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h1>The Mesa 3D Graphics Library<
/h1>
<
h1>Mesa 10.3.6 Release Notes
/ December
29,
2014<
/h1>
Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release.
Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-10.3.6.tar.gz
8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-10.3.6.tar.bz2
6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-10.3.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't
start with acceleration enabled<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug
82585<
/a> - geometry shader with optional out variable segfaults<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug
82991<
/a> - Inverted bumpmap in webgl applications<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug
84777<
/a> -
[BSW
]Piglit spec_glsl-
1.50_execution_geometry-basic fails<
/li>
<
li>i965
/brw_reg: struct constructor now needs explicit negate and abs values.<
/li>
<
li>i965
/gs: Avoid DW * DW mul<
/li>
<
li>r600g: only init GS_VERT_ITEMSIZE on r600<
/li>
<
li>docs: Add sha256 sums
for the 10.3.5 release<
/li>
<
li>Revert
"glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"<
/li>
<
li>Update
version to 10.3.6<
/li>
<
li>linker: Wrap access of producer_var with a NULL check<
/li>
<
li>linker: Assign varying locations geometry shader inputs
for SSO<
/li>
<
li>util
/primconvert: pass index bias through<
/li>
<
li>util
/primconvert: support instanced rendering<
/li>
<
li>util
/primconvert: take ib offset into account<
/li>
<
li>util
/primconvert: Avoid point arithmetic; apply offset on all cases.<
/li>
<
li>docs
/relnotes: document the removal of GALLIUM_MSAA<
/li>
<
p>Mario Kleiner
(4):<
/p>
<
li>glx
/dri3: Fix glXWaitForSbcOML
() to handle targetSBC
==0 correctly.
(v2
)<
/li>
<
li>glx
/dri3: Track separate
(ust, msc
) for PresentPixmap vs. PresentNotifyMsc
(v2
)<
/li>
<
li>glx
/dri3: Request non-vsynced Present
for swapinterval zero.
(v3
)<
/li>
<
li>glx
/dri3: Don
't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
</ul>
<p>Maxence Le Doré (1):</p>
<ul>
<li>glsl: Add gl_MaxViewports to available builtin constants</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5</li>
</ul>
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