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  1. /*
  2.  * Copyright © 2011 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23.  
  24. /* This file declares stripped-down versions of functions that
  25.  * normally exist outside of the glsl folder, so that they can be used
  26.  * when running the GLSL compiler standalone (for unit testing or
  27.  * compiling builtins).
  28.  */
  29.  
  30. #include "standalone_scaffolding.h"
  31.  
  32. #include <assert.h>
  33. #include <stdio.h>
  34. #include <string.h>
  35. #include "util/ralloc.h"
  36.  
  37. void
  38. _mesa_warning(struct gl_context *ctx, const char *fmt, ...)
  39. {
  40.     va_list vargs;
  41.     (void) ctx;
  42.  
  43.     va_start(vargs, fmt);
  44.  
  45.     /* This output is not thread-safe, but that's good enough for the
  46.      * standalone compiler.
  47.      */
  48.     fprintf(stderr, "Mesa warning: ");
  49.     vfprintf(stderr, fmt, vargs);
  50.     fprintf(stderr, "\n");
  51.  
  52.     va_end(vargs);
  53. }
  54.  
  55. void
  56. _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
  57.                        struct gl_shader *sh)
  58. {
  59.    (void) ctx;
  60.    *ptr = sh;
  61. }
  62.  
  63. void
  64. _mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
  65.                    const char *, int)
  66. {
  67. }
  68.  
  69. struct gl_shader *
  70. _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
  71. {
  72.    struct gl_shader *shader;
  73.  
  74.    (void) ctx;
  75.  
  76.    assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
  77.    shader = rzalloc(NULL, struct gl_shader);
  78.    if (shader) {
  79.       shader->Type = type;
  80.       shader->Stage = _mesa_shader_enum_to_shader_stage(type);
  81.       shader->Name = name;
  82.       shader->RefCount = 1;
  83.    }
  84.    return shader;
  85. }
  86.  
  87. void
  88. _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
  89. {
  90.    unsigned i;
  91.  
  92.    shProg->NumUserUniformStorage = 0;
  93.    shProg->UniformStorage = NULL;
  94.    shProg->NumUniformRemapTable = 0;
  95.    shProg->UniformRemapTable = NULL;
  96.    shProg->UniformHash = NULL;
  97.  
  98.    ralloc_free(shProg->InfoLog);
  99.    shProg->InfoLog = ralloc_strdup(shProg, "");
  100.  
  101.    ralloc_free(shProg->UniformBlocks);
  102.    shProg->UniformBlocks = NULL;
  103.    shProg->NumUniformBlocks = 0;
  104.    for (i = 0; i < MESA_SHADER_STAGES; i++) {
  105.       ralloc_free(shProg->UniformBlockStageIndex[i]);
  106.       shProg->UniformBlockStageIndex[i] = NULL;
  107.    }
  108.  
  109.    ralloc_free(shProg->AtomicBuffers);
  110.    shProg->AtomicBuffers = NULL;
  111.    shProg->NumAtomicBuffers = 0;
  112. }
  113.  
  114. void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
  115. {
  116.    memset(ctx, 0, sizeof(*ctx));
  117.  
  118.    ctx->API = api;
  119.  
  120.    ctx->Extensions.dummy_false = false;
  121.    ctx->Extensions.dummy_true = true;
  122.    ctx->Extensions.ARB_compute_shader = true;
  123.    ctx->Extensions.ARB_conservative_depth = true;
  124.    ctx->Extensions.ARB_draw_instanced = true;
  125.    ctx->Extensions.ARB_ES2_compatibility = true;
  126.    ctx->Extensions.ARB_ES3_compatibility = true;
  127.    ctx->Extensions.ARB_explicit_attrib_location = true;
  128.    ctx->Extensions.ARB_fragment_coord_conventions = true;
  129.    ctx->Extensions.ARB_fragment_layer_viewport = true;
  130.    ctx->Extensions.ARB_gpu_shader5 = true;
  131.    ctx->Extensions.ARB_gpu_shader_fp64 = true;
  132.    ctx->Extensions.ARB_sample_shading = true;
  133.    ctx->Extensions.ARB_shader_bit_encoding = true;
  134.    ctx->Extensions.ARB_shader_stencil_export = true;
  135.    ctx->Extensions.ARB_shader_texture_lod = true;
  136.    ctx->Extensions.ARB_shading_language_420pack = true;
  137.    ctx->Extensions.ARB_shading_language_packing = true;
  138.    ctx->Extensions.ARB_texture_cube_map_array = true;
  139.    ctx->Extensions.ARB_texture_gather = true;
  140.    ctx->Extensions.ARB_texture_multisample = true;
  141.    ctx->Extensions.ARB_texture_query_levels = true;
  142.    ctx->Extensions.ARB_texture_query_lod = true;
  143.    ctx->Extensions.ARB_uniform_buffer_object = true;
  144.    ctx->Extensions.ARB_viewport_array = true;
  145.  
  146.    ctx->Extensions.OES_EGL_image_external = true;
  147.    ctx->Extensions.OES_standard_derivatives = true;
  148.  
  149.    ctx->Extensions.EXT_shader_integer_mix = true;
  150.    ctx->Extensions.EXT_texture3D = true;
  151.    ctx->Extensions.EXT_texture_array = true;
  152.  
  153.    ctx->Extensions.NV_texture_rectangle = true;
  154.  
  155.    ctx->Const.GLSLVersion = 120;
  156.  
  157.    /* 1.20 minimums. */
  158.    ctx->Const.MaxLights = 8;
  159.    ctx->Const.MaxClipPlanes = 6;
  160.    ctx->Const.MaxTextureUnits = 2;
  161.    ctx->Const.MaxTextureCoordUnits = 2;
  162.    ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
  163.  
  164.    ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
  165.    ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
  166.    ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
  167.    ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
  168.    ctx->Const.MaxCombinedTextureImageUnits = 2;
  169.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2;
  170.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
  171.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
  172.  
  173.    ctx->Const.MaxDrawBuffers = 1;
  174.    ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
  175.    ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
  176.    ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
  177.    ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
  178.    ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
  179.    ctx->Const.MaxComputeWorkGroupSize[2] = 64;
  180.    ctx->Const.MaxComputeWorkGroupInvocations = 1024;
  181.    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
  182.    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
  183.    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
  184.    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
  185.  
  186.    /* Set up default shader compiler options. */
  187.    struct gl_shader_compiler_options options;
  188.    memset(&options, 0, sizeof(options));
  189.    options.MaxUnrollIterations = 32;
  190.    options.MaxIfDepth = UINT_MAX;
  191.  
  192.    for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
  193.       memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
  194. }
  195.