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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /*
  27.  * Mesa Off-Screen rendering interface.
  28.  *
  29.  * This is an operating system and window system independent interface to
  30.  * Mesa which allows one to render images into a client-supplied buffer in
  31.  * main memory.  Such images may manipulated or saved in whatever way the
  32.  * client wants.
  33.  *
  34.  * These are the API functions:
  35.  *   OSMesaCreateContext - create a new Off-Screen Mesa rendering context
  36.  *   OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
  37.  *                       and make the specified context the current one.
  38.  *   OSMesaDestroyContext - destroy an OSMesaContext
  39.  *   OSMesaGetCurrentContext - return thread's current context ID
  40.  *   OSMesaPixelStore - controls how pixels are stored in image buffer
  41.  *   OSMesaGetIntegerv - return OSMesa state parameters
  42.  *
  43.  *
  44.  * The limits on the width and height of an image buffer can be retrieved
  45.  * via OSMesaGetIntegerv(OSMESA_MAX_WIDTH/OSMESA_MAX_HEIGHT).
  46.  */
  47.  
  48.  
  49. #ifndef OSMESA_H
  50. #define OSMESA_H
  51.  
  52.  
  53. #ifdef __cplusplus
  54. extern "C" {
  55. #endif
  56.  
  57.  
  58. #include <GL/gl.h>
  59.  
  60.  
  61. #define OSMESA_MAJOR_VERSION 10
  62. #define OSMESA_MINOR_VERSION 0
  63. #define OSMESA_PATCH_VERSION 0
  64.  
  65.  
  66.  
  67. /*
  68.  * Values for the format parameter of OSMesaCreateContext()
  69.  * New in version 2.0.
  70.  */
  71. #define OSMESA_COLOR_INDEX      GL_COLOR_INDEX
  72. #define OSMESA_RGBA             GL_RGBA
  73. #define OSMESA_BGRA             0x1
  74. #define OSMESA_ARGB             0x2
  75. #define OSMESA_RGB              GL_RGB
  76. #define OSMESA_BGR              0x4
  77. #define OSMESA_RGB_565          0x5
  78.  
  79.  
  80. /*
  81.  * OSMesaPixelStore() parameters:
  82.  * New in version 2.0.
  83.  */
  84. #define OSMESA_ROW_LENGTH       0x10
  85. #define OSMESA_Y_UP             0x11
  86.  
  87.  
  88. /*
  89.  * Accepted by OSMesaGetIntegerv:
  90.  */
  91. #define OSMESA_WIDTH            0x20
  92. #define OSMESA_HEIGHT           0x21
  93. #define OSMESA_FORMAT           0x22
  94. #define OSMESA_TYPE             0x23
  95. #define OSMESA_MAX_WIDTH        0x24  /* new in 4.0 */
  96. #define OSMESA_MAX_HEIGHT       0x25  /* new in 4.0 */
  97.  
  98.  
  99. typedef struct osmesa_context *OSMesaContext;
  100.  
  101.  
  102. /*
  103.  * Create an Off-Screen Mesa rendering context.  The only attribute needed is
  104.  * an RGBA vs Color-Index mode flag.
  105.  *
  106.  * Input:  format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
  107.  *                  OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
  108.  *         sharelist - specifies another OSMesaContext with which to share
  109.  *                     display lists.  NULL indicates no sharing.
  110.  * Return:  an OSMesaContext or 0 if error
  111.  */
  112. GLAPI OSMesaContext GLAPIENTRY
  113. OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
  114.  
  115.  
  116.  
  117. /*
  118.  * Create an Off-Screen Mesa rendering context and specify desired
  119.  * size of depth buffer, stencil buffer and accumulation buffer.
  120.  * If you specify zero for depthBits, stencilBits, accumBits you
  121.  * can save some memory.
  122.  *
  123.  * New in Mesa 3.5
  124.  */
  125. GLAPI OSMesaContext GLAPIENTRY
  126. OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
  127.                         GLint accumBits, OSMesaContext sharelist);
  128.  
  129.  
  130. /*
  131.  * Destroy an Off-Screen Mesa rendering context.
  132.  *
  133.  * Input:  ctx - the context to destroy
  134.  */
  135. GLAPI void GLAPIENTRY
  136. OSMesaDestroyContext( OSMesaContext ctx );
  137.  
  138.  
  139.  
  140. /*
  141.  * Bind an OSMesaContext to an image buffer.  The image buffer is just a
  142.  * block of memory which the client provides.  Its size must be at least
  143.  * as large as width*height*sizeof(type).  Its address should be a multiple
  144.  * of 4 if using RGBA mode.
  145.  *
  146.  * Image data is stored in the order of glDrawPixels:  row-major order
  147.  * with the lower-left image pixel stored in the first array position
  148.  * (ie. bottom-to-top).
  149.  *
  150.  * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
  151.  * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
  152.  * value.  If the context is in color indexed mode, each pixel will be
  153.  * stored as a 1-byte value.
  154.  *
  155.  * If the context's viewport hasn't been initialized yet, it will now be
  156.  * initialized to (0,0,width,height).
  157.  *
  158.  * Input:  ctx - the rendering context
  159.  *         buffer - the image buffer memory
  160.  *         type - data type for pixel components, only GL_UNSIGNED_BYTE
  161.  *                supported now
  162.  *         width, height - size of image buffer in pixels, at least 1
  163.  * Return:  GL_TRUE if success, GL_FALSE if error because of invalid ctx,
  164.  *          invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
  165.  *          width>internal limit or height>internal limit.
  166.  */
  167. GLAPI GLboolean GLAPIENTRY
  168. OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
  169.                    GLsizei width, GLsizei height );
  170.  
  171.  
  172.  
  173.  
  174. /*
  175.  * Return the current Off-Screen Mesa rendering context handle.
  176.  */
  177. GLAPI OSMesaContext GLAPIENTRY
  178. OSMesaGetCurrentContext( void );
  179.  
  180.  
  181.  
  182. /*
  183.  * Set pixel store/packing parameters for the current context.
  184.  * This is similar to glPixelStore.
  185.  * Input:  pname - OSMESA_ROW_LENGTH
  186.  *                    specify actual pixels per row in image buffer
  187.  *                    0 = same as image width (default)
  188.  *                 OSMESA_Y_UP
  189.  *                    zero = Y coordinates increase downward
  190.  *                    non-zero = Y coordinates increase upward (default)
  191.  *         value - the value for the parameter pname
  192.  *
  193.  * New in version 2.0.
  194.  */
  195. GLAPI void GLAPIENTRY
  196. OSMesaPixelStore( GLint pname, GLint value );
  197.  
  198.  
  199.  
  200. /*
  201.  * Return an integer value like glGetIntegerv.
  202.  * Input:  pname -
  203.  *                 OSMESA_WIDTH  return current image width
  204.  *                 OSMESA_HEIGHT  return current image height
  205.  *                 OSMESA_FORMAT  return image format
  206.  *                 OSMESA_TYPE  return color component data type
  207.  *                 OSMESA_ROW_LENGTH return row length in pixels
  208.  *                 OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
  209.  *         value - pointer to integer in which to return result.
  210.  */
  211. GLAPI void GLAPIENTRY
  212. OSMesaGetIntegerv( GLint pname, GLint *value );
  213.  
  214.  
  215.  
  216. /*
  217.  * Return the depth buffer associated with an OSMesa context.
  218.  * Input:  c - the OSMesa context
  219.  * Output:  width, height - size of buffer in pixels
  220.  *          bytesPerValue - bytes per depth value (2 or 4)
  221.  *          buffer - pointer to depth buffer values
  222.  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
  223.  *
  224.  * New in Mesa 2.4.
  225.  */
  226. GLAPI GLboolean GLAPIENTRY
  227. OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
  228.                       GLint *bytesPerValue, void **buffer );
  229.  
  230.  
  231.  
  232. /*
  233.  * Return the color buffer associated with an OSMesa context.
  234.  * Input:  c - the OSMesa context
  235.  * Output:  width, height - size of buffer in pixels
  236.  *          format - buffer format (OSMESA_FORMAT)
  237.  *          buffer - pointer to depth buffer values
  238.  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
  239.  *
  240.  * New in Mesa 3.3.
  241.  */
  242. GLAPI GLboolean GLAPIENTRY
  243. OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
  244.                       GLint *format, void **buffer );
  245.  
  246.  
  247.  
  248. /**
  249.  * This typedef is new in Mesa 6.3.
  250.  */
  251. typedef void (*OSMESAproc)();
  252.  
  253.  
  254. /*
  255.  * Return pointer to the named function.
  256.  * New in Mesa 4.1
  257.  * Return OSMESAproc in 6.3.
  258.  */
  259. GLAPI OSMESAproc GLAPIENTRY
  260. OSMesaGetProcAddress( const char *funcName );
  261.  
  262.  
  263.  
  264. /**
  265.  * Enable/disable color clamping, off by default.
  266.  * New in Mesa 6.4.2
  267.  */
  268. GLAPI void GLAPIENTRY
  269. OSMesaColorClamp(GLboolean enable);
  270.  
  271.  
  272. /**
  273.  * Enable/disable Gallium post-process filters.
  274.  * This should be called after a context is created, but before it is
  275.  * made current for the first time.  After a context has been made
  276.  * current, this function has no effect.
  277.  * If the enable_value param is zero, the filter is disabled.  Otherwise
  278.  * the filter is enabled, and the value may control the filter's quality.
  279.  * New in Mesa 10.0
  280.  */
  281. GLAPI void GLAPIENTRY
  282. OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
  283.                   unsigned enable_value);
  284.  
  285.  
  286. #ifdef __cplusplus
  287. }
  288. #endif
  289.  
  290.  
  291. #endif
  292.