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  5.   <title>Mesa Release Notes</title>
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  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 10.0.4 Release Notes / (March 12, 2014)</h1>
  18.  
  19. <p>
  20. Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release.
  21. </p>
  22. <p>
  23. Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
  24. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  25. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  26. Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
  27. 3.3 is <strong>only</strong> available if requested at context creation
  28. because compatibility contexts not supported.
  29. </p>
  30.  
  31.  
  32. <h2>MD5 checksums</h2>
  33. <pre>
  34. 5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
  35. 8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
  36. da2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip
  37. </pre>
  38.  
  39.  
  40. <h2>New features</h2>
  41. <p>None</p>
  42.  
  43. <h2>Bug fixes</h2>
  44.  
  45. <p>This list is likely incomplete.</p>
  46.  
  47. <ul>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">Bug 72895</a> - Missing trees in flightgear 2.12.1 with mesa 10.0.1</li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">Bug 74251</a> - Segfault in st_finalize_texture with Texture Buffer</li>
  54.  
  55. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg-&gt;Shaders[j]-&gt;Type == 0x8B31 || shProg-&gt;Shaders[j]-&gt;Type == 0x8B30' failed.</li>
  56.  
  57. </ul>
  58.  
  59. <h2>Changes</h2>
  60.  
  61. <p>The full set of changes can be viewed by using the following git command:</p>
  62.  
  63. <pre>
  64.   git log mesa-10.0.3..mesa-10.0.4
  65. </pre>
  66.  
  67. <p>Anuj Phogat (4):</p>
  68. <ul>
  69.   <li>mesa: Generate correct error code in glDrawBuffers()</li>
  70.   <li>mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()</li>
  71.   <li>glsl: Fix condition to generate shader link error</li>
  72.   <li>i965: Fix the region's pitch condition to use blitter</li>
  73. </ul>
  74.  
  75. <p>Brian Paul (8):</p>
  76. <ul>
  77.  <li>r200: move driContextSetFlags(ctx) call after ctx var is initialized</li>
  78.  <li>radeon: move driContextSetFlags(ctx) call after ctx var is initialized</li>
  79.  <li>gallium/auxiliary/indices: replace free() with FREE()</li>
  80.  <li>draw: fix incorrect color of flat-shaded clipped lines</li>
  81.  <li>st/mesa: avoid sw fallback for getting/decompressing textures</li>
  82.  <li>mesa: update assertion in detach_shader() for geom shaders</li>
  83.  <li>mesa: do depth/stencil format conversion in glGetTexImage</li>
  84.  <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
  85. </ul>
  86.  
  87. <p>Carl Worth (4):</p>
  88. <ul>
  89.  <li>docs: Add md5sums for 10.0.3 release</li>
  90.  <li>main: Avoid double-free of shader Label</li>
  91.  <li>get-pick-list: Update to only find patches nominated for the 10.0 branch</li>
  92.  <li>Update version to 10.0.4</li>
  93. </ul>
  94.  
  95. <p>Chris Forbes (1):</p>
  96. <ul>
  97.  <li>i965: Validate (and resolve) all the bound textures.</li>
  98. </ul>
  99.  
  100. <p>Christian König (1):</p>
  101. <ul>
  102.  <li>radeon/uvd: fix feedback buffer handling v2</li>
  103. </ul>
  104.  
  105. <p>Daniel Kurtz (1):</p>
  106. <ul>
  107.  <li>glsl: Add locking to builtin_builder singleton</li>
  108. </ul>
  109.  
  110. <p>Emil Velikov (3):</p>
  111. <ul>
  112.  <li>dri/nouveau: Pass the API into _mesa_initialize_context</li>
  113.  <li>nv50: correctly calculate the number of vertical blocks during transfer map</li>
  114.  <li>dri/i9*5: correctly calculate the amount of system memory</li>
  115. </ul>
  116.  
  117. <p>Fredrik Höglund (3):</p>
  118. <ul>
  119.  <li>mesa: Preserve the NewArrays state when copying a VAO</li>
  120.  <li>glx: Fix the default values for GLXFBConfig attributes</li>
  121.  <li>glx: Fix the GLXFBConfig attrib sort priorities</li>
  122. </ul>
  123.  
  124. <p>Hans (2):</p>
  125. <ul>
  126.  <li>util: don't define isfinite(), isnan() for MSVC &gt;= 1800</li>
  127.   <li>mesa: don't define c99 math functions for MSVC &gt;= 1800</li>
  128. </ul>
  129.  
  130. <p>Ian Romanick (6):</p>
  131. <ul>
  132.  <li>meta: Release resources used by decompress_texture_image</li>
  133.  <li>meta: Release resources used by _mesa_meta_DrawPixels</li>
  134.  <li>meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY</li>
  135.  <li>meta: Consistenly use non-Apple VAO functions</li>
  136.  <li>glcpp: Only warn for macro names containing __</li>
  137.  <li>glsl: Only warn for macro names containing __</li>
  138. </ul>
  139.  
  140. <p>Ilia Mirkin (3):</p>
  141. <ul>
  142.  <li>nv30: report 8 maximum inputs</li>
  143.  <li>nouveau/video: make sure that firmware is present when checking caps</li>
  144.  <li>nouveau: fix chipset checks for nv1a by using the oclass instead</li>
  145. </ul>
  146.  
  147. <p>Julien Cristau (1):</p>
  148. <ul>
  149.  <li>glx/dri2: fix build failure on HURD</li>
  150. </ul>
  151.  
  152. <p>Kenneth Graunke (2):</p>
  153. <ul>
  154.  <li>glsl: Don't lose precision qualifiers when encountering "centroid".</li>
  155.   <li>i965: Create a hardware context before initializing state module.</li>
  156. </ul>
  157.  
  158. <p>Kusanagi Kouichi (1):</p>
  159. <ul>
  160.   <li>targets/vdpau: Always use c++ to link</li>
  161. </ul>
  162.  
  163. <p>Marek Olšák (1):</p>
  164. <ul>
  165.   <li>st/mesa: fix crash when a shader uses a TBO and it's not bound</li>
  166. </ul>
  167.  
  168. <p>Matt Turner (1):</p>
  169. <ul>
  170.  <li>glsl: Initialize ubo_binding_mask flags to zero.</li>
  171. </ul>
  172.  
  173. <p>Paul Berry (2):</p>
  174. <ul>
  175.  <li>glsl: Make condition_to_hir() callable from outside ast_iteration_statement.</li>
  176.  <li>glsl: Fix continue statements in do-while loops.</li>
  177. </ul>
  178.  
  179. <p>Tom Stellard (1):</p>
  180. <ul>
  181.  <li>r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs</li>
  182. </ul>
  183.  
  184. <p>Topi Pohjolainen (1):</p>
  185. <ul>
  186.  <li>i965/blorp: do not use unnecessary hw-blending support</li>
  187. </ul>
  188.  
  189. </div>
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  192.