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  1. /*
  2.  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * on the rights to use, copy, modify, merge, publish, distribute, sub
  8.  * license, and/or sell copies of the Software, and to permit persons to whom
  9.  * the Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  18.  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  19.  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  20.  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  21.  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
  22.  
  23. #ifndef _NINE_CUBETEXTURE9_H_
  24. #define _NINE_CUBETEXTURE9_H_
  25.  
  26. #include "basetexture9.h"
  27. #include "surface9.h"
  28.  
  29. struct NineCubeTexture9
  30. {
  31.     struct NineBaseTexture9 base;
  32.     struct NineSurface9 **surfaces;
  33.     struct pipe_box dirty_rect[6]; /* covers all mip levels */
  34.     uint8_t *managed_buffer;
  35. };
  36. static INLINE struct NineCubeTexture9 *
  37. NineCubeTexture9( void *data )
  38. {
  39.     return (struct NineCubeTexture9 *)data;
  40. }
  41.  
  42. HRESULT
  43. NineCubeTexture9_new( struct NineDevice9 *pDevice,
  44.                       UINT EdgeLength, UINT Levels,
  45.                       DWORD Usage,
  46.                       D3DFORMAT Format,
  47.                       D3DPOOL Pool,
  48.                       struct NineCubeTexture9 **ppOut,
  49.                       HANDLE *pSharedHandle );
  50.  
  51. HRESULT WINAPI
  52. NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
  53.                                UINT Level,
  54.                                D3DSURFACE_DESC *pDesc );
  55.  
  56. HRESULT WINAPI
  57. NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
  58.                                     D3DCUBEMAP_FACES FaceType,
  59.                                     UINT Level,
  60.                                     IDirect3DSurface9 **ppCubeMapSurface );
  61.  
  62. HRESULT WINAPI
  63. NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
  64.                            D3DCUBEMAP_FACES FaceType,
  65.                            UINT Level,
  66.                            D3DLOCKED_RECT *pLockedRect,
  67.                            const RECT *pRect,
  68.                            DWORD Flags );
  69.  
  70. HRESULT WINAPI
  71. NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
  72.                              D3DCUBEMAP_FACES FaceType,
  73.                              UINT Level );
  74.  
  75. HRESULT WINAPI
  76. NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
  77.                                D3DCUBEMAP_FACES FaceType,
  78.                                const RECT *pDirtyRect );
  79.  
  80. #endif /* _NINE_CUBETEXTURE9_H_ */
  81.