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  5.   <title>Mesa Release Notes</title>
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  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 8.0.3 Release Notes / May 18, 2012</h1>
  18.  
  19. <p>
  20. Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.
  21. </p>
  22. <p>
  23. Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
  24. glGetString(GL_VERSION) depends on the particular driver being used.
  25. Some drivers don't support all the features required in OpenGL 3.0.
  26. </p>
  27. <p>
  28. See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
  29. for DRI hardware acceleration.
  30. </p>
  31.  
  32.  
  33. <h2>MD5 checksums</h2>
  34. <pre>
  35. b7210a6d6e4584bd852ab29294ce717e  MesaLib-8.0.3.tar.gz
  36. cc5ee15e306b8c15da6a478923797171  MesaLib-8.0.3.tar.bz2
  37. 32773634a0f7e70a680505a81426eccf  MesaLib-8.0.3.zip
  38. </pre>
  39.  
  40. <h2>New features</h2>
  41. <p>None.</p>
  42.  
  43. <h2>Bug fixes</h2>
  44.  
  45. <p>This list is likely incomplete.</p>
  46.  
  47. <ul>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28138">Bug 28138</a> - [G45] Regnum Online, sparkling in in-game rendering</li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30102">Bug 30102</a> - glean depthStencil test fails BadLength with indirect non-swrast rendering</li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40361">Bug 40361</a> - Glitches on X3100 after upgrade to 7.11</li>
  54.  
  55. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41152">Bug 41152</a> - [glsl] Shader backend in Regnum Online does not work</li>
  56.  
  57. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41216">Bug 41216</a> - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails</li>
  58.  
  59. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41372">Bug 41372</a> - i830_state.c PBO crash</li>
  60.  
  61. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41495">Bug 41495</a> - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.</li>
  62.  
  63. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44701">Bug 44701</a> - Regnum online textures flickering</li>
  64.  
  65. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44961">Bug 44961</a> - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed</li>
  66.  
  67. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44970">Bug 44970</a> - [i965]oglc max_values(negative.textureSize.textureCube) segfaults</li>
  68.  
  69. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45214">Bug 45214</a> - Textures disappearing or missing in RegnumOnline OpenGL game</li>
  70.  
  71. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45558">Bug 45558</a> - cannot render on a drawable of size equal the max framebuffer size</li>
  72.  
  73. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45921">Bug 45921</a> - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes</li>
  74.  
  75. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46303">Bug 46303</a> - [SNB] segfault in intel_miptree_release()</li>
  76.  
  77. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46739">Bug 46739</a> - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()</li>
  78.  
  79. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46834">Bug 46834</a> - small performance when playing flightgear (swrast fallback through GTT mapping)</li>
  80.  
  81. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47126">Bug 47126</a> - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.</li>
  82.  
  83. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48218">Bug 48218</a> - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]</li>
  84.  
  85. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48545">Bug 48545</a> - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)</li>
  86.  
  87. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49124">Bug 49124</a> - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage-&gt;FetchTexel' failed.</li>
  88.  
  89. <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
  90.  
  91. </ul>
  92.  
  93.  
  94. <h2>Changes</h2>
  95. <p>The full set of changes can be viewed by using the following GIT command:</p>
  96.  
  97. <pre>
  98.  git log mesa-8.0.2..mesa-8.0.3
  99. </pre>
  100.  
  101. <p>Alban Browaeys (1):</p>
  102. <ul>
  103.  <li>dri/i915: Fix off-by-one in i830 clip region size.</li>
  104. </ul>
  105.  
  106. <p>Alex Deucher (2):</p>
  107. <ul>
  108.  <li>r200: fix fog coordinate emit</li>
  109.  <li>radeon: fix fog coordinate emit</li>
  110. </ul>
  111.  
  112. <p>Alexander von Gluck (4):</p>
  113. <ul>
  114.  <li>llvmpipe: fix symbol conflict on Haiku</li>
  115.  <li>svga: fix typedef conflicts on Haiku</li>
  116.  <li>mesa: Don't use newlocale on Haiku</li>
  117.   <li>glsl: Don't use newlocale on Haiku</li>
  118. </ul>
  119.  
  120. <p>Anuj Phogat (4):</p>
  121. <ul>
  122.  <li>mesa: fix issues with texture border and array textures</li>
  123.  <li>mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()</li>
  124.  <li>mesa: Fix the cause of piglit test fbo-array failure</li>
  125.  <li>intel: Fix a case when mapping large texture fails</li>
  126. </ul>
  127.  
  128. <p>Brian Paul (17):</p>
  129. <ul>
  130.  <li>mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()</li>
  131.  <li>mesa/gdi: remove wmesa_set_renderbuffer_funcs() function</li>
  132.  <li>mesa/gdi: remove clear_color() function</li>
  133.  <li>mesa: bump version to 8.0.2 in configs/default</li>
  134.  <li>swrast: include s_fragprog.h to silence warnings</li>
  135.  <li>mesa: remove LSB-first pixel packing check in glReadPixels</li>
  136.  <li>mesa: fix error in _mesa_format_matches_format_and_type() for RGB888</li>
  137.  <li>mesa: add BGR888 code in _mesa_format_matches_format_and_type()</li>
  138.  <li>vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()</li>
  139.  <li>mesa: add missing texture integer test in glTexSubImage()</li>
  140.  <li>mesa: add missing return after _mesa_error() in update_array()</li>
  141.  <li>glsl: propagate MaxUnrollIterations to the optimizer's loop unroller</li>
  142.   <li>st/mesa: set MaxUnrollIterations = 255</li>
  143.   <li>st/mesa: no-op glCopyPixels if source region is out of bounds</li>
  144.   <li>mesa: do more teximage error checking for generic compressed formats</li>
  145.   <li>mesa: fix/add error check in _mesa_ColorMaterial()</li>
  146.   <li>mesa: fix glMaterial / dlist bug</li>
  147. </ul>
  148.  
  149. <p>Chad Versace (3):</p>
  150. <ul>
  151.   <li>glsl: Fix Android build</li>
  152.   <li>main: Fix memory leak in _mesa_make_extension_string()</li>
  153.   <li>intel: Disable ARB_framebuffer_object in ES contexts</li>
  154. </ul>
  155.  
  156. <p>Chris Wilson (1):</p>
  157. <ul>
  158.   <li>i830: Compute initial number of vertices from remaining batch space</li>
  159. </ul>
  160.  
  161. <p>Dave Airlie (4):</p>
  162. <ul>
  163.   <li>mesa/format_unpack: add LUMINANCE 8/16 UINT/INT</li>
  164.   <li>glx/drisw: avoid segfaults when we fail to get visual</li>
  165.   <li>drisw: fix image stride calculation for 16-bit.</li>
  166.   <li>intel: fix TFP at 16-bpp</li>
  167. </ul>
  168.  
  169. <p>Dylan Noblesmith (7):</p>
  170. <ul>
  171.   <li>intel: fix null dereference processing HiZ buffer</li>
  172.   <li>util: fix undefined behavior</li>
  173.   <li>util: fix uninitialized table</li>
  174.   <li>egl: fix uninitialized values</li>
  175.   <li>st/vega: fix uninitialized values</li>
  176.   <li>egl-static: fix printf warning</li>
  177.   <li>i965: fix typo</li>
  178. </ul>
  179.  
  180. <p>Eric Anholt (19):</p>
  181. <ul>
  182.   <li>i965/fs: Jump from discard statements to the end of the program when done.</li>
  183.   <li>intel: Fix rendering from textures after RenderTexture().</li>
  184.   <li>mesa: Fix handling of glCopyBufferSubData() for src == dst.</li>
  185.   <li>i965/fs: Move GL_CLAMP handling to coordinate setup.</li>
  186.   <li>i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.</li>
  187.   <li>mesa: Fix push/pop of multisample coverage invert.</li>
  188.   <li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.</li>
  189.   <li>mesa: Fix display list handling for GL_ARB_draw_instanced.</li>
  190.   <li>mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.</li>
  191.   <li>mesa: Add missing error check for first &lt; 0 in glDrawArraysInstanced().</li>
  192.   <li>i915: Fix piglit fbo-nodepth-test on i830.</li>
  193.   <li>intel: Return success when asked to allocate a 0-width/height renderbuffer.</li>
  194.   <li>mesa: Throw error on glGetActiveUniform inside Begin/End.</li>
  195.   <li>i965/vs: Fix up swizzle for dereference_array of matrices.</li>
  196.   <li>glsl: Fix indentation of switch code.</li>
  197.   <li>glsl: Let the constructor figure out the types of switch-related expressions.</li>
  198.   <li>glsl: Reject non-scalar switch expressions.</li>
  199.   <li>glsl: Fix assertion failure on handling switch on uint expressions.</li>
  200.   <li>mesa: Check for framebuffer completeness before looking at the rb.</li>
  201. </ul>
  202.  
  203. <p>Eugeni Dodonov (1):</p>
  204. <ul>
  205.   <li>intel: add PCI IDs for Ivy Bridge GT2 server variant</li>
  206. </ul>
  207.  
  208. <p>Han Shen(沈涵) (1):</p>
  209. <ul>
  210.   <li>bin/mklib: remove '-m32' for arm linux</li>
  211. </ul>
  212.  
  213. <p>Ian Romanick (1):</p>
  214. <ul>
  215.   <li>mesa: Bump version number to 8.0.3</li>
  216. </ul>
  217.  
  218. <p>Jakob Bornecrantz (1):</p>
  219. <ul>
  220.   <li>docs: Add 8.0.2 md5sums</li>
  221. </ul>
  222.  
  223. <p>Jeremy Huddleston (7):</p>
  224. <ul>
  225.   <li>darwin: Eliminate a pthread mutex leak</li>
  226.   <li>darwin: Fix an error message</li>
  227.   <li>darwin: Make reported errors more user-friendly</li>
  228.   <li>darwin: Use ASL for logging</li>
  229.   <li>darwin: Unlock our mutex before destroying it</li>
  230.   <li>darwin: Eliminate a possible race condition while destroying a surface</li>
  231.   <li>darwin: Address a build failure on Leopard and earlier OS versions</li>
  232. </ul>
  233.  
  234. <p>Jon TURNEY (1):</p>
  235. <ul>
  236.   <li>Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does</li>
  237. </ul>
  238.  
  239. <p>Jonas Maebe (2):</p>
  240. <ul>
  241.   <li>glapi: Correct size of allocated _glapi_table struct</li>
  242.   <li>apple: Fix a use after free</li>
  243. </ul>
  244.  
  245. <p>Jordan Justen (1):</p>
  246. <ul>
  247.   <li>mesa: Add primitive restart support to glArrayElement</li>
  248. </ul>
  249.  
  250. <p>Kenneth Graunke (12):</p>
  251. <ul>
  252.   <li>i965: Actually upload sampler state pointers for the VS unit on Gen6.</li>
  253.   <li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.</li>
  254.   <li>vbo: Remove pedantic warning about 'end' beind out of bounds.</li>
  255.   <li>vbo: Ignore invalid element ranges which are outside VBO bounds.</li>
  256.   <li>vbo: Rework checking of 'end' against _MaxElement.</li>
  257.   <li>vbo: Eliminate short-circuiting in invalid-start case.</li>
  258.   <li>i965: Fix GPU hangs in the dummy fragment shader.</li>
  259.   <li>i965: Make the dummy fragment shader work in SIMD16 mode.</li>
  260.   <li>drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.</li>
  261.   <li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li>
  262.   <li>intel: Remove pointless software fallback for glBitmap on Gen6.</li>
  263.   <li>glsl: Fix broken constant expression handling for &lt;, &lt;=, &gt;, and &gt;=.</li>
  264. </ul>
  265.  
  266. <p>Kurt Roeckx (2):</p>
  267. <ul>
  268.   <li>i915: Compute maximum number of verts using the actual batchbuffer size.</li>
  269.   <li>i915: Fix i830 polygon stipple from PBOs.</li>
  270. </ul>
  271.  
  272. <p>Marek Olšák (5):</p>
  273. <ul>
  274.   <li>r300g/swtcl: don't print an error when getting ClipVertex</li>
  275.  <li>r300g/swtcl: don't enter u_vbuf_mgr</li>
  276.   <li>r300g/swtcl: don't expose shader subroutine support</li>
  277.  <li>r300g/swtcl: fix polygon offset</li>
  278.  <li>r300g/swtcl: fix crash when back color is present in vertex shader</li>
  279. </ul>
  280.  
  281. <p>Mathias Fröhlich (1):</p>
  282. <ul>
  283.  <li>glsl: Avoid excessive loop unrolling.</li>
  284. </ul>
  285.  
  286. <p>Matt Turner (1):</p>
  287. <ul>
  288.  <li>Remove -ffast-math from default CFLAGS</li>
  289. </ul>
  290.  
  291. <p>Paul Berry (1):</p>
  292. <ul>
  293.  <li>i915: Initialize swrast_texture_image structure fields.</li>
  294. </ul>
  295.  
  296. <p>Roland Scheidegger (1):</p>
  297. <ul>
  298.  <li>mesa: check_index_bounds off-by-one fix</li>
  299. </ul>
  300.  
  301. <p>Tom Stellard (2):</p>
  302. <ul>
  303.  <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li>
  304.  <li>r300/compiler: Copy all instruction attributes during local transfoms</li>
  305. </ul>
  306.  
  307. <p>Vinson Lee (5):</p>
  308. <ul>
  309.  <li>mesa: Fix memory leak in _mesa_get_uniform_location.</li>
  310.  <li>linker: Fix memory leak in count_uniform_size::visit_field.</li>
  311.  <li>swrast: Fix memory leaks in blit_linear.</li>
  312.  <li>ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.</li>
  313.  <li>mesa: Fix memory leak in generate_mipmap_compressed.</li>
  314. </ul>
  315.  
  316. <p>Yuanhan Liu (2):</p>
  317. <ul>
  318.  <li>i915: set SPRITE_POINT_ENABLE bit correctly</li>
  319.  <li>i965: fix wrong cube/3D texture layout</li>
  320. </ul>
  321.  
  322. </div>
  323. </body>
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  325.