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  1. //
  2. // Copyright 2013 Francisco Jerez
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a
  5. // copy of this software and associated documentation files (the "Software"),
  6. // to deal in the Software without restriction, including without limitation
  7. // the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. // and/or sell copies of the Software, and to permit persons to whom the
  9. // Software is furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  17. // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  18. // OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  19. // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20. // OTHER DEALINGS IN THE SOFTWARE.
  21. //
  22.  
  23. #include "api/dispatch.hpp"
  24.  
  25. namespace clover {
  26.    const _cl_icd_dispatch _dispatch = {
  27.       clGetPlatformIDs,
  28.       GetPlatformInfo,
  29.       clGetDeviceIDs,
  30.       clGetDeviceInfo,
  31.       clCreateContext,
  32.       clCreateContextFromType,
  33.       clRetainContext,
  34.       clReleaseContext,
  35.       clGetContextInfo,
  36.       clCreateCommandQueue,
  37.       clRetainCommandQueue,
  38.       clReleaseCommandQueue,
  39.       clGetCommandQueueInfo,
  40.       NULL, // clSetCommandQueueProperty
  41.       clCreateBuffer,
  42.       clCreateImage2D,
  43.       clCreateImage3D,
  44.       clRetainMemObject,
  45.       clReleaseMemObject,
  46.       clGetSupportedImageFormats,
  47.       clGetMemObjectInfo,
  48.       clGetImageInfo,
  49.       clCreateSampler,
  50.       clRetainSampler,
  51.       clReleaseSampler,
  52.       clGetSamplerInfo,
  53.       clCreateProgramWithSource,
  54.       clCreateProgramWithBinary,
  55.       clRetainProgram,
  56.       clReleaseProgram,
  57.       clBuildProgram,
  58.       clUnloadCompiler,
  59.       clGetProgramInfo,
  60.       clGetProgramBuildInfo,
  61.       clCreateKernel,
  62.       clCreateKernelsInProgram,
  63.       clRetainKernel,
  64.       clReleaseKernel,
  65.       clSetKernelArg,
  66.       clGetKernelInfo,
  67.       clGetKernelWorkGroupInfo,
  68.       clWaitForEvents,
  69.       clGetEventInfo,
  70.       clRetainEvent,
  71.       clReleaseEvent,
  72.       clGetEventProfilingInfo,
  73.       clFlush,
  74.       clFinish,
  75.       clEnqueueReadBuffer,
  76.       clEnqueueWriteBuffer,
  77.       clEnqueueCopyBuffer,
  78.       clEnqueueReadImage,
  79.       clEnqueueWriteImage,
  80.       clEnqueueCopyImage,
  81.       clEnqueueCopyImageToBuffer,
  82.       clEnqueueCopyBufferToImage,
  83.       clEnqueueMapBuffer,
  84.       clEnqueueMapImage,
  85.       clEnqueueUnmapMemObject,
  86.       clEnqueueNDRangeKernel,
  87.       clEnqueueTask,
  88.       clEnqueueNativeKernel,
  89.       clEnqueueMarker,
  90.       clEnqueueWaitForEvents,
  91.       clEnqueueBarrier,
  92.       GetExtensionFunctionAddress,
  93.       NULL, // clCreateFromGLBuffer
  94.       NULL, // clCreateFromGLTexture2D
  95.       NULL, // clCreateFromGLTexture3D
  96.       NULL, // clCreateFromGLRenderbuffer
  97.       NULL, // clGetGLObjectInfo
  98.       NULL, // clGetGLTextureInfo
  99.       NULL, // clEnqueueAcquireGLObjects
  100.       NULL, // clEnqueueReleaseGLObjects
  101.       NULL, // clGetGLContextInfoKHR
  102.       NULL, // clGetDeviceIDsFromD3D10KHR
  103.       NULL, // clCreateFromD3D10BufferKHR
  104.       NULL, // clCreateFromD3D10Texture2DKHR
  105.       NULL, // clCreateFromD3D10Texture3DKHR
  106.       NULL, // clEnqueueAcquireD3D10ObjectsKHR
  107.       NULL, // clEnqueueReleaseD3D10ObjectsKHR
  108.       clSetEventCallback,
  109.       clCreateSubBuffer,
  110.       clSetMemObjectDestructorCallback,
  111.       clCreateUserEvent,
  112.       clSetUserEventStatus,
  113.       clEnqueueReadBufferRect,
  114.       clEnqueueWriteBufferRect,
  115.       clEnqueueCopyBufferRect,
  116.       NULL, // clCreateSubDevicesEXT
  117.       NULL, // clRetainDeviceEXT
  118.       NULL, // clReleaseDeviceEXT
  119.       NULL, // clCreateEventFromGLsyncKHR
  120.       clCreateSubDevices,
  121.       clRetainDevice,
  122.       clReleaseDevice,
  123.       clCreateImage,
  124.       clCreateProgramWithBuiltInKernels,
  125.       clCompileProgram,
  126.       NULL, // clLinkProgram
  127.       clUnloadPlatformCompiler,
  128.       NULL, // clGetKernelArgInfo
  129.       NULL, // clEnqueueFillBuffer
  130.       NULL, // clEnqueueFillImage
  131.       NULL, // clEnqueueMigrateMemObjects
  132.       clEnqueueMarkerWithWaitList,
  133.       clEnqueueBarrierWithWaitList,
  134.       NULL, // clGetExtensionFunctionAddressForPlatform
  135.       NULL, // clCreateFromGLTexture
  136.       NULL, // clGetDeviceIDsFromD3D11KHR
  137.       NULL, // clCreateFromD3D11BufferKHR
  138.       NULL, // clCreateFromD3D11Texture2DKHR
  139.       NULL, // clCreateFromD3D11Texture3DKHR
  140.       NULL, // clCreateFromDX9MediaSurfaceKHR
  141.       NULL, // clEnqueueAcquireD3D11ObjectsKHR
  142.       NULL, // clEnqueueReleaseD3D11ObjectsKHR
  143.       NULL, // clGetDeviceIDsFromDX9MediaAdapterKHR
  144.       NULL, // clEnqueueAcquireDX9MediaSurfacesKHR
  145.       NULL // clEnqueueReleaseDX9MediaSurfacesKHR
  146.    };
  147. }
  148.