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  5.   <title>Development Notes</title>
  6.   <link rel="stylesheet" type="text/css" href="mesa.css">
  7. </head>
  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Development Notes</h1>
  18.  
  19.  
  20. <h2>Adding Extensions</h2>
  21.  
  22. <p>
  23. To add a new GL extension to Mesa you have to do at least the following.
  24.  
  25. <ul>
  26. <li>
  27.    If glext.h doesn't define the extension, edit include/GL/gl.h and add
  28.   code like this:
  29.   <pre>
  30.     #ifndef GL_EXT_the_extension_name
  31.     #define GL_EXT_the_extension_name 1
  32.     /* declare the new enum tokens */
  33.     /* prototype the new functions */
  34.     /* TYPEDEFS for the new functions */
  35.     #endif
  36.   </pre>
  37. </li>
  38. <li>
  39.   In the src/mapi/glapi/gen/ directory, add the new extension functions and
  40.   enums to the gl_API.xml file.
  41.   Then, a bunch of source files must be regenerated by executing the
  42.   corresponding Python scripts.
  43. </li>
  44. <li>
  45.   Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
  46. </li>
  47. <li>
  48.   Update the <code>extensions.c</code> file.
  49. </li>
  50. <li>
  51.   From this point, the best way to proceed is to find another extension,
  52.   similar to the new one, that's already implemented in Mesa and use it
  53.    as an example.
  54. </li>
  55. <li>
  56.    If the new extension adds new GL state, the functions in get.c, enable.c
  57.    and attrib.c will most likely require new code.
  58. </li>
  59. <li>
  60.    The dispatch tests check_table.cpp and dispatch_sanity.cpp
  61.    should be updated with details about the new extensions functions. These
  62.    tests are run using 'make check'
  63. </li>
  64. </ul>
  65.  
  66.  
  67.  
  68. <h2>Coding Style</h2>
  69.  
  70. <p>
  71. Mesa's code style has changed over the years.  Here's the latest.
  72. </p>
  73.  
  74. <p>
  75. Comment your code!  It's extremely important that open-source code be
  76. well documented.  Also, strive to write clean, easily understandable code.
  77. </p>
  78.  
  79. <p>
  80. 3-space indentation
  81. </p>
  82.  
  83. <p>
  84. If you use tabs, set them to 8 columns
  85. </p>
  86.  
  87. <p>
  88. Line width: the preferred width to fill comments and code in Mesa is 78
  89. columns.  Exceptions are sometimes made for clarity (e.g. tabular data is
  90. sometimes filled to a much larger width so that extraneous carriage returns
  91. don't obscure the table).
  92. </p>
  93.  
  94. <p>
  95. Brace example:
  96. </p>
  97. <pre>
  98.         if (condition) {
  99.            foo;
  100.         }
  101.         else {
  102.            bar;
  103.         }
  104.  
  105.         switch (condition) {
  106.         case 0:
  107.            foo();
  108.            break;
  109.  
  110.         case 1: {
  111.            ...
  112.            break;
  113.         }
  114.  
  115.         default:
  116.            ...
  117.            break;
  118.         }
  119. </pre>
  120.  
  121. <p>
  122. Here's the GNU indent command which will best approximate my preferred style:
  123. (Note that it won't format switch statements in the preferred way)
  124. </p>
  125. <pre>
  126.         indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
  127. </pre>
  128.  
  129.  
  130. <p>
  131. Local variable name example:  localVarName (no underscores)
  132. </p>
  133.  
  134. <p>
  135. Constants and macros are ALL_UPPERCASE, with _ between words
  136. </p>
  137.  
  138. <p>
  139. Global variables are not allowed.
  140. </p>
  141.  
  142. <p>
  143. Function name examples:
  144. </p>
  145. <pre>
  146.         glFooBar()       - a public GL entry point (in glapi_dispatch.c)
  147.         _mesa_FooBar()   - the internal immediate mode function
  148.         save_FooBar()    - retained mode (display list) function in dlist.c
  149.         foo_bar()        - a static (private) function
  150.         _mesa_foo_bar()  - an internal non-static Mesa function
  151. </pre>
  152.  
  153. <p>
  154. Places that are not directly visible to the GL API should prefer the use
  155. of <tt>bool</tt>, <tt>true</tt>, and
  156. <tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
  157. <tt>GL_FALSE</tt>.  In C code, this may mean that
  158. <tt>#include &lt;stdbool.h&gt;</tt> needs to be added.  The
  159. <tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
  160. src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
  161. </p>
  162.  
  163. <h2>Submitting patches</h2>
  164.  
  165. <p>
  166. You should always run the Mesa Testsuite before submitting patches.
  167. The Testsuite can be run using the 'make check' command. All tests
  168. must pass before patches will be accepted, this may mean you have
  169. to update the tests themselves.
  170. </p>
  171.  
  172. <p>
  173. Patches should be sent to the Mesa mailing list for review.
  174. When submitting a patch make sure to use git send-email rather than attaching
  175. patches to emails. Sending patches as attachments prevents people from being
  176. able to provide in-line review comments.
  177. </p>
  178.  
  179. <p>
  180. When submitting follow-up patches you can use --in-reply-to to make v2, v3,
  181. etc patches show up as replies to the originals. This usually works well
  182. when you're sending out updates to individual patches (as opposed to
  183. re-sending the whole series). Using --in-reply-to makes
  184. it harder for reviewers to accidentally review old patches.
  185. </p>
  186.  
  187. <h2>Marking a commit as a candidate for a stable branch</h2>
  188.  
  189. <p>
  190. If you want a commit to be applied to a stable branch,
  191. you should add an appropriate note to the commit message.
  192. </p>
  193.  
  194. <p>
  195. Here are some examples of such a note:
  196. </p>
  197. <ul>
  198.  <li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
  199.  <li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
  200.  <li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
  201. </ul>
  202.  
  203. Simply adding the CC to the mesa-stable list address is adequate to nominate
  204. the commit for the most-recently-created stable branch. It is only necessary
  205. to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
  206. examples above), if you want to nominate the commit for an older stable
  207. branch. And, as in these examples, you can nominate the commit for the older
  208. branch in addition to the more recent branch, or nominate the commit
  209. exclusively for the older branch.
  210.  
  211. This "CC" syntax for patch nomination will cause patches to automatically be
  212. copied to the mesa-stable@ mailing list when you use "git send-email" to send
  213. patches to the mesa-dev@ mailing list. Also, if you realize that a commit
  214. should be nominated for the stable branch after it has already been committed,
  215. you can send a note directly to the mesa-stable@lists.freedesktop.org where
  216. the Mesa stable-branch maintainers will receive it. Be sure to mention the
  217. commit ID of the commit of interest (as it appears in the mesa master branch).
  218.  
  219. The latest set of patches that have been nominated, accepted, or rejected for
  220. the upcoming stable release can always be seen on the
  221. <a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
  222. page.
  223.  
  224. <h2>Criteria for accepting patches to the stable branch</h2>
  225.  
  226. Mesa has a designated release manager for each stable branch, and the release
  227. manager is the only developer that should be pushing changes to these
  228. branches. Everyone else should simply nominate patches using the mechanism
  229. described above.
  230.  
  231. The stable-release manager will work with the list of nominated patches, and
  232. for each patch that meets the crtieria below will cherry-pick the patch with:
  233. <code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
  234. important so that the picked patch references the comit ID of the original
  235. patch.
  236.  
  237. The stable-release manager may at times need to force-push changes to the
  238. stable branches, for example, to drop a previously-picked patch that was later
  239. identified as causing a regression). These force-pushes may cause changes to
  240. be lost from the stable branch if developers push things directly. Consider
  241. yourself warned.
  242.  
  243. The stable-release manager is also given broad discretion in rejecting patches
  244. that have been nominated for the stable branch. The most basic rule is that
  245. the stable branch is for bug fixes only, (no new features, no
  246. regressions). Here is a non-exhaustive list of some reasons that a patch may
  247. be rejected:
  248.  
  249. <ul>
  250.  <li>Patch introduces a regression. Any reported build breakage or other
  251.  regression caused by a particular patch, (game no longer work, piglit test
  252.  changes from PASS to FAIL), is justification for rejecting a patch.</li>
  253.  
  254.  <li>Patch is too large, (say, larger than 100 lines)</li>
  255.  
  256.  <li>Patch is not a fix. For example, a commit that moves code around with no
  257.  functional change should be rejected.</li>
  258.  
  259.  <li>Patch fix is not clearly described. For example, a commit message
  260.  of only a single line, no description of the bug, no mention of bugzilla,
  261.  etc.</li>
  262.  
  263.  <li>Patch has not obviously been reviewed, For example, the commit message
  264.  has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
  265.  author.</li>
  266.  
  267.  <li>Patch has not already been merged to the master branch. As a rule, bug
  268.  fixes should never be applied first to a stable branch. Patches should land
  269.  first on the master branch and then be cherry-picked to a stable
  270.  branch. (This is to avoid future releases causing regressions if the patch
  271.  is not also applied to master.) The only things that might look like
  272.  exceptions would be backports of patches from master that happen to look
  273.  significantly different.</li>
  274.  
  275.  <li>Patch depends on too many other patches. Ideally, all stable-branch
  276.  patches should be self-contained. It sometimes occurs that a single, logical
  277.  bug-fix occurs as two separate patches on master, (such as an original
  278.  patch, then a subsequent fix-up to that patch). In such a case, these two
  279.  patches should be squashed into a single, self-contained patch for the
  280.  stable branch. (Of course, if the squashing makes the patch too large, then
  281.  that could be a reason to reject the patch.)</li>
  282.  
  283.  <li>Patch includes new feature development, not bug fixes. New OpenGL
  284.  features, extensions, etc. should be applied to Mesa master and included in
  285.  the next major release. Stable releases are intended only for bug fixes.
  286.  
  287.  Note: As an exception to this rule, the stable-release manager may accept
  288.  hardware-enabling "features". For example, backports of new code to support
  289.  a newly-developed hardware product can be accepted if they can be reasonably
  290.  determined to not have effects on other hardware.</li>
  291.  
  292.  <li>Patch is a performance optimization. As a rule, performance patches are
  293.  not candidates for the stable branch. The only exception might be a case
  294.  where an application's performance was recently severely impacted so as to
  295.   become unusable. The fix for this performance regression could then be
  296.   considered for a stable branch. The optimization must also be
  297.   non-controversial and the patches still need to meet the other criteria of
  298.   being simple and self-contained</li>
  299.  
  300.   <li>Patch introduces a new failure mode (such as an assert). While the new
  301.   assert might technically be correct, for example to make Mesa more
  302.   conformant, this is not the kind of "bug fix" we want in a stable
  303.   release. The potential problem here is that an OpenGL program that was
  304.   previously working, (even if technically non-compliant with the
  305.   specification), could stop working after this patch. So that would be a
  306.   regression that is unaacceptable for the stable branch.</li>
  307. </ul>
  308.  
  309. <h2>Making a New Mesa Release</h2>
  310.  
  311. <p>
  312. These are the instructions for making a new Mesa release.
  313. </p>
  314.  
  315. <h3>Get latest source files</h3>
  316. <p>
  317. Use git to get the latest Mesa files from the git repository, from whatever
  318. branch is relevant. This document uses the convention X.Y.Z for the release
  319. being created, which should be created from a branch named X.Y.
  320. </p>
  321.  
  322. <h3>Perform basic testing</h3>
  323. <p>
  324. The release manager should, at the very least, test the code by compiling it,
  325. installing it, and running the latest piglit to ensure that no piglit tests
  326. have regressed since the previous release.
  327. </p>
  328.  
  329. <p>
  330. The release manager should do this testing with at least one hardware driver,
  331. (say, whatever is contained in the local development machine), as well as on
  332. both Gallium and non-Gallium software drivers. The software testing can be
  333. performed by running piglit with the following environment-variable set:
  334. </p>
  335.  
  336. <pre>
  337. LIBGL_ALWAYS_SOFTWARE=1
  338. </pre>
  339.  
  340. And Gallium vs. non-Gallium software drivers can be obtained by using the
  341. following configure flags on separate builds:
  342.  
  343. <pre>
  344. --with-dri-drivers=swrast
  345. --with-gallium-drivers=swrast
  346. </pre>
  347.  
  348. <p>
  349. Note: If both options are given in one build, both swrast_dri.so drivers will
  350. be compiled, but only one will be installed. The following command can be used
  351. to ensure the correct driver is being tested:
  352. </p>
  353.  
  354. <pre>
  355. LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
  356. </pre>
  357.  
  358. If any regressions are found in this testing with piglit, stop here, and do
  359. not perform a release until regressions are fixed.
  360.  
  361. <h3>Update version in file VERSION</h3>
  362.  
  363. <p>
  364. Increment the version contained in the file VERSION at Mesa's top-level, then
  365. commit this change.
  366. </p>
  367.  
  368. <h3>Create release notes for the new release</h3>
  369.  
  370. <p>
  371. Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
  372. release notes). Note that the sha256sums section of the release notes should
  373. be empty at this point.
  374. </p>
  375.  
  376. <p>
  377. Two scripts are available to help generate portions of the release notes:
  378.  
  379. <pre>
  380.         ./bin/bugzilla_mesa.sh
  381.         ./bin/shortlog_mesa.sh
  382. </pre>
  383.  
  384. <p>
  385. The first script identifies commits that reference bugzilla bugs and obtains
  386. the descriptions of those bugs from bugzilla. The second script generates a
  387. log of all commits. In both cases, HTML-formatted lists are printed to stdout
  388. to be included in the release notes.
  389. </p>
  390.  
  391. <p>
  392. Commit these changes
  393. </p>
  394.  
  395. <h3>Make the release archives, signatures, and the release tag</h3>
  396. <p>
  397. From inside the Mesa directory:
  398. <pre>
  399.         ./autogen.sh
  400.         make -j1 tarballs
  401. </pre>
  402.  
  403. <p>
  404. After the tarballs are created, the sha256 checksums for the files will
  405. be computed and printed. These will be used in a step below.
  406. </p>
  407.  
  408. <p>
  409. It's important at this point to also verify that the constructed tar file
  410. actually builds:
  411. </p>
  412.  
  413. <pre>
  414.         tar xjf MesaLib-X.Y.Z.tar.bz2
  415.         cd Mesa-X.Y.Z
  416.         ./configure --enable-gallium-llvm
  417.         make -j6
  418.         make install
  419. </pre>
  420.  
  421. <p>
  422. Some touch testing should also be performed at this point, (run glxgears or
  423. more involved OpenGL programs against the installed Mesa).
  424. </p>
  425.  
  426. <p>
  427. Create detached GPG signatures for each of the archive files created above:
  428. </p>
  429.  
  430. <pre>
  431.         gpg --sign --detach MesaLib-X.Y.Z.tar.gz
  432.         gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
  433.         gpg --sign --detach MesaLib-X.Y.Z.zip
  434. </pre>
  435.  
  436. <p>
  437. Tag the commit used for the build:
  438. </p>
  439.  
  440. <pre>
  441.         git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
  442. </pre>
  443.  
  444. <p>
  445. Note: It would be nice to investigate and fix the issue that causes the
  446. tarballs target to fail with multiple build process, such as with "-j4". It
  447. would also be nice to incorporate all of the above commands into a single
  448. makefile target. And instead of a custom "tarballs" target, we should
  449. incorporate things into the standard "make dist" and "make distcheck" targets.
  450. </p>
  451.  
  452. <h3>Add the sha256sums to the release notes</h3>
  453.  
  454. <p>
  455. Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
  456. tarballs" in the previous step. Commit this change.
  457. </p>
  458.  
  459. <h3>Push all commits and the tag creates above</h3>
  460.  
  461. <p>
  462. This is the first step that cannot easily be undone. The release is going
  463. forward from this point:
  464. </p>
  465.  
  466. <pre>
  467.         git push origin X.Y --tags
  468. </pre>
  469.  
  470. <h3>Install the release files and signatures on the distribution server</h3>
  471.  
  472. <p>
  473. The following commands can be used to copy the release archive files and
  474. signatures to the freedesktop.org server:
  475. </p>
  476.  
  477. <pre>
  478.         scp MesaLib-X.Y.Z* people.freedesktop.org:
  479.         ssh people.freedesktop.org
  480.         cd /srv/ftp.freedesktop.org/pub/mesa
  481.         mkdir X.Y.Z
  482.         cd X.Y.Z
  483.         mv ~/MesaLib-X.Y.Z* .
  484. </pre>
  485.  
  486. <h3>Back on mesa master, andd the new release notes into the tree</h3>
  487.  
  488. <p>
  489. Something like the following steps will do the trick:
  490. </p>
  491.  
  492. <pre>
  493.         cp docs/relnotes/X.Y.Z.html /tmp
  494.         git checkout master
  495.         cp /tmp/X.Y.Z.html docs/relnotes
  496.         git add docs/relnotes/X.Y.Z.html
  497. </pre>
  498.  
  499. <p>
  500. Also, edit docs/relnotes.html to add a link to the new release notes, and edit
  501. docs/index.html to add a news entry. Then commit and push:
  502. </p>
  503.  
  504. <pre>
  505.         git commit -a -m "docs: Import X.Y.Z release notes, add news item."
  506.         git push origin
  507. </pre>
  508.  
  509. <h3>Update the mesa3d.org website</h3>
  510.  
  511. <p>
  512. NOTE: The recent release managers have not been performing this step
  513. themselves, but leaving this to Brian Paul, (who has access to the
  514. sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
  515. the permission necessary to future release managers to do this step on their
  516. own.
  517. </p>
  518.  
  519. <p>
  520. Update the web site by copying the docs/ directory's files to
  521. /home/users/b/br/brianp/mesa-www/htdocs/ with:
  522. <br>
  523. <code>
  524. sftp USERNAME,mesa3d@web.sourceforge.net
  525. </code>
  526. </p>
  527.  
  528.  
  529. <h3>Announce the release</h3>
  530. <p>
  531. Make an announcement on the mailing lists:
  532.  
  533. <em>mesa-dev@lists.freedesktop.org</em>,
  534. and
  535. <em>mesa-announce@lists.freedesktop.org</em>
  536.  
  537. Follow the template of previously-sent release announcements. The following
  538. command can be used to generate the log of changes to be included in the
  539. release announcement:
  540.  
  541. <pre>
  542.         git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
  543. </pre>
  544. </p>
  545.  
  546. </div>
  547. </body>
  548. </html>
  549.