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h1>The Mesa 3D Graphics Library<
/h1>
<
h1>Mesa 10.1.2 Release Notes
/ (May
5,
2014)<
/h1>
Mesa 10.1.2 is a bug fix release which fixes bugs found since the 10.1.1 release.
Mesa 10.1.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
37d79f94b1f41852a89d1fc3900bea76 MesaLib-10.1.2.tar.gz
28b60d15ac9f364da1e0155911eaf44e MesaLib-10.1.2.tar.bz2
05300039085a65fc53c5472c4bb5747a MesaLib-10.1.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27499">Bug 27499</a> - [855GM i915] GL_LINE_STIPPLE displays incorrect colors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75723">Bug 75723</a> - (regression since Linux 3.14?) brw_get_graphics_reset_status: Assertion `brw->hw_ctx != ((void *)0)' failed<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=76894">Bug
76894<
/a> - Piglit
/spec
/EXT_framebuffer_object
/fbo-bind-renderbuffer failed<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=77702">Bug
77702<
/a> -
[i965 Bisected
]Piglit spec
/NV_conditional_render_blitframebuffer fails<
/li>
<
p>Ander Conselvan de Oliveira
(2):<
/p>
<
li>gbm
/dri: Fix out-of-memory error path in dri_device_create
()<
/li>
<
li>egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM<
/li>
<
li>mesa: Fix glGetVertexAttribi
(GL_VERTEX_ATTRIB_ARRAY_SIZE
)<
/li>
<
li>swrast: Add glBlitFramebuffer to commands affected by conditional rendering<
/li>
<
li>mesa: Fix error condition
for multisample proxy texture targets<
/li>
<
li>i965: Put an assertion to check valid varying_to_slot
[varying
]<
/li>
<
li>i965: Fix component mask and varying_to_slot mapping
for gl_Layer<
/li>
<
li>i965: Fix component mask and varying_to_slot mapping
for gl_ViewportIndex<
/li>
<
li>mesa: Add helper function _mesa_is_format_integer
()<
/li>
<
li>mesa: Add error condition
for integer formats in glGetTexImage
()<
/li>
<
li>mesa: Add an error condition in glGetFramebufferAttachmentParameteriv
()<
/li>
<
li>mesa: Fix error
code generation in glReadPixels
()<
/li>
<
li>glsl: Allow overlapping locations
for vertex input attributes<
/li>
<
li>mesa: Fix querying location of nth element of an array variable<
/li>
<
li>mesa: Use location VERT_ATTRIB_GENERIC0
for vertex attribute
0<
/li>
<
li>glsl: Compile error if fs defines conflicting qualifiers
for gl_FragCoord<
/li>
<
li>glsl: Compile error if fs uses gl_FragCoord before first redeclaration<
/li>
<
li>mesa: Add entry
for extension ARB_texture_stencil8<
/li>
<
li>mesa: Add error condition
for format
=STENCIL_INDEX in glGetTexImage
()<
/li>
<
li>i965: Fix crash in do_blit_readpixels
()<
/li>
<
li>mesa: Add missing types in _mesa_texstore_xx_xx
() functions<
/li>
<
li>mesa: Allow srcFormat
=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx
() functions<
/li>
<
li>mesa: Add new helper function _mesa_unpack_depth_stencil_row
()<
/li>
<
li>mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV<
/li>
<
li>mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil
()<
/li>
<
li>i965: Add glBlitFramebuffer to commands affected by conditional rendering<
/li>
<
li>glsl: Use switch to allow adding more shader types<
/li>
<
li>glsl:
Link error if fs defines conflicting qualifiers
for gl_FragCoord<
/li>
<
li>glsl: Apply the
link error conditions to GL_ARB_fragment_coord_conventions<
/li>
<
p>Benjamin Bellec
(1):<
/p>
<
li>mesa: fix GetStringi error message with correct function name<
/li>
<
li>swrast: allocate swrast_texture_image::ImageSlices array if needed<
/li>
<
li>docs: Add the MD5 sums
for the 10.1.1 release tar files.<
/li>
<
li>cherry-ignore: Ignore a patch causing a regression<
/li>
<
li>cherry-ignore: Drop an ignored patch now that piglit has been updated.<
/li>
<
li>Update
VERSION to 10.1.2<
/li>
<
li>glsl: Only allow `invariant` on shader in
/out between stages.<
/li>
<
li>i965: Fix render-to-texture in non-FinishRenderTexture cases.<
/li>
<
li>dri3: Enable GLX_MESA_query_renderer on DRI3 too<
/li>
<
p>Kenneth Graunke
(2):<
/p>
<
li>i965: Don
't enable reset notification support on Gen4-5.</li>
<li>i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.</li>
</ul>
<p>Marek Olšák (10):</p>
<ul>
<li>r300g: don't crash when getting NULL colorbuffers<
/li>
<
li>st
/mesa: remove trailing NULL colorbuffers<
/li>
<
li>r600g: fix edge flags and layered rendering on R600-R700<
/li>
<
li>r600g: disable async DMA on R700<
/li>
<
li>r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled<
/li>
<
li>r600g: fix flushing on RV670, RS780, RS880 again<
/li>
<
li>r600g: fix buffer copying on R600-R700<
/li>
<
li>r600g: fix
for broken CULL_FRONT behavior on R6xx<
/li>
<
li>r600g: fix
for an MSAA hang on RV770<
/li>
<
li>r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC<
/li>
<
p>Michel Dänzer
(2):<
/p>
<
li>r600g: Disable LLVM by default at runtime
for graphics<
/li>
<
li>st
/mesa: Fix NULL pointer dereference
for incomplete framebuffers<
/li>
<
li>wayland: Fix the logic in disabling the prime capability<
/li>
<
p>Samuel Iglesias Gonsalvez
(1):<
/p>
<
li>mesa: fix check
for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT
()<
/li>
<
p>Thomas Hellstrom
(1):<
/p>
<
li>st
/xa: Cache render
target surface<
/li>
<
li>swrast: Fix vertex
color in _swsetup_Translate
()<
/li>