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  5.   <title>Mesa Release Notes</title>
  6.   <link rel="stylesheet" type="text/css" href="../mesa.css">
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  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
  18.  
  19. <p>
  20. Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
  21. </p>
  22. <p>
  23. Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
  24. glGetString(GL_VERSION) depends on the particular driver being used.
  25. Some drivers don't support all the features required in OpenGL 3.0.
  26. </p>
  27. <p>
  28. See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
  29. for DRI hardware acceleration.
  30. </p>
  31.  
  32.  
  33. <h2>MD5 checksums</h2>
  34. <pre>
  35. 70eb3dc74fbfcd72f6776268ee1db52e  MesaLib-8.0.2.tar.gz
  36. a368104e5700707048dc3e8691a9a7a1  MesaLib-8.0.2.tar.bz2
  37. d5e5cdb85d2afdbcd1c0623d3ed1c54d  MesaLib-8.0.2.zip
  38. </pre>
  39.  
  40. <h2>New features</h2>
  41. <p>None.</p>
  42.  
  43. <h2>Bug fixes</h2>
  44.  
  45. <p>This list is likely incomplete.</p>
  46.  
  47. <ul>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
  54.  
  55. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
  56.  
  57. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
  58.  
  59. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
  60.  
  61. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
  62.  
  63. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
  64.  
  65. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
  66.  
  67. <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
  68.  
  69. </ul>
  70.  
  71.  
  72. <h2>Changes</h2>
  73. <p>The full set of changes can be viewed by using the following GIT command:</p>
  74.  
  75. <pre>
  76.   git log mesa-8.0.1..mesa-8.0.2
  77. </pre>
  78.  
  79. <p>Brian Paul (7):</p>
  80. <ul>
  81.       <li>svga: add null vs pointer check in update_need_pipeline()</li>
  82.       <li>util: add mutex lock in u_debug_memory.c code</li>
  83.       <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
  84.       <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
  85.       <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
  86.       <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
  87.       <li>docs: add links to 8.0.1 release notes</li>
  88. </ul>
  89.  
  90. <p>Daniel Vetter (1):</p>
  91. <ul>
  92.       <li>i965: fixup W-tile offset computation to take swizzling into account</li>
  93. </ul>
  94.  
  95. <p>Dylan Noblesmith (1):</p>
  96. <ul>
  97.       <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
  98. </ul>
  99.  
  100. <p>Ian Romanick (1):</p>
  101. <ul>
  102.       <li>docs: Add 8.0.1 release md5sums</li>
  103. </ul>
  104.  
  105. <p>Jakob Bornecrantz (3):</p>
  106. <ul>
  107.       <li>mesa: Include mesa ES mapi generated files</li>
  108.       <li>mesa: Bump version number to 8.0.2</li>
  109.       <li>docs: Add 8.0.2 release notes</li>
  110. </ul>
  111.  
  112. <p>Jeremy Huddleston (3):</p>
  113. <ul>
  114.       <li>darwin: config file cleanups</li>
  115.       <li>darwin: Build create_context.c</li>
  116.       <li>darwin: Link against libxcb</li>
  117. </ul>
  118.  
  119. <p>José Fonseca (1):</p>
  120. <ul>
  121.       <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
  122. </ul>
  123.  
  124. <p>Kenneth Graunke (2):</p>
  125. <ul>
  126.       <li>i965: Only set Last Render Target Select on the last FB write.</li>
  127.       <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
  128. </ul>
  129.  
  130. <p>Marek Olšák (1):</p>
  131. <ul>
  132.       <li>gallium/rtasm: properly detect SSE and SSE2</li>
  133. </ul>
  134.  
  135. <p>Neil Roberts (1):</p>
  136. <ul>
  137.       <li>mesa: Don't disable fast path for normalized types</li>
  138. </ul>
  139.  
  140. <p>Tom Stellard (1):</p>
  141. <ul>
  142.      <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
  143. </ul>
  144.  
  145. <p>Yuanhan Liu (6):</p>
  146. <ul>
  147.      <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
  148.      <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
  149.      <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
  150.      <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
  151.      <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
  152.      <li>i915: fallback for NPOT cubemap texture</li>
  153. </ul>
  154.  
  155. <p>Zack Rusin (3):</p>
  156. <ul>
  157.      <li>svga: fix a crash happening before setting fragment shaders.</li>
  158.      <li>svga: Fix stencil op mapping</li>
  159.      <li>svga: fix the rasterizer state resets</li>
  160. </ul>
  161.  
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