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  1. /**********************************************************
  2.  * Copyright 1998-2014 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. /*
  27.  * svga3d_devcaps.h --
  28.  *
  29.  *       SVGA 3d caps definitions
  30.  */
  31.  
  32. #ifndef _SVGA3D_DEVCAPS_H_
  33. #define _SVGA3D_DEVCAPS_H_
  34.  
  35. #define INCLUDE_ALLOW_MODULE
  36. #define INCLUDE_ALLOW_USERLEVEL
  37. #define INCLUDE_ALLOW_VMCORE
  38.  
  39. #include "includeCheck.h"
  40.  
  41. /*
  42.  * 3D Hardware Version
  43.  *
  44.  *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
  45.  *   register.   Is set by the host and read by the guest.  This lets
  46.  *   us make new guest drivers which are backwards-compatible with old
  47.  *   SVGA hardware revisions.  It does not let us support old guest
  48.  *   drivers.  Good enough for now.
  49.  *
  50.  */
  51.  
  52. #define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
  53. #define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
  54. #define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
  55.  
  56. typedef enum {
  57.    SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
  58.    SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
  59.    SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
  60.    SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
  61.    SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
  62.    SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
  63.    SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
  64.    SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
  65. } SVGA3dHardwareVersion;
  66.  
  67. /*
  68.  * DevCap indexes.
  69.  */
  70.  
  71. typedef enum {
  72.    SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
  73.    SVGA3D_DEVCAP_3D                                = 0,
  74.    SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
  75.  
  76.    /*
  77.     * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
  78.     * fixed-function texture units available. Each of these units
  79.     * work in both FFP and Shader modes, and they support texture
  80.     * transforms and texture coordinates. The host may have additional
  81.     * texture image units that are only usable with shaders.
  82.     */
  83.    SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
  84.    SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
  85.    SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
  86.    SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
  87.    SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
  88.    SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
  89.    SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
  90.    SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
  91.    SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
  92.    SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
  93.    SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
  94.    SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
  95.    SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
  96.    SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
  97.    SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
  98.    SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
  99.    SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
  100.    SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
  101.    SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
  102.    SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
  103.    SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
  104.    SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
  105.    SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
  106.    SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
  107.    SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
  108.    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
  109.    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
  110.    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
  111.    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
  112.    SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
  113.    SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
  114.    SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
  115.    SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
  116.    SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
  117.    SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
  118.    SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
  119.    SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
  120.    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
  121.    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
  122.    SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
  123.    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
  124.    SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
  125.    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
  126.    SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
  127.    SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
  128.    SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
  129.    SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
  130.    SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
  131.    SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
  132.    SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
  133.    SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
  134.    SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
  135.    SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
  136.    SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
  137.    SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
  138.    SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
  139.    SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
  140.    SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
  141.    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
  142.    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
  143.  
  144.    /*
  145.     * There is a hole in our devcap definitions for
  146.     * historical reasons.
  147.     *
  148.     * Define a constant just for completeness.
  149.     */
  150.    SVGA3D_DEVCAP_MISSING62                         = 62,
  151.  
  152.    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
  153.  
  154.    /*
  155.     * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
  156.     * render targets.  This does not include the depth or stencil targets.
  157.     */
  158.    SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
  159.  
  160.    SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
  161.    SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
  162.    SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
  163.    SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
  164.    SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
  165.    SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
  166.    SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
  167.    SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
  168.    SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
  169.    SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
  170.    SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
  171.    SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
  172.  
  173.    /*
  174.     * This is the maximum number of SVGA context IDs that the guest
  175.     * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
  176.     */
  177.    SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
  178.  
  179.    /*
  180.     * This is the maximum number of SVGA surface IDs that the guest
  181.     * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
  182.     */
  183.    SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
  184.  
  185.    SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
  186.    SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
  187.    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
  188.  
  189.    SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
  190.    SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
  191.  
  192.    /*
  193.     * Deprecated.
  194.     */
  195.    SVGA3D_DEVCAP_DEAD1                             = 84,
  196.  
  197.    /*
  198.     * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
  199.     * ored together, one for every type of video decoding supported.
  200.     */
  201.    SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
  202.  
  203.    /*
  204.     * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
  205.     * ored together, one for every type of video processing supported.
  206.     */
  207.    SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
  208.  
  209.    SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
  210.    SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
  211.    SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
  212.    SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
  213.  
  214.    SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
  215.  
  216.    /*
  217.     * Does the host support the SVGA logic ops commands?
  218.     */
  219.    SVGA3D_DEVCAP_LOGICOPS                          = 92,
  220.  
  221.    /*
  222.     * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
  223.     */
  224.    SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
  225.  
  226.    SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
  227. } SVGA3dDevCapIndex;
  228.  
  229. typedef union {
  230.    Bool   b;
  231.    uint32 u;
  232.    int32  i;
  233.    float  f;
  234. } SVGA3dDevCapResult;
  235.  
  236. #endif // _SVGA3D_DEVCAPS_H_
  237.