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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /* Author:
  29.  *    Brian Paul
  30.  *    Keith Whitwell
  31.  */
  32.  
  33.  
  34. #include "pipe/p_defines.h"
  35. #include "pipe/p_context.h"
  36. #include "util/u_draw.h"
  37. #include "util/u_prim.h"
  38.  
  39. #include "lp_context.h"
  40. #include "lp_state.h"
  41. #include "lp_query.h"
  42.  
  43. #include "draw/draw_context.h"
  44.  
  45.  
  46.  
  47. /**
  48.  * Draw vertex arrays, with optional indexing, optional instancing.
  49.  * All the other drawing functions are implemented in terms of this function.
  50.  * Basically, map the vertex buffers (and drawing surfaces), then hand off
  51.  * the drawing to the 'draw' module.
  52.  */
  53. static void
  54. llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
  55. {
  56.    struct llvmpipe_context *lp = llvmpipe_context(pipe);
  57.    struct draw_context *draw = lp->draw;
  58.    const void *mapped_indices = NULL;
  59.    unsigned i;
  60.  
  61.    if (!llvmpipe_check_render_cond(lp))
  62.       return;
  63.  
  64.    if (info->indirect) {
  65.       util_draw_indirect(pipe, info);
  66.       return;
  67.    }
  68.  
  69.    if (lp->dirty)
  70.       llvmpipe_update_derived( lp );
  71.  
  72.    /*
  73.     * Map vertex buffers
  74.     */
  75.    for (i = 0; i < lp->num_vertex_buffers; i++) {
  76.       const void *buf = lp->vertex_buffer[i].user_buffer;
  77.       size_t size = ~0;
  78.       if (!buf) {
  79.          if (!lp->vertex_buffer[i].buffer) {
  80.             continue;
  81.          }
  82.          buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer);
  83.          size = lp->vertex_buffer[i].buffer->width0;
  84.       }
  85.       draw_set_mapped_vertex_buffer(draw, i, buf, size);
  86.    }
  87.  
  88.    /* Map index buffer, if present */
  89.    if (info->indexed) {
  90.       unsigned available_space = ~0;
  91.       mapped_indices = lp->index_buffer.user_buffer;
  92.       if (!mapped_indices) {
  93.          mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer);
  94.          if (lp->index_buffer.buffer->width0 > lp->index_buffer.offset)
  95.             available_space =
  96.                (lp->index_buffer.buffer->width0 - lp->index_buffer.offset);
  97.          else
  98.             available_space = 0;
  99.       }
  100.       draw_set_indexes(draw,
  101.                        (ubyte *) mapped_indices + lp->index_buffer.offset,
  102.                        lp->index_buffer.index_size, available_space);
  103.    }
  104.  
  105.    for (i = 0; i < lp->num_so_targets; i++) {
  106.       void *buf = 0;
  107.       if (lp->so_targets[i]) {
  108.          buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
  109.          lp->so_targets[i]->mapping = buf;
  110.       }
  111.    }
  112.    draw_set_mapped_so_targets(draw, lp->num_so_targets,
  113.                               lp->so_targets);
  114.  
  115.    llvmpipe_prepare_vertex_sampling(lp,
  116.                                     lp->num_sampler_views[PIPE_SHADER_VERTEX],
  117.                                     lp->sampler_views[PIPE_SHADER_VERTEX]);
  118.    llvmpipe_prepare_geometry_sampling(lp,
  119.                                       lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
  120.                                       lp->sampler_views[PIPE_SHADER_GEOMETRY]);
  121.    if (lp->gs && lp->gs->no_tokens) {
  122.       /* we have an empty geometry shader with stream output, so
  123.          attach the stream output info to the current vertex shader */
  124.       if (lp->vs) {
  125.          draw_vs_attach_so(lp->vs, &lp->gs->stream_output);
  126.       }
  127.    }
  128.    draw_collect_pipeline_statistics(draw,
  129.                                     lp->active_statistics_queries > 0);
  130.  
  131.    /* draw! */
  132.    draw_vbo(draw, info);
  133.  
  134.    /*
  135.     * unmap vertex/index buffers
  136.     */
  137.    for (i = 0; i < lp->num_vertex_buffers; i++) {
  138.       draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
  139.    }
  140.    if (mapped_indices) {
  141.       draw_set_indexes(draw, NULL, 0, 0);
  142.    }
  143.    draw_set_mapped_so_targets(draw, 0, NULL);
  144.  
  145.    if (lp->gs && lp->gs->no_tokens) {
  146.       /* we have attached stream output to the vs for rendering,
  147.          now lets reset it */
  148.       if (lp->vs) {
  149.          draw_vs_reset_so(lp->vs);
  150.       }
  151.    }
  152.    
  153.    llvmpipe_cleanup_vertex_sampling(lp);
  154.    llvmpipe_cleanup_geometry_sampling(lp);
  155.  
  156.    /*
  157.     * TODO: Flush only when a user vertex/index buffer is present
  158.     * (or even better, modify draw module to do this
  159.     * internally when this condition is seen?)
  160.     */
  161.    draw_flush(draw);
  162. }
  163.  
  164.  
  165. void
  166. llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe)
  167. {
  168.    llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo;
  169. }
  170.