  259. #define PACK_TRUEDITHER( PIXEL, X, Y, R, G, B )                 \
  260. {                                                               \
  261.    int d = xmesa->xm_visual->Kernel[((X)&3) | (((Y)&3)<<2)];    \
  262.    PIXEL = xmesa->xm_visual->RtoPixel[(R)+d]                    \
  263.          | xmesa->xm_visual->GtoPixel[(G)+d]                    \
  264.          | xmesa->xm_visual->BtoPixel[(B)+d];                   \
  265. }
  266.  
  267.  
  268.  
  269. /**
  270.  * If pixelformat==PF_8A8B8G8R:
  271.  */
  272. #define PACK_8A8B8G8R( R, G, B, A )     \
  273.         ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
  274.  
  275.  
  276. /**
  277.  * Like PACK_8A8B8G8R() but don't use alpha.  This is usually an acceptable
  278.  * shortcut.
  279.  */
  280. #define PACK_8B8G8R( R, G, B )   ( ((B) << 16) | ((G) << 8) | (R) )
  281.  
  282.  
  283.  
  284. /**
  285.  * If pixelformat==PF_8R8G8B:
  286.  */
  287. #define PACK_8R8G8B( R, G, B)    ( ((R) << 16) | ((G) << 8) | (B) )
  288.  
  289.  
  290. /**
  291.  * If pixelformat==PF_5R6G5B:
  292.  */
  293. #define PACK_5R6G5B( R, G, B)    ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
  294.  
  295.  
  296. /**
  297.  * If pixelformat==PF_8A8R8G8B:
  298.  */
  299. #define PACK_8A8R8G8B( R, G, B, A )     \
  300.         ( ((A) << 24) | ((R) << 16) | ((G) << 8) | (B) )
  301.  
  302.  
  303.  
  304.  
  305. /**
  306.  * Converts a GL window Y coord to an X window Y coord:
  307.  */
  308. #define YFLIP(XRB, Y)  ((XRB)->bottom - (Y))
  309.  
  310.  
  311. /**
  312.  * Return the address of a 2, 3 or 4-byte pixel in the buffer's XImage:
  313.  * X==0 is left, Y==0 is bottom.
  314.  */
  315. #define PIXEL_ADDR2(XRB, X, Y)  \
  316.    ( (XRB)->origin2 - (Y) * (XRB)->width2 + (X) )
  317.  
  318. #define PIXEL_ADDR3(XRB, X, Y)  \
  319.    ( (bgr_t *) ( (XRB)->origin3 - (Y) * (XRB)->width3 + 3 * (X) ))
  320.  
  321. #define PIXEL_ADDR4(XRB, X, Y)  \
  322.    ( (XRB)->origin4 - (Y) * (XRB)->width4 + (X) )
  323.  
  324.  
  325.  
  326. /*
  327.  * External functions:
  328.  */
  329.  
  330. extern struct xmesa_renderbuffer *
  331. xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name,
  332.                        const struct xmesa_visual *xmvis,
  333.                        GLboolean backBuffer);
  334.  
  335. extern void
  336. xmesa_delete_framebuffer(struct gl_framebuffer *fb);
  337.  
  338. extern XMesaBuffer
  339. xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis);
  340.  
  341. extern unsigned long
  342. xmesa_color_to_pixel( struct gl_context *ctx,
  343.                       GLubyte r, GLubyte g, GLubyte b, GLubyte a,
  344.                       GLuint pixelFormat );
  345.  
  346. extern void
  347. xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
  348.                       GLuint *width, GLuint *height);
  349.  
  350. extern void
  351. xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer);
  352.  
  353. extern void
  354. xmesa_init_driver_functions( XMesaVisual xmvisual,
  355.                              struct dd_function_table *driver );
  356.  
  357. extern void
  358. xmesa_update_state( struct gl_context *ctx, GLbitfield new_state );
  359.  
  360.  
  361. extern void
  362. xmesa_MapRenderbuffer(struct gl_context *ctx,
  363.                       struct gl_renderbuffer *rb,
  364.                       GLuint x, GLuint y, GLuint w, GLuint h,
  365.                       GLbitfield mode,
  366.                       GLubyte **mapOut, GLint *rowStrideOut);
  367.  
  368. extern void
  369. xmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
  370.  
  371. extern void
  372. xmesa_destroy_buffers_on_display(XMesaDisplay *dpy);
  373.  
  374.  
  375. /**
  376.  * Using a function instead of an ordinary cast is safer.
  377.  */
  378. static inline struct xmesa_renderbuffer *
  379. xmesa_renderbuffer(struct gl_renderbuffer *rb)
  380. {
  381.    return (struct xmesa_renderbuffer *) rb;
  382. }
  383.  
  384.  
  385. /**
  386.  * Return pointer to XMesaContext corresponding to a Mesa struct gl_context.
  387.  * Since we're using structure containment, it's just a cast!.
  388.  */
  389. static inline XMesaContext
  390. XMESA_CONTEXT(struct gl_context *ctx)
  391. {
  392.    return (XMesaContext) ctx;
  393. }
  394.  
  395.  
  396. /**
  397.  * Return pointer to XMesaBuffer corresponding to a Mesa struct gl_framebuffer.
  398.  * Since we're using structure containment, it's just a cast!.
  399.  */
  400. static inline XMesaBuffer
  401. XMESA_BUFFER(struct gl_framebuffer *b)
  402. {
  403.    return (XMesaBuffer) b;
  404. }
  405.  
  406.  
  407. /* Plugged into the software rasterizer.  Try to use internal
  408.  * swrast-style point, line and triangle functions.
  409.  */
  410. extern void xmesa_choose_point( struct gl_context *ctx );
  411. extern void xmesa_choose_line( struct gl_context *ctx );
  412. extern void xmesa_choose_triangle( struct gl_context *ctx );
  413.  
  414.  
  415. extern void xmesa_register_swrast_functions( struct gl_context *ctx );
  416.  
  417.  
  418.  
  419. #if   defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
  420. #define ENABLE_EXT_timer_query 1 /* should have 64-bit GLuint64EXT */
  421. #else
  422. #define ENABLE_EXT_timer_query 0 /* may not have 64-bit GLuint64EXT */
  423. #endif
  424.  
  425.  
  426. #define TEST_META_FUNCS 0
  427.  
  428.  
  429. #endif
  430.