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  1. /*
  2.  * Copyright © 2014 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21.  * IN THE SOFTWARE.
  22.  *
  23.  * Authors:
  24.  *    Jason Ekstrand (jason@jlekstrand.net)
  25.  *
  26.  */
  27.  
  28. #include "nir.h"
  29.  
  30. /*
  31.  * Implements "copy splitting" which is similar to structure splitting only
  32.  * it works on copy operations rather than the datatypes themselves.  The
  33.  * GLSL language allows you to copy one variable to another an entire
  34.  * structure (which may contain arrays or other structures) at a time.
  35.  * Normally, in a language such as C this would be handled by a "structure
  36.  * splitting" pass that breaks up the structures.  Unfortunately for us,
  37.  * structures used in inputs or outputs can't be split.  Therefore,
  38.  * regardlesss of what we do, we have to be able to copy to/from
  39.  * structures.
  40.  *
  41.  * The primary purpose of structure splitting is to allow you to better
  42.  * optimize variable access and lower things to registers where you can.
  43.  * The primary issue here is that, if you lower the copy to a bunch of
  44.  * loads and stores, you loose a lot of information about the copy
  45.  * operation that you would like to keep around.  To solve this problem, we
  46.  * have a "copy splitting" pass that, instead of splitting the structures
  47.  * or lowering the copy into loads and storres, splits the copy operation
  48.  * into a bunch of copy operations one for each leaf of the structure tree.
  49.  * If an intermediate array is encountered, it is referenced with a
  50.  * wildcard reference to indicate that the entire array is to be copied.
  51.  *
  52.  * As things become direct, array copies may be able to be losslessly
  53.  * lowered to having fewer and fewer wildcards.  However, until that
  54.  * happens we want to keep the information about the arrays intact.
  55.  *
  56.  * Prior to the copy splitting pass, there are no wildcard references but
  57.  * there may be incomplete references where the tail of the deref chain is
  58.  * an array or a structure and not a specific element.  After the copy
  59.  * splitting pass has completed, every variable deref will be a full-length
  60.  * dereference pointing to a single leaf in the structure type tree with
  61.  * possibly a few wildcard array dereferences.
  62.  */
  63.  
  64. struct split_var_copies_state {
  65.    void *mem_ctx;
  66.    void *dead_ctx;
  67. };
  68.  
  69. static nir_deref *
  70. get_deref_tail(nir_deref *deref)
  71. {
  72.    while (deref->child != NULL)
  73.       deref = deref->child;
  74.    return deref;
  75. }
  76.  
  77. /* Recursively constructs deref chains to split a copy instruction into
  78.  * multiple (if needed) copy instructions with full-length deref chains.
  79.  * External callers of this function should pass the tail and head of the
  80.  * deref chains found as the source and destination of the copy instruction
  81.  * into this function.
  82.  *
  83.  * \param  old_copy  The copy instruction we are splitting
  84.  * \param  dest_head The head of the destination deref chain we are building
  85.  * \param  src_head  The head of the source deref chain we are building
  86.  * \param  dest_tail The tail of the destination deref chain we are building
  87.  * \param  src_tail  The tail of the source deref chain we are building
  88.  * \param  state     The current split_var_copies_state object
  89.  */
  90. static void
  91. split_var_copy_instr(nir_intrinsic_instr *old_copy,
  92.                      nir_deref *dest_head, nir_deref *src_head,
  93.                      nir_deref *dest_tail, nir_deref *src_tail,
  94.                      struct split_var_copies_state *state)
  95. {
  96.    assert(src_tail->type == dest_tail->type);
  97.  
  98.    /* Make sure these really are the tails of the deref chains */
  99.    assert(dest_tail->child == NULL);
  100.    assert(src_tail->child == NULL);
  101.  
  102.    switch (glsl_get_base_type(src_tail->type)) {
  103.    case GLSL_TYPE_ARRAY: {
  104.       /* Make a wildcard dereference */
  105.       nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
  106.       deref->deref.type = glsl_get_array_element(src_tail->type);
  107.       deref->deref_array_type = nir_deref_array_type_wildcard;
  108.  
  109.       /* Set the tail of both as the newly created wildcard deref.  It is
  110.        * safe to use the same wildcard in both places because a) we will be
  111.        * copying it before we put it in an actual instruction and b)
  112.        * everything that will potentially add another link in the deref
  113.        * chain will also add the same thing to both chains.
  114.        */
  115.       src_tail->child = &deref->deref;
  116.       dest_tail->child = &deref->deref;
  117.  
  118.       split_var_copy_instr(old_copy, dest_head, src_head,
  119.                            dest_tail->child, src_tail->child, state);
  120.  
  121.       /* Set it back to the way we found it */
  122.       src_tail->child = NULL;
  123.       dest_tail->child = NULL;
  124.       break;
  125.    }
  126.  
  127.    case GLSL_TYPE_STRUCT:
  128.       /* This is the only part that actually does any interesting
  129.        * splitting.  For array types, we just use wildcards and resolve
  130.        * them later.  For structure types, we need to emit one copy
  131.        * instruction for every structure element.  Because we may have
  132.        * structs inside structs, we just recurse and let the next level
  133.        * take care of any additional structures.
  134.        */
  135.       for (unsigned i = 0; i < glsl_get_length(src_tail->type); i++) {
  136.          nir_deref_struct *deref = nir_deref_struct_create(state->dead_ctx, i);
  137.          deref->deref.type = glsl_get_struct_field(src_tail->type, i);
  138.  
  139.          /* Set the tail of both as the newly created structure deref.  It
  140.           * is safe to use the same wildcard in both places because a) we
  141.           * will be copying it before we put it in an actual instruction
  142.           * and b) everything that will potentially add another link in the
  143.           * deref chain will also add the same thing to both chains.
  144.           */
  145.          src_tail->child = &deref->deref;
  146.          dest_tail->child = &deref->deref;
  147.  
  148.          split_var_copy_instr(old_copy, dest_head, src_head,
  149.                               dest_tail->child, src_tail->child, state);
  150.       }
  151.       /* Set it back to the way we found it */
  152.       src_tail->child = NULL;
  153.       dest_tail->child = NULL;
  154.       break;
  155.  
  156.    case GLSL_TYPE_UINT:
  157.    case GLSL_TYPE_INT:
  158.    case GLSL_TYPE_FLOAT:
  159.    case GLSL_TYPE_BOOL:
  160.       if (glsl_type_is_matrix(src_tail->type)) {
  161.          nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
  162.          deref->deref.type = glsl_get_column_type(src_tail->type);
  163.          deref->deref_array_type = nir_deref_array_type_wildcard;
  164.  
  165.          /* Set the tail of both as the newly created wildcard deref.  It
  166.           * is safe to use the same wildcard in both places because a) we
  167.           * will be copying it before we put it in an actual instruction
  168.           * and b) everything that will potentially add another link in the
  169.           * deref chain will also add the same thing to both chains.
  170.           */
  171.          src_tail->child = &deref->deref;
  172.          dest_tail->child = &deref->deref;
  173.  
  174.          split_var_copy_instr(old_copy, dest_head, src_head,
  175.                               dest_tail->child, src_tail->child, state);
  176.  
  177.          /* Set it back to the way we found it */
  178.          src_tail->child = NULL;
  179.          dest_tail->child = NULL;
  180.       } else {
  181.          /* At this point, we have fully built our deref chains and can
  182.           * actually add the new copy instruction.
  183.           */
  184.          nir_intrinsic_instr *new_copy =
  185.             nir_intrinsic_instr_create(state->mem_ctx, nir_intrinsic_copy_var);
  186.  
  187.          /* We need to make copies because a) this deref chain actually
  188.           * belongs to the copy instruction and b) the deref chains may
  189.           * have some of the same links due to the way we constructed them
  190.           */
  191.          nir_deref *src = nir_copy_deref(new_copy, src_head);
  192.          nir_deref *dest = nir_copy_deref(new_copy, dest_head);
  193.  
  194.          new_copy->variables[0] = nir_deref_as_var(dest);
  195.          new_copy->variables[1] = nir_deref_as_var(src);
  196.  
  197.          /* Emit the copy instruction after the old instruction.  We'll
  198.           * remove the old one later.
  199.           */
  200.          nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
  201.       }
  202.       break;
  203.  
  204.    case GLSL_TYPE_SAMPLER:
  205.    case GLSL_TYPE_IMAGE:
  206.    case GLSL_TYPE_ATOMIC_UINT:
  207.    case GLSL_TYPE_INTERFACE:
  208.    default:
  209.       unreachable("Cannot copy these types");
  210.    }
  211. }
  212.  
  213. static bool
  214. split_var_copies_block(nir_block *block, void *void_state)
  215. {
  216.    struct split_var_copies_state *state = void_state;
  217.  
  218.    nir_foreach_instr_safe(block, instr) {
  219.       if (instr->type != nir_instr_type_intrinsic)
  220.          continue;
  221.  
  222.       nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
  223.       if (intrinsic->intrinsic != nir_intrinsic_copy_var)
  224.          continue;
  225.  
  226.       nir_deref *dest_head = &intrinsic->variables[0]->deref;
  227.       nir_deref *src_head = &intrinsic->variables[1]->deref;
  228.       nir_deref *dest_tail = get_deref_tail(dest_head);
  229.       nir_deref *src_tail = get_deref_tail(src_head);
  230.  
  231.       switch (glsl_get_base_type(src_tail->type)) {
  232.       case GLSL_TYPE_ARRAY:
  233.       case GLSL_TYPE_STRUCT:
  234.          split_var_copy_instr(intrinsic, dest_head, src_head,
  235.                               dest_tail, src_tail, state);
  236.          nir_instr_remove(&intrinsic->instr);
  237.          ralloc_steal(state->dead_ctx, instr);
  238.          break;
  239.       case GLSL_TYPE_FLOAT:
  240.       case GLSL_TYPE_INT:
  241.       case GLSL_TYPE_UINT:
  242.       case GLSL_TYPE_BOOL:
  243.          if (glsl_type_is_matrix(src_tail->type)) {
  244.             split_var_copy_instr(intrinsic, dest_head, src_head,
  245.                                  dest_tail, src_tail, state);
  246.             nir_instr_remove(&intrinsic->instr);
  247.             ralloc_steal(state->dead_ctx, instr);
  248.          }
  249.          break;
  250.       default:
  251.          unreachable("Invalid type");
  252.          break;
  253.       }
  254.    }
  255.  
  256.    return true;
  257. }
  258.  
  259. static void
  260. split_var_copies_impl(nir_function_impl *impl)
  261. {
  262.    struct split_var_copies_state state;
  263.  
  264.    state.mem_ctx = ralloc_parent(impl);
  265.    state.dead_ctx = ralloc_context(NULL);
  266.  
  267.    nir_foreach_block(impl, split_var_copies_block, &state);
  268.  
  269.    ralloc_free(state.dead_ctx);
  270. }
  271.  
  272. void
  273. nir_split_var_copies(nir_shader *shader)
  274. {
  275.    nir_foreach_overload(shader, overload) {
  276.       if (overload->impl)
  277.          split_var_copies_impl(overload->impl);
  278.    }
  279. }
  280.