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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /* Authors:  Keith Whitwell <keithw@vmware.com>
  29.  */
  30.  
  31. #ifndef LP_CONTEXT_H
  32. #define LP_CONTEXT_H
  33.  
  34. #include "pipe/p_context.h"
  35.  
  36. #include "draw/draw_vertex.h"
  37. #include "util/u_blitter.h"
  38.  
  39. #include "lp_tex_sample.h"
  40. #include "lp_jit.h"
  41. #include "lp_setup.h"
  42. #include "lp_state_fs.h"
  43. #include "lp_state_setup.h"
  44.  
  45.  
  46. struct llvmpipe_vbuf_render;
  47. struct draw_context;
  48. struct draw_stage;
  49. struct draw_vertex_shader;
  50. struct lp_fragment_shader;
  51. struct lp_blend_state;
  52. struct lp_setup_context;
  53. struct lp_setup_variant;
  54. struct lp_velems_state;
  55.  
  56. struct llvmpipe_context {
  57.    struct pipe_context pipe;  /**< base class */
  58.  
  59.    /** Constant state objects */
  60.    const struct pipe_blend_state *blend;
  61.    struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
  62.  
  63.    const struct pipe_depth_stencil_alpha_state *depth_stencil;
  64.    const struct pipe_rasterizer_state *rasterizer;
  65.    struct lp_fragment_shader *fs;
  66.    struct draw_vertex_shader *vs;
  67.    const struct lp_geometry_shader *gs;
  68.    const struct lp_velems_state *velems;
  69.    const struct lp_so_state *so;
  70.  
  71.    /** Other rendering state */
  72.    unsigned sample_mask;
  73.    struct pipe_blend_color blend_color;
  74.    struct pipe_stencil_ref stencil_ref;
  75.    struct pipe_clip_state clip;
  76.    struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS];
  77.    struct pipe_framebuffer_state framebuffer;
  78.    struct pipe_poly_stipple poly_stipple;
  79.    struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
  80.    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
  81.  
  82.    struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
  83.    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
  84.    struct pipe_index_buffer index_buffer;
  85.    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
  86.    struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
  87.  
  88.    unsigned num_samplers[PIPE_SHADER_TYPES];
  89.    unsigned num_sampler_views[PIPE_SHADER_TYPES];
  90.  
  91.    unsigned num_vertex_buffers;
  92.  
  93.    struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
  94.    int num_so_targets;
  95.    struct pipe_query_data_so_statistics so_stats;
  96.  
  97.    struct pipe_query_data_pipeline_statistics pipeline_statistics;
  98.    unsigned active_statistics_queries;
  99.  
  100.    unsigned active_occlusion_queries;
  101.  
  102.    unsigned dirty; /**< Mask of LP_NEW_x flags */
  103.  
  104.    /** Mapped vertex buffers */
  105.    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
  106.    
  107.    /** Vertex format */
  108.    struct vertex_info vertex_info;
  109.    
  110.    /** Which vertex shader output slot contains color */
  111.    int color_slot[2];
  112.  
  113.    /** Which vertex shader output slot contains bcolor */
  114.    int bcolor_slot[2];
  115.  
  116.    /** Which vertex shader output slot contains point size */
  117.    int psize_slot;
  118.  
  119.    /** Which vertex shader output slot contains viewport index */
  120.    int viewport_index_slot;
  121.  
  122.    /** Which geometry shader output slot contains layer */
  123.    int layer_slot;
  124.  
  125.    /** A fake frontface output for unfilled primitives */
  126.    int face_slot;
  127.  
  128.    /** Depth format and bias settings. */
  129.    boolean floating_point_depth;
  130.    double mrd;   /**< minimum resolvable depth value, for polygon offset */
  131.  
  132.    /** The tiling engine */
  133.    struct lp_setup_context *setup;
  134.    struct lp_setup_variant setup_variant;
  135.  
  136.    /** The primitive drawing context */
  137.    struct draw_context *draw;
  138.  
  139.    struct blitter_context *blitter;
  140.  
  141.    unsigned tex_timestamp;
  142.    boolean no_rast;
  143.  
  144.    /** List of all fragment shader variants */
  145.    struct lp_fs_variant_list_item fs_variants_list;
  146.    unsigned nr_fs_variants;
  147.    unsigned nr_fs_instrs;
  148.  
  149.    struct lp_setup_variant_list_item setup_variants_list;
  150.    unsigned nr_setup_variants;
  151.  
  152.    /** Conditional query object and mode */
  153.    struct pipe_query *render_cond_query;
  154.    uint render_cond_mode;
  155.    boolean render_cond_cond;
  156.  
  157.    /** The LLVMContext to use for LLVM related work */
  158.    LLVMContextRef context;
  159. };
  160.  
  161.  
  162. struct pipe_context *
  163. llvmpipe_create_context( struct pipe_screen *screen, void *priv );
  164.  
  165. struct pipe_resource *
  166. llvmpipe_user_buffer_create(struct pipe_screen *screen,
  167.                             void *ptr,
  168.                             unsigned bytes,
  169.                             unsigned bind_flags);
  170.  
  171.  
  172. static INLINE struct llvmpipe_context *
  173. llvmpipe_context( struct pipe_context *pipe )
  174. {
  175.    return (struct llvmpipe_context *)pipe;
  176. }
  177.  
  178. #endif /* LP_CONTEXT_H */
  179.  
  180.