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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2006 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portionsalloc
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "main/blend.h"
  29. #include "main/glheader.h"
  30. #include "main/enums.h"
  31. #include "main/image.h"
  32. #include "main/colormac.h"
  33. #include "main/condrender.h"
  34. #include "main/mtypes.h"
  35. #include "main/macros.h"
  36. #include "main/pbo.h"
  37. #include "main/bufferobj.h"
  38. #include "main/state.h"
  39. #include "main/texobj.h"
  40. #include "main/context.h"
  41. #include "main/fbobject.h"
  42. #include "swrast/swrast.h"
  43. #include "drivers/common/meta.h"
  44.  
  45. #include "brw_context.h"
  46. #include "intel_screen.h"
  47. #include "intel_batchbuffer.h"
  48. #include "intel_blit.h"
  49. #include "intel_fbo.h"
  50. #include "intel_image.h"
  51. #include "intel_buffers.h"
  52. #include "intel_pixel.h"
  53. #include "intel_reg.h"
  54.  
  55.  
  56. #define FILE_DEBUG_FLAG DEBUG_PIXEL
  57.  
  58.  
  59. /* Unlike the other intel_pixel_* functions, the expectation here is
  60.  * that the incoming data is not in a PBO.  With the XY_TEXT blit
  61.  * method, there's no benefit haveing it in a PBO, but we could
  62.  * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
  63.  * PBO bitmaps.  I think they are probably pretty rare though - I
  64.  * wonder if Xgl uses them?
  65.  */
  66. static const GLubyte *map_pbo( struct gl_context *ctx,
  67.                                GLsizei width, GLsizei height,
  68.                                const struct gl_pixelstore_attrib *unpack,
  69.                                const GLubyte *bitmap )
  70. {
  71.    GLubyte *buf;
  72.  
  73.    if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
  74.                                   GL_COLOR_INDEX, GL_BITMAP,
  75.                                   INT_MAX, (const GLvoid *) bitmap)) {
  76.       _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
  77.       return NULL;
  78.    }
  79.  
  80.    buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
  81.                                                 GL_MAP_READ_BIT,
  82.                                                 unpack->BufferObj,
  83.                                                 MAP_INTERNAL);
  84.    if (!buf) {
  85.       _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
  86.       return NULL;
  87.    }
  88.  
  89.    return ADD_POINTERS(buf, bitmap);
  90. }
  91.  
  92. static bool test_bit( const GLubyte *src, GLuint bit )
  93. {
  94.    return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
  95. }
  96.  
  97. static void set_bit( GLubyte *dest, GLuint bit )
  98. {
  99.    dest[bit/8] |= 1 << (bit % 8);
  100. }
  101.  
  102. /* Extract a rectangle's worth of data from the bitmap.  Called
  103.  * per chunk of HW-sized bitmap.
  104.  */
  105. static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
  106.                               const struct gl_pixelstore_attrib *unpack,
  107.                               const GLubyte *bitmap,
  108.                               GLuint x, GLuint y,
  109.                               GLuint w, GLuint h,
  110.                               GLubyte *dest,
  111.                               GLuint row_align,
  112.                               bool invert)
  113. {
  114.    GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
  115.    GLuint mask = unpack->LsbFirst ? 0 : 7;
  116.    GLuint bit = 0;
  117.    GLint row, col;
  118.    GLint first, last;
  119.    GLint incr;
  120.    GLuint count = 0;
  121.  
  122.    DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
  123.        __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
  124.  
  125.    if (invert) {
  126.       first = h-1;
  127.       last = 0;
  128.       incr = -1;
  129.    }
  130.    else {
  131.       first = 0;
  132.       last = h-1;
  133.       incr = 1;
  134.    }
  135.  
  136.    /* Require that dest be pre-zero'd.
  137.     */
  138.    for (row = first; row != (last+incr); row += incr) {
  139.       const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
  140.                                                     width, height,
  141.                                                     GL_COLOR_INDEX, GL_BITMAP,
  142.                                                     y + row, x);
  143.  
  144.       for (col = 0; col < w; col++, bit++) {
  145.          if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
  146.             set_bit(dest, bit ^ 7);
  147.             count++;
  148.          }
  149.       }
  150.  
  151.       if (row_align)
  152.          bit = ALIGN(bit, row_align);
  153.    }
  154.  
  155.    return count;
  156. }
  157.  
  158. /**
  159.  * Returns the low Y value of the vertical range given, flipped according to
  160.  * whether the framebuffer is or not.
  161.  */
  162. static inline int
  163. y_flip(struct gl_framebuffer *fb, int y, int height)
  164. {
  165.    if (_mesa_is_user_fbo(fb))
  166.       return y;
  167.    else
  168.       return fb->Height - y - height;
  169. }
  170.  
  171. /*
  172.  * Render a bitmap.
  173.  */
  174. static bool
  175. do_blit_bitmap( struct gl_context *ctx,
  176.                 GLint dstx, GLint dsty,
  177.                 GLsizei width, GLsizei height,
  178.                 const struct gl_pixelstore_attrib *unpack,
  179.                 const GLubyte *bitmap )
  180. {
  181.    struct brw_context *brw = brw_context(ctx);
  182.    struct gl_framebuffer *fb = ctx->DrawBuffer;
  183.    struct intel_renderbuffer *irb;
  184.    GLfloat tmpColor[4];
  185.    GLubyte ubcolor[4];
  186.    GLuint color;
  187.    GLsizei bitmap_width = width;
  188.    GLsizei bitmap_height = height;
  189.    GLint px, py;
  190.    GLuint stipple[32];
  191.    GLint orig_dstx = dstx;
  192.    GLint orig_dsty = dsty;
  193.  
  194.    /* Update draw buffer bounds */
  195.    _mesa_update_state(ctx);
  196.  
  197.    if (ctx->Depth.Test) {
  198.       /* The blit path produces incorrect results when depth testing is on.
  199.        * It seems the blit Z coord is always 1.0 (the far plane) so fragments
  200.        * will likely be obscured by other, closer geometry.
  201.        */
  202.       return false;
  203.    }
  204.  
  205.    intel_prepare_render(brw);
  206.  
  207.    if (fb->_NumColorDrawBuffers != 1) {
  208.       perf_debug("accelerated glBitmap() only supports rendering to a "
  209.                  "single color buffer\n");
  210.       return false;
  211.    }
  212.  
  213.    irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
  214.  
  215.    if (_mesa_is_bufferobj(unpack->BufferObj)) {
  216.       bitmap = map_pbo(ctx, width, height, unpack, bitmap);
  217.       if (bitmap == NULL)
  218.          return true;   /* even though this is an error, we're done */
  219.    }
  220.  
  221.    COPY_4V(tmpColor, ctx->Current.RasterColor);
  222.  
  223.    if (_mesa_need_secondary_color(ctx)) {
  224.        ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
  225.    }
  226.  
  227.    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
  228.    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
  229.    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
  230.    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
  231.  
  232.    switch (_mesa_get_render_format(ctx, intel_rb_format(irb))) {
  233.    case MESA_FORMAT_B8G8R8A8_UNORM:
  234.    case MESA_FORMAT_B8G8R8X8_UNORM:
  235.       color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
  236.       break;
  237.    case MESA_FORMAT_B5G6R5_UNORM:
  238.       color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
  239.       break;
  240.    default:
  241.       perf_debug("Unsupported format %s in accelerated glBitmap()\n",
  242.                  _mesa_get_format_name(irb->mt->format));
  243.       return false;
  244.    }
  245.  
  246.    if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
  247.       return false;
  248.  
  249.    /* Clip to buffer bounds and scissor. */
  250.    if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
  251.                              fb->_Xmax, fb->_Ymax,
  252.                              &dstx, &dsty, &width, &height))
  253.       goto out;
  254.  
  255.    dsty = y_flip(fb, dsty, height);
  256.  
  257. #define DY 32
  258. #define DX 32
  259.  
  260.    /* The blitter has no idea about fast color clears, so we need to resolve
  261.     * the miptree before we do anything.
  262.     */
  263.    intel_miptree_resolve_color(brw, irb->mt);
  264.  
  265.    /* Chop it all into chunks that can be digested by hardware: */
  266.    for (py = 0; py < height; py += DY) {
  267.       for (px = 0; px < width; px += DX) {
  268.          int h = MIN2(DY, height - py);
  269.          int w = MIN2(DX, width - px);
  270.          GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
  271.          GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
  272.             ctx->Color.LogicOp : GL_COPY;
  273.  
  274.          assert(sz <= sizeof(stipple));
  275.          memset(stipple, 0, sz);
  276.  
  277.          /* May need to adjust this when padding has been introduced in
  278.           * sz above:
  279.           *
  280.           * Have to translate destination coordinates back into source
  281.           * coordinates.
  282.           */
  283.          int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
  284.                                      bitmap,
  285.                                      -orig_dstx + (dstx + px),
  286.                                      -orig_dsty + y_flip(fb, dsty + py, h),
  287.                                      w, h,
  288.                                      (GLubyte *)stipple,
  289.                                      8,
  290.                                      _mesa_is_winsys_fbo(fb));
  291.          if (count == 0)
  292.             continue;
  293.  
  294.          if (!intelEmitImmediateColorExpandBlit(brw,
  295.                                                 irb->mt->cpp,
  296.                                                 (GLubyte *)stipple,
  297.                                                 sz,
  298.                                                 color,
  299.                                                 irb->mt->pitch,
  300.                                                 irb->mt->bo,
  301.                                                 0,
  302.                                                 irb->mt->tiling,
  303.                                                 dstx + px,
  304.                                                 dsty + py,
  305.                                                 w, h,
  306.                                                 logic_op)) {
  307.             return false;
  308.          }
  309.  
  310.          if (ctx->Query.CurrentOcclusionObject)
  311.             ctx->Query.CurrentOcclusionObject->Result += count;
  312.       }
  313.    }
  314. out:
  315.  
  316.    if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
  317.       intel_batchbuffer_flush(brw);
  318.  
  319.    if (_mesa_is_bufferobj(unpack->BufferObj)) {
  320.       /* done with PBO so unmap it now */
  321.       ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
  322.    }
  323.  
  324.    return true;
  325. }
  326.  
  327.  
  328. /* There are a large number of possible ways to implement bitmap on
  329.  * this hardware, most of them have some sort of drawback.  Here are a
  330.  * few that spring to mind:
  331.  *
  332.  * Blit:
  333.  *    - XY_MONO_SRC_BLT_CMD
  334.  *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
  335.  *    - XY_TEXT_BLT
  336.  *    - XY_TEXT_IMMEDIATE_BLT
  337.  *         - blit per cliprect, subject to maximum immediate data size.
  338.  *    - XY_COLOR_BLT
  339.  *         - per pixel or run of pixels
  340.  *    - XY_PIXEL_BLT
  341.  *         - good for sparse bitmaps
  342.  *
  343.  * 3D engine:
  344.  *    - Point per pixel
  345.  *    - Translate bitmap to an alpha texture and render as a quad
  346.  *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
  347.  */
  348. void
  349. intelBitmap(struct gl_context * ctx,
  350.             GLint x, GLint y,
  351.             GLsizei width, GLsizei height,
  352.             const struct gl_pixelstore_attrib *unpack,
  353.             const GLubyte * pixels)
  354. {
  355.    if (!_mesa_check_conditional_render(ctx))
  356.       return;
  357.  
  358.    if (do_blit_bitmap(ctx, x, y, width, height,
  359.                           unpack, pixels))
  360.       return;
  361.  
  362.    _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
  363. }
  364.