/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "ilo_debug.h"
static const struct debug_named_value ilo_debug_flags[] = {
{ "batch", ILO_DEBUG_BATCH, "Dump batch/dynamic/surface/instruction buffers" },
{ "vs", ILO_DEBUG_VS, "Dump vertex shaders" },
{ "gs", ILO_DEBUG_GS, "Dump geometry shaders" },
{ "fs", ILO_DEBUG_FS, "Dump fragment shaders" },
{ "cs", ILO_DEBUG_CS, "Dump compute shaders" },
{ "draw", ILO_DEBUG_DRAW, "Show draw information" },
{ "submit", ILO_DEBUG_SUBMIT, "Show batch buffer submissions" },
{ "hang", ILO_DEBUG_HANG, "Detect GPU hangs" },
{ "nohw", ILO_DEBUG_NOHW, "Do not send commands to HW" },
{ "nocache", ILO_DEBUG_NOCACHE, "Always invalidate HW caches" },
{ "nohiz", ILO_DEBUG_NOHIZ, "Disable HiZ" },
DEBUG_NAMED_VALUE_END
};
int ilo_debug;
void
ilo_debug_init(const char *name)
{
ilo_debug = debug_get_flags_option(name, ilo_debug_flags, 0);
}