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  1. /*
  2.  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * on the rights to use, copy, modify, merge, publish, distribute, sub
  8.  * license, and/or sell copies of the Software, and to permit persons to whom
  9.  * the Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  18.  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  19.  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  20.  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  21.  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
  22.  
  23. #include "resource9.h"
  24. #include "device9.h"
  25. #include "nine_helpers.h"
  26. #include "nine_defines.h"
  27.  
  28. #include "pipe/p_screen.h"
  29.  
  30. #include "util/u_hash_table.h"
  31. #include "util/u_inlines.h"
  32.  
  33. #include "nine_pdata.h"
  34.  
  35. #define DBG_CHANNEL DBG_RESOURCE
  36.  
  37.  
  38. HRESULT
  39. NineResource9_ctor( struct NineResource9 *This,
  40.                     struct NineUnknownParams *pParams,
  41.                     struct pipe_resource *initResource,
  42.                     BOOL Allocate,
  43.                     D3DRESOURCETYPE Type,
  44.                     D3DPOOL Pool,
  45.                     DWORD Usage)
  46. {
  47.     struct pipe_screen *screen;
  48.     HRESULT hr;
  49.  
  50.     DBG("This=%p pParams=%p initResource=%p Allocate=%d "
  51.         "Type=%d Pool=%d Usage=%d\n",
  52.         This, pParams, initResource, (int) Allocate,
  53.         Type, Pool, Usage);
  54.  
  55.     hr = NineUnknown_ctor(&This->base, pParams);
  56.     if (FAILED(hr))
  57.         return hr;
  58.  
  59.     This->info.screen = screen = This->base.device->screen;
  60.     if (initResource)
  61.         pipe_resource_reference(&This->resource, initResource);
  62.  
  63.     if (Allocate) {
  64.         assert(!initResource);
  65.         DBG("(%p) Creating pipe_resource.\n", This);
  66.         This->resource = screen->resource_create(screen, &This->info);
  67.         if (!This->resource)
  68.             return D3DERR_OUTOFVIDEOMEMORY;
  69.     }
  70.  
  71.     This->type = Type;
  72.     This->pool = Pool;
  73.     This->usage = Usage;
  74.     This->priority = 0;
  75.  
  76.     This->pdata = util_hash_table_create(ht_guid_hash, ht_guid_compare);
  77.     if (!This->pdata)
  78.         return E_OUTOFMEMORY;
  79.  
  80.     return D3D_OK;
  81. }
  82.  
  83. void
  84. NineResource9_dtor( struct NineResource9 *This )
  85. {
  86.     if (This->pdata) {
  87.         util_hash_table_foreach(This->pdata, ht_guid_delete, NULL);
  88.         util_hash_table_destroy(This->pdata);
  89.     }
  90.  
  91.     /* NOTE: We do have to use refcounting, the driver might
  92.      * still hold a reference. */
  93.     pipe_resource_reference(&This->resource, NULL);
  94.  
  95.     NineUnknown_dtor(&This->base);
  96. }
  97.  
  98. struct pipe_resource *
  99. NineResource9_GetResource( struct NineResource9 *This )
  100. {
  101.     return This->resource;
  102. }
  103.  
  104. D3DPOOL
  105. NineResource9_GetPool( struct NineResource9 *This )
  106. {
  107.     return This->pool;
  108. }
  109.  
  110. HRESULT WINAPI
  111. NineResource9_SetPrivateData( struct NineResource9 *This,
  112.                               REFGUID refguid,
  113.                               const void *pData,
  114.                               DWORD SizeOfData,
  115.                               DWORD Flags )
  116. {
  117.     enum pipe_error err;
  118.     struct pheader *header;
  119.     const void *user_data = pData;
  120.  
  121.     DBG("This=%p refguid=%p pData=%p SizeOfData=%u Flags=%x\n",
  122.         This, refguid, pData, SizeOfData, Flags);
  123.  
  124.     if (Flags & D3DSPD_IUNKNOWN)
  125.         user_assert(SizeOfData == sizeof(IUnknown *), D3DERR_INVALIDCALL);
  126.  
  127.     /* data consists of a header and the actual data. avoiding 2 mallocs */
  128.     header = CALLOC_VARIANT_LENGTH_STRUCT(pheader, SizeOfData-1);
  129.     if (!header) { return E_OUTOFMEMORY; }
  130.     header->unknown = (Flags & D3DSPD_IUNKNOWN) ? TRUE : FALSE;
  131.  
  132.     /* if the refguid already exists, delete it */
  133.     NineResource9_FreePrivateData(This, refguid);
  134.  
  135.     /* IUnknown special case */
  136.     if (header->unknown) {
  137.         /* here the pointer doesn't point to the data we want, so point at the
  138.          * pointer making what we eventually copy is the pointer itself */
  139.         user_data = &pData;
  140.     }
  141.  
  142.     header->size = SizeOfData;
  143.     memcpy(header->data, user_data, header->size);
  144.  
  145.     err = util_hash_table_set(This->pdata, refguid, header);
  146.     if (err == PIPE_OK) {
  147.         if (header->unknown) { IUnknown_AddRef(*(IUnknown **)header->data); }
  148.         return D3D_OK;
  149.     }
  150.  
  151.     FREE(header);
  152.     if (err == PIPE_ERROR_OUT_OF_MEMORY) { return E_OUTOFMEMORY; }
  153.  
  154.     return D3DERR_DRIVERINTERNALERROR;
  155. }
  156.  
  157. HRESULT WINAPI
  158. NineResource9_GetPrivateData( struct NineResource9 *This,
  159.                               REFGUID refguid,
  160.                               void *pData,
  161.                               DWORD *pSizeOfData )
  162. {
  163.     struct pheader *header;
  164.  
  165.     DBG("This=%p refguid=%p pData=%p pSizeOfData=%p\n",
  166.         This, refguid, pData, pSizeOfData);
  167.  
  168.     user_assert(pSizeOfData, E_POINTER);
  169.  
  170.     header = util_hash_table_get(This->pdata, refguid);
  171.     if (!header) { return D3DERR_NOTFOUND; }
  172.  
  173.     if (!pData) {
  174.         *pSizeOfData = header->size;
  175.         return D3D_OK;
  176.     }
  177.     if (*pSizeOfData < header->size) {
  178.         return D3DERR_MOREDATA;
  179.     }
  180.  
  181.     if (header->unknown) { IUnknown_AddRef(*(IUnknown **)header->data); }
  182.     memcpy(pData, header->data, header->size);
  183.  
  184.     return D3D_OK;
  185. }
  186.  
  187. HRESULT WINAPI
  188. NineResource9_FreePrivateData( struct NineResource9 *This,
  189.                                REFGUID refguid )
  190. {
  191.     struct pheader *header;
  192.  
  193.     DBG("This=%p refguid=%p\n", This, refguid);
  194.  
  195.     header = util_hash_table_get(This->pdata, refguid);
  196.     if (!header)
  197.         return D3DERR_NOTFOUND;
  198.  
  199.     ht_guid_delete(NULL, header, NULL);
  200.     util_hash_table_remove(This->pdata, refguid);
  201.  
  202.     return D3D_OK;
  203. }
  204.  
  205. DWORD WINAPI
  206. NineResource9_SetPriority( struct NineResource9 *This,
  207.                            DWORD PriorityNew )
  208. {
  209.     DWORD prev = This->priority;
  210.  
  211.     DBG("This=%p, PriorityNew=%d\n", This, PriorityNew);
  212.  
  213.     This->priority = PriorityNew;
  214.     return prev;
  215. }
  216.  
  217. DWORD WINAPI
  218. NineResource9_GetPriority( struct NineResource9 *This )
  219. {
  220.     return This->priority;
  221. }
  222.  
  223. /* NOTE: Don't forget to adjust locked vtable if you change this ! */
  224. void WINAPI
  225. NineResource9_PreLoad( struct NineResource9 *This )
  226. {
  227.     if (This->pool != D3DPOOL_MANAGED)
  228.         return;
  229.     /* We don't treat managed vertex or index buffers different from
  230.      * default ones (are managed vertex buffers even allowed ?), and
  231.      * the PreLoad for textures is overridden by superclass.
  232.      */
  233. }
  234.  
  235. D3DRESOURCETYPE WINAPI
  236. NineResource9_GetType( struct NineResource9 *This )
  237. {
  238.     return This->type;
  239. }
  240.