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h1>The Mesa 3D Graphics Library<
/h1>
<
h1>Mesa 7.10.2 Release Notes
/ April
6,
2011<
/h1>
Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array
<ul>
<li>The commit message incorrectly
lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
34367</a>.</li>
</ul>
</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i<5 && i<4" in for loop fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10.1..mesa-7.10.2
</pre>
<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
<p>Alex Deucher (2):</p>
<ul>
<li>r600c: add new ontario pci ids</li>
<li>r600g: add some additional ontario pci ids</li>
</ul>
<p>Benjamin Franzke (1):</p>
<ul>
<li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
</ul>
<p>Brian Paul (9):</p>
<ul>
<li>docs: pull 7.9.2 release notes into 7.10 branch</li>
<li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
<li>docs: fill in 7.10.1 release data</li>
<li>docs: add, fix release notes links</li>
<li>docs: update info about Mesa packaging/contents</li>
<li>docs: update prerequisites, remove old demo info</li>
<li>mesa: Guard against null pointer deref in fbo validation</li>
<li>st/mesa: Apply LOD bias from correct texture unit</li>
<li>glsl: silence warning in printf() with a cast</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600: don't close fd on failed load<
/li>
<
li>i965: Apply a workaround
for the Ironlake
"vertex flashing".<
/li>
<
li>i965: Fix alpha testing when there is no
color buffer in the FBO.<
/li>
<
p>Fabian Bieler
(1):<
/p>
<
li>st
/mesa: Apply LOD from texture object<
/li>
<
p>Henri Verbeet
(1):<
/p>
<
li>st
/mesa: Validate state before doing blits.<
/li>
<
p>Ian Romanick
(13):<
/p>
<
li>docs: Add 7.10.1 md5sums<
/li>
<
li>glsl: Refactor AST-to-HIR
code handling variable initializers<
/li>
<
li>glsl: Refactor AST-to-HIR
code handling variable redeclarations<
/li>
<
li>glsl: Process redeclarations before initializers<
/li>
<
li>glsl: Function signatures cannot have NULL return type<
/li>
<
li>glsl: Add several function
/ call related validations<
/li>
<
li>linker: Add imported functions to the linked IR<
/li>
<
li>glsl: Use insert_before
for lists instead of open coding it<
/li>
<
li>glsl: Only allow unsized array assignment in an initializer<
/li>
<
li>glcpp: Refresh autogenerated lexer files<
/li>
<
li>docs: Initial bits of 7.10.2 release notes<
/li>
<
li>mesa: set
version string to 7.10.2<
/li>
<
li>mesa: Remove nonexistant files from _FILES lists<
/li>
<
p>Jerome Glisse
(1):<
/p>
<
li>r600g: move user fence into base radeon structure<
/li>
<
li>mesa: Fix typo glGet*v
(GL_TEXTURE_COORD_ARRAY_*
).<
/li>
<
li>mesa: More glGet* fixes.<
/li>
<
p>Kenneth Graunke
(4):<
/p>
<
li>glcpp: Rework lexer to use a SKIP state rather than REJECT.<
/li>
<
li>glcpp: Remove trailing contexts from #if
rules.<
/li>
<
li>i965
/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.<
/li>
<
li>glsl:
Accept precision qualifiers on sampler types, but only in ES.<
/li>
<
li>st
/mesa: fix crash when DrawBuffer->_ColorDrawBuffers
[0] is NULL<
/li>
<
li>st
/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails<
/li>
<
li>r300
/compiler: fix the saturate modifier when applied to TEX instructions<
/li>
<
li>r300
/compiler: fix translating the
src negate bits in pair_translate<
/li>
<
li>r300
/compiler: Abs doesn
't cancel Negate (in the conversion to native swizzles)</li>
<li>r300/compiler: TEX instructions don't support negation on source arguments<
/li>
<
li>r300
/compiler: do not set TEX_IGNORE_UNCOVERED on r500<
/li>
<
li>r300
/compiler: saturate Z before the shadow comparison<
/li>
<
li>r300
/compiler: fix equal and notequal shadow compare functions<
/li>
<
li>r300
/compiler: remove unused variables<
/li>
<
li>st
/mesa: fix crash when using both user and vbo buffers with the same stride<
/li>
<
li>r300g: fix alpha-test with no colorbuffer<
/li>
<
li>r300g: tell the GLSL compiler to lower the continue opcode<
/li>
<
li>r300
/compiler: propagate SaturateMode down to the result of shadow comparison<
/li>
<
li>r300
/compiler: apply the texture swizzle to shadow pass and fail values too<
/li>
<
p>Michel Dänzer
(1):<
/p>
<
li>Use proper source row stride when getting depth
/stencil texels.<
/li>
<
li>r300
/compiler: Use a
4-bit writemask in pair instructions<
/li>
<
li>prog_optimize: Fix reallocating registers
for shaders with loops<
/li>
<
li>r300
/compiler: Fix vertex shader MAD instructions with constant swizzles<
/li>
<
li>r300
/compiler: Don
't try to convert RGB to Alpha in full instructions</li>
</ul>
</div>
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