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  1. #ifndef __NV30_SCREEN_H__
  2. #define __NV30_SCREEN_H__
  3.  
  4. #include <stdio.h>
  5.  
  6. #include "util/list.h"
  7.  
  8. #include "nouveau_debug.h"
  9. #include "nouveau_screen.h"
  10. #include "nouveau_fence.h"
  11. #include "nouveau_heap.h"
  12. #include "nv30/nv30_winsys.h"
  13. #include "nv30/nv30_resource.h"
  14.  
  15. struct nv30_context;
  16.  
  17. struct nv30_screen {
  18.    struct nouveau_screen base;
  19.  
  20.    struct nv30_context *cur_ctx;
  21.  
  22.    struct nouveau_bo *notify;
  23.  
  24.    struct nouveau_object *ntfy;
  25.    struct nouveau_object *fence;
  26.  
  27.    struct nouveau_object *query;
  28.    struct nouveau_heap *query_heap;
  29.    struct list_head queries;
  30.  
  31.    struct nouveau_object *null;
  32.    struct nouveau_object *eng3d;
  33.    struct nouveau_object *m2mf;
  34.    struct nouveau_object *surf2d;
  35.    struct nouveau_object *swzsurf;
  36.    struct nouveau_object *sifm;
  37.  
  38.    /*XXX: nvfx state */
  39.    struct nouveau_heap *vp_exec_heap;
  40.    struct nouveau_heap *vp_data_heap;
  41. };
  42.  
  43. static INLINE struct nv30_screen *
  44. nv30_screen(struct pipe_screen *pscreen)
  45. {
  46.    return (struct nv30_screen *)pscreen;
  47. }
  48.  
  49. #endif
  50.