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<
h1>The Mesa 3D Graphics Library<
/h1>
<
h1>Compiling and Installing<
/h1>
<
li><
a href="#prereq-general">Prerequisites
for building<
/a>
<
li><
a href="#prereq-general">General prerequisites<
/a>
<
li><
a href="#prereq-dri">
For DRI and hardware acceleration<
/a>
<
li><
a href="#autoconf">Building with autoconf
(Linux
/Unix
/X11
)<
/a>
<
li><
a href="#scons">Building with SCons
(Windows
/Linux
)<
/a>
<
li><
a href="#other">Building
for other systems<
/a>
<
li><
a href="#libs">Library Information<
/a>
<
li><
a href="#pkg-config">Building OpenGL programs with pkg-config<
/a>
<
h1 id="prereq-general">
1. Prerequisites
for building<
/h1>
<
li><
a href="http://www.python.org/">Python<
/a> - Python is required.
Version 2.6.4 or later should work.
<
li><
a href="http://www.makotemplates.org/">Python Mako module<
/a> -
Python Mako module is required. Version 0.7.3 or later should work.
<
li><
a href="http://www.scons.org/">SCons<
/a> is required
for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<br>
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</li>
</ul>
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
<p>
If you're using a fedora distro the following command should install all
the needed dependencies:
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
<
h1 id="autoconf">
2. Building with autoconf
(Linux
/Unix
/X11
)<
/h1>
The primary method to build Mesa on Unix systems is with autoconf.
The general approach is the standard:
./configure
make
sudo make install
But please read the <
a href="autoconf.html">detailed autoconf instructions<
/a>
for more details.
<
h1 id="scons">
3. Building with SCons
(Windows
/Linux
)<
/h1>
To build Mesa with SCons on Linux or Windows do
scons
The build output will be placed in
build
/<
i>platform<
/i>-<
i>machine<
/i>-<
i>debug<
/i>
/..., where <
i>platform<
/i> is
for
example linux or windows, <
i>machine<
/i> is x86 or x86_64, optionally followed
by -debug for debug builds.
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
This will create:
<
li>build
/windows-x86-debug
/gallium
/targets
/libgl-gdi
/opengl32.dll — Mesa + Gallium + softpipe
(or llvmpipe
), binary compatible with Windows
's opengl32.dll
</ul>
<p>
Put them all in the same directory to test them.
</p>
<h1 id="other">4. Building for other systems</h1>
<p>
Documentation for other environments (some may be very out of date):
</p>
<ul>
<li><a href="README.VMS">README.VMS</a> - VMS
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
<li><a href="README.WIN32">README.WIN32</a> - Win32
</ul>
<h1 id="libs">5. Library Information</h1>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
(or <code>lib64/</code>) directory.
You'll see a set of library files similar to this:
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
<
b>libGL<
/b> is the main OpenGL library
(i.e. Mesa
).
<
b>libOSMesa<
/b> is the OSMesa
(Off-Screen
) interface library.
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
</pre>
<p>
If you built with Gallium support, look in lib/gallium/ for Gallium-based
versions of libGL and device drivers.
</p>
<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
<p>
Running <code>make install</code> will install package configuration files
for the pkg-config utility.
</p>
<p>
When compiling your OpenGL application you can use pkg-config to determine
the proper compiler and linker flags.
</p>
<p>
For example, compiling and linking a GLUT application can be done with:
</p>
<pre>
gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
</pre>
<br>
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