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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 2014 Intel Corporation.  All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25. #include "glheader.h"
  26. #include "context.h"
  27. #include "enums.h"
  28. #include "imports.h"
  29. #include "macros.h"
  30. #include "teximage.h"
  31. #include "texobj.h"
  32. #include "fbobject.h"
  33. #include "buffers.h"
  34. #include "state.h"
  35. #include "mtypes.h"
  36. #include "meta.h"
  37.  
  38. /* This function makes a texture view without bothering with all of the API
  39.  * checks.  Most of them are the same for CopyTexSubImage so checking would
  40.  * be redundant.  The one major difference is that we don't check for
  41.  * whether the texture is immutable or not.  However, since the view will
  42.  * be created and then immediately destroyed, this should not be a problem.
  43.  */
  44. static bool
  45. make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
  46.           struct gl_texture_image **view_tex_image, GLuint *view_tex_name,
  47.           GLenum internal_format)
  48. {
  49.    struct gl_texture_object *tex_obj = tex_image->TexObject;
  50.    struct gl_texture_object *view_tex_obj;
  51.    mesa_format tex_format;
  52.  
  53.    /* Set up the new texture object */
  54.    _mesa_GenTextures(1, view_tex_name);
  55.    view_tex_obj = _mesa_lookup_texture(ctx, *view_tex_name);
  56.    if (!view_tex_obj)
  57.       return false;
  58.  
  59.    tex_format = _mesa_choose_texture_format(ctx, view_tex_obj, tex_obj->Target,
  60.                                            0, internal_format,
  61.                                            GL_NONE, GL_NONE);
  62.  
  63.    if (!ctx->Driver.TestProxyTexImage(ctx, tex_obj->Target, 0, tex_format,
  64.                                       tex_image->Width, tex_image->Height,
  65.                                       tex_image->Depth, 0)) {
  66.       _mesa_DeleteTextures(1, view_tex_name);
  67.       *view_tex_name = 0;
  68.       return false;
  69.    }
  70.  
  71.    view_tex_obj->Target = tex_obj->Target;
  72.  
  73.    *view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj, tex_obj->Target, 0);
  74.  
  75.    if (!*view_tex_image) {
  76.       _mesa_DeleteTextures(1, view_tex_name);
  77.       *view_tex_name = 0;
  78.       return false;
  79.    }
  80.  
  81.    _mesa_init_teximage_fields(ctx, *view_tex_image,
  82.                               tex_image->Width, tex_image->Height,
  83.                               tex_image->Depth,
  84.                               0, internal_format, tex_format);
  85.  
  86.    view_tex_obj->MinLevel = tex_image->Level;
  87.    view_tex_obj->NumLevels = 1;
  88.    view_tex_obj->MinLayer = tex_obj->MinLayer;
  89.    view_tex_obj->NumLayers = tex_obj->NumLayers;
  90.    view_tex_obj->Immutable = tex_obj->Immutable;
  91.    view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels;
  92.    view_tex_obj->Target = tex_obj->Target;
  93.  
  94.    if (ctx->Driver.TextureView != NULL &&
  95.        !ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) {
  96.       _mesa_DeleteTextures(1, view_tex_name);
  97.       *view_tex_name = 0;
  98.       return false; /* driver recorded error */
  99.    }
  100.  
  101.    return true;
  102. }
  103.  
  104. /** A partial implementation of glCopyImageSubData
  105.  *
  106.  * This is a partial implementation of glCopyImageSubData that works only
  107.  * if both textures are uncompressed and the destination texture is
  108.  * renderable.  It uses a slight abuse of a texture view (see make_view) to
  109.  * turn the source texture into the destination texture type and then uses
  110.  * _mesa_meta_BlitFramebuffers to do the copy.
  111.  */
  112. bool
  113. _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
  114.                                          struct gl_texture_image *src_tex_image,
  115.                                          int src_x, int src_y, int src_z,
  116.                                          struct gl_texture_image *dst_tex_image,
  117.                                          int dst_x, int dst_y, int dst_z,
  118.                                          int src_width, int src_height)
  119. {
  120.    GLuint src_view_texture = 0;
  121.    struct gl_texture_image *src_view_tex_image;
  122.    GLuint fbos[2];
  123.    bool success = false;
  124.    GLbitfield mask;
  125.    GLenum status, attachment;
  126.  
  127.    if (_mesa_is_format_compressed(dst_tex_image->TexFormat))
  128.       return false;
  129.  
  130.    if (_mesa_is_format_compressed(src_tex_image->TexFormat))
  131.       return false;
  132.  
  133.    if (src_tex_image->InternalFormat == dst_tex_image->InternalFormat) {
  134.       src_view_tex_image = src_tex_image;
  135.    } else {
  136.       if (!make_view(ctx, src_tex_image, &src_view_tex_image, &src_view_texture,
  137.                      dst_tex_image->InternalFormat))
  138.          goto cleanup;
  139.    }
  140.  
  141.    /* We really only need to stash the bound framebuffers. */
  142.    _mesa_meta_begin(ctx, 0);
  143.  
  144.    _mesa_GenFramebuffers(2, fbos);
  145.    _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
  146.    _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
  147.  
  148.    switch (_mesa_get_format_base_format(src_tex_image->TexFormat)) {
  149.    case GL_DEPTH_COMPONENT:
  150.       attachment = GL_DEPTH_ATTACHMENT;
  151.       mask = GL_DEPTH_BUFFER_BIT;
  152.       break;
  153.    case GL_DEPTH_STENCIL:
  154.       attachment = GL_DEPTH_STENCIL_ATTACHMENT;
  155.       mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
  156.       break;
  157.    case GL_STENCIL_INDEX:
  158.       attachment = GL_STENCIL_ATTACHMENT;
  159.       mask = GL_STENCIL_BUFFER_BIT;
  160.       break;
  161.    default:
  162.       attachment = GL_COLOR_ATTACHMENT0;
  163.       mask = GL_COLOR_BUFFER_BIT;
  164.       _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
  165.       _mesa_ReadBuffer(GL_COLOR_ATTACHMENT0);
  166.    }
  167.  
  168.    _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, attachment,
  169.                              src_view_tex_image, src_z);
  170.  
  171.    status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
  172.    if (status != GL_FRAMEBUFFER_COMPLETE)
  173.       goto meta_end;
  174.  
  175.    _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, attachment,
  176.                              dst_tex_image, dst_z);
  177.  
  178.    status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
  179.    if (status != GL_FRAMEBUFFER_COMPLETE)
  180.       goto meta_end;
  181.  
  182.    /* Since we've bound a new draw framebuffer, we need to update its
  183.     * derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
  184.     * be correct.
  185.     */
  186.    _mesa_update_state(ctx);
  187.  
  188.    /* We skip the core BlitFramebuffer checks for format consistency.
  189.     * We have already created views to ensure that the texture formats
  190.     * match.
  191.     */
  192.    ctx->Driver.BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
  193.                                src_x, src_y,
  194.                                src_x + src_width, src_y + src_height,
  195.                                dst_x, dst_y,
  196.                                dst_x + src_width, dst_y + src_height,
  197.                                mask, GL_NEAREST);
  198.  
  199.    success = true;
  200.  
  201. meta_end:
  202.    _mesa_DeleteFramebuffers(2, fbos);
  203.    _mesa_meta_end(ctx);
  204.  
  205. cleanup:
  206.    _mesa_DeleteTextures(1, &src_view_texture);
  207.  
  208.    return success;
  209. }
  210.