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  5.   <title>Mesa Release Notes</title>
  6.   <link rel="stylesheet" type="text/css" href="../mesa.css">
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  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1>
  18.  
  19. <p>
  20. Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release.
  21. </p>
  22. <p>
  23. Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by
  24. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  25. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  26. Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
  27. 3.3 is <strong>only</strong> available if requested at context creation
  28. because compatibility contexts are not supported.
  29. </p>
  30.  
  31. <h2>SHA256 checksums</h2>
  32. <pre>
  33. 155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d  MesaLib-10.3.1.tar.gz
  34. b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add  MesaLib-10.3.1.tar.bz2
  35. 07a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15  MesaLib-10.3.1.zip
  36. </pre>
  37.  
  38. <h2>New features</h2>
  39. <p>None</p>
  40.  
  41. <h2>Bug fixes</h2>
  42.  
  43. <p>This list is likely incomplete.</p>
  44.  
  45. <ul>
  46.  
  47. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li>
  54.  
  55. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
  56.  
  57. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li>
  58.  
  59. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li>
  60.  
  61. </ul>
  62.  
  63. <h2>Changes</h2>
  64.  
  65. <p>Andreas Pokorny (2):</p>
  66. <ul>
  67.   <li>egl/drm: expose KHR_image_pixmap extension</li>
  68.   <li>i915: Fix black buffers when importing prime fds</li>
  69. </ul>
  70.  
  71. <p>Brian Paul (1):</p>
  72. <ul>
  73.   <li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li>
  74. </ul>
  75.  
  76. <p>Emil Velikov (2):</p>
  77. <ul>
  78.   <li>docs: Add 10.3 sha256 sums, news item and link release notes</li>
  79.   <li>Update VERSION to 10.3.1</li>
  80. </ul>
  81.  
  82. <p>Ian Romanick (4):</p>
  83. <ul>
  84.   <li>glsl: Make sure fields after small structs have correct padding</li>
  85.   <li>glsl: Make sure row-major array-of-structure get correct layout</li>
  86.   <li>glsl: Round struct size up to at least 16 bytes</li>
  87.   <li>glsl: Strip arrayness from ir_type_dereference_variable too</li>
  88. </ul>
  89.  
  90. <p>Ilia Mirkin (5):</p>
  91. <ul>
  92.   <li>nv50/ir: avoid deleting pseudo instructions too early</li>
  93.   <li>gm107/ir: fix manual TXD for array targets</li>
  94.   <li>gm107/ir: fix texture argument order</li>
  95.   <li>gm107/ir: add support for indirect const buffer selection</li>
  96.   <li>gm107/ir: take relative pfetch offset into account</li>
  97. </ul>
  98.  
  99. <p>Keith Packard (1):</p>
  100. <ul>
  101.   <li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li>
  102. </ul>
  103.  
  104. <p>Kenneth Graunke (2):</p>
  105. <ul>
  106.   <li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li>
  107.   <li>mesa: Set correct array element in vbo_exec_vtx_init.</li>
  108. </ul>
  109.  
  110. <p>Marek Olšák (3):</p>
  111. <ul>
  112.   <li>radeonsi: release GS rings at context destruction</li>
  113.   <li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
  114.   <li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
  115. </ul>
  116.  
  117. <p>Michel Dänzer (1):</p>
  118. <ul>
  119.   <li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li>
  120. </ul>
  121.  
  122. <p>Richard Sandiford (2):</p>
  123. <ul>
  124.   <li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li>
  125.   <li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li>
  126. </ul>
  127.  
  128. <p>Roland Scheidegger (1):</p>
  129. <ul>
  130.   <li>gallivm: fix idiv</li>
  131. </ul>
  132.  
  133. <p>Thomas Hellstrom (1):</p>
  134. <ul>
  135.   <li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
  136. </ul>
  137.  
  138. <p>Tom Stellard (2):</p>
  139. <ul>
  140.   <li>clover: Add support to mem objects for multiple destructor callbacks v2</li>
  141.   <li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
  142. </ul>
  143.  
  144. <p>Tomasz Figa (3):</p>
  145. <ul>
  146.   <li>util: Include in Android builds</li>
  147.   <li>st/mesa: Generate format_info.c in Android builds</li>
  148.   <li>st/mesa: Fix paths used in Android builds</li>
  149. </ul>
  150.  
  151. <p>rconde (1):</p>
  152. <ul>
  153.   <li>gallivm,tgsi: fix idiv by zero crash</li>
  154. </ul>
  155.  
  156. </div>
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  158. </html>
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