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h1>The Mesa 3D Graphics Library<
/h1>
<
h1>Mesa 9.1.2 Release Notes
/ April 30th,
2013<
/h1>
Mesa 9.1.2 is a bug fix release which fixes bugs found since the 9.1.1 release.
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
df2aab86ff4a510ce5b0d074caa0a59f MesaLib-9.1.2.tar.bz2
415c2bc3a9eb571aafbfa474ebf5a2e0 MesaLib-9.1.2.tar.gz
b1ae5a4d9255953980bc9254f5323420 MesaLib-9.1.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44567">Bug 44567</a> - [965gm] green artifacts when using GLSL in XBMC</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59238">Bug 59238</a> - many new symbols in libxatracker after recent automake work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59445">Bug 59445</a> - [SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59495">Bug 59495</a> - [i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60503">Bug 60503</a> - [r300g] Unigine Heaven 3.0: all objects are black</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60510">Bug 60510</a> - Firefox 18.0.2 Crash On Nvidia GeForce2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61197">Bug 61197</a> - [SNB Bisected] kwin_gles screen corruption</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61317">Bug 61317</a> - [IVB] corrupt rendering with UBOs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61395">Bug 61395</a> - glEdgeFlag can't be set to false<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=61947">Bug
61947<
/a> - nullpointer dereference causes xorg-server segfault when nouveau DRI driver is loaded<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=62357">Bug
62357<
/a> - llvmpipe: Fragment Shader with "return" in main causes back output<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=62434">Bug
62434<
/a> -
[bisected
] 3284.073] (EE
) AIGLX error: dlopen of
/usr
/lib
/xorg
/modules
/dri
/r600_dri.so failed
(/usr
/lib
/libllvmradeon9.2.0.so: undefined symbol: lp_build_tgsi_intrinsic
)<
/li>
<
li><
a href="http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #
349437<
/a> - mesa - FTBFS: error:
'IEEE_ONE' undeclared<
/li>
<
li><
a href="http://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #
918661<
/a> - crash in routine Avogadro UI manipulation<
/li>
<
p>The full set of changes can be viewed by using the following GIT command:<
/p>
git log mesa-9.1.1..mesa-9.1.2
<
li>glx: Build with VISIBILITY_CFLAGS in automake<
/li>
<
li>linux: Don
't emit a .note.ABI-tag section anymore (#26663)</li>
</ul>
<p>Alan Hourihane (3):</p>
<ul>
<li>Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensions</li>
<li>Unreference sampler object when it's currently bound to texture unit.<
/li>
<
li>mesa: fix glGetInteger*
(GL_SAMPLER_BINDING
).<
/li>
<
li>r600g: disable hyperz by default on
9.1<
/li>
<
li>radeon
/llvm:
Link against libgallium.la to fix an undefined symbol<
/li>
<
li>mesa: use ieee fp on s390 and m68k<
/li>
<
li>build: Enable x86 assembler on Hurd.<
/li>
<
li>osmesa: fix out-of-tree build<
/li>
<
li>gallium
/egl: fix out-of-tree build<
/li>
<
li>mesa: Fix FB blitting in case of zero
size src or dst rect<
/li>
<
li>mesa: flush current state when querying GL_EDGE_FLAG<
/li>
<
li>vbo: fix crash found with shared display lists<
/li>
<
li>llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE<
/li>
<
li>llvmpipe: add some scene limit sanity check assertions<
/li>
<
li>i965: Avoid segfault in gen6_upload_state<
/li>
<
li>i965
/vs: Fix Gen4
/5 VUE map inconsistency with gl_ClipVertex<
/li>
<
p>Christoph Bumiller
(4):<
/p>
<
li>nv50: fix 3D render
target setup<
/li>
<
li>nv50,nvc0: disable DEPTH_RANGE_NEAR
/FAR clipping during blit<
/li>
<
li>nv50,nvc0: fix 3d blits, restore viewport after blit<
/li>
<
li>nvc0: fix
for 2d engine R source formats writing RRR1 and not R001<
/li>
<
li>i965
/fs: Fix register allocation
for uniform pull constants in
16-wide.<
/li>
<
li>i965
/fs: Fix broken rendering in large shaders with UBO loads.<
/li>
<
li>i965
/fs: Also do the gen4 SEND dependency workaround against other SENDs.<
/li>
<
li>i965: Add definitions
for gen7+
data cache messages.<
/li>
<
li>mesa: Disable validate_ir_tree
() on release builds.<
/li>
<
li>docs: Add 9.1.1 release md5sums<
/li>
<
li>mesa: Add previously picked commit to .cherry-ignore<
/li>
<
li>glsl: Add missing bool case in glsl_type::get_scalar_type<
/li>
<
li>mesa: Note that patch dbf94d1 should
't actually get picked to the 9.1 branch</li>
<li>mesa: Bump version to 9.1.2</li>
</ul>
<p>Jan de Groot (1):</p>
<ul>
<li>dri/nouveau: fix crash in nouveau_flush</li>
</ul>
<p>José Fonseca (3):</p>
<ul>
<li>autotools: Add missing top-level include dir.</li>
<li>mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all.</li>
<li>include: Fix build with VS 11 (i.e, 2012).</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>i965: Fix INTEL_DEBUG=shader_time for Haswell.</li>
<li>i965: Specialize SURFACE_STATE creation for shader time.</li>
<li>i965: Make INTEL_DEBUG=shader_time use the RAW surface format.</li>
<li>i965: Don't use texture swizzling to force alpha to
1.0 if unnecessary.<
/li>
<
p>Maarten Lankhorst
(2):<
/p>
<
li>gallium
/build: Fix visibility CFLAGS in automake<
/li>
<
li>radeon
/llvm: Do not
link against libgallium when building statically.<
/li>
<
p>Marcin Slusarz
(1):<
/p>
<
li>dri
/nouveau: NV17_3D
class is not available
for NV1a chipset<
/li>
<
li>mesa: don
't allocate a texture if width or height is 0 in CopyTexImage</li>
<li>gallium/tgsi: fix valgrind warning</li>
<li>mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba</li>
</ul>
<p>Martin Andersson (1):</p>
<ul>
<li>r600g: Use virtual address for PIPE_QUERY_SO* in r600_emit_query_end</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>configure.ac: Don't check
for X11 unconditionally.<
/li>
<
li>configure.ac: Remove stale comment about --x-* arguments.<
/li>
<
li>mesa: Implement TEXTURE_IMMUTABLE_LEVELS
for ES
3.0.<
/li>
<
p>Michel Dänzer
(1):<
/p>
<
li>radeonsi: Emit pixel shader state even when only the vertex shader changed<
/li>
<
li>i965: Apply depthstencil alignment workaround when doing fast clears.<
/li>
<
p>Roland Scheidegger
(1):<
/p>
<
li>gallivm: fix return opcode handling in main function of a shader<
/li>
<
li>intel: Fix regression in intel_create_image_from_name stride handling<
/li>
<
li>r300g: Fix bug in OMOD optimization<
/li>