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  1. README for Linux Quake
  2. ----------------------
  3.  
  4. This README convers all versions of Quake for Linux:
  5.         - SVGALib Quake (squake)
  6.         - GLQuake (glquake, glquake.glx and glquake.3dfxgl)
  7.         - X11 Quake (quake.x11)
  8.  
  9. Requirements for SVGALib Quake:
  10.  
  11. - SVGALib 1.20 or later (/lib/libvga.so.1.2.10)
  12. - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
  13.   or glibc (libc6) for the glibc version
  14. - CD-ROM for CDAudio
  15. - Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake
  16.   with.  Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
  17. - SVGALib supported mouse (usually if it works with X, it'll work with
  18.   squake).
  19. - Kernel 2.0.24 or later
  20.   - untested with 2.1 kernels, your mileage may vary
  21.  
  22. Requirements for GLQuake:
  23.  
  24. - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2
  25. at this writing.  In order to use 3DFX hardware, you must have 3DFX's
  26. GLIDE drivers installed.  RPMs for these drivers are available at:
  27. http://glide.xxedgexx.com/3DfxRPMS.html
  28. - For the glX version, an OpenGL implementation that includes hardware
  29. glX support.
  30. - CD-ROM for CDAudio
  31. - Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake
  32.   with.  Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
  33. - SVGALib compatible mouse for glquake or X11 for glquake.glx
  34. - Kernel 2.0.24 or later
  35.   - untested with 2.1 kernels, your mileage may vary
  36.  
  37. Requirements for X11 Quake:
  38.  
  39. - X11R5 later, only tested with XFree86, should work with most X Servers
  40. - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
  41.   or glibc (libc6) for the glibc version
  42. - CD-ROM for CDAudio
  43. - Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake
  44.   with.  Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
  45. - SVGALib supported mouse (usually if it works with X, it'll work with
  46.   squake).
  47. - Kernel 2.0.24 or later
  48.   - untested with 2.1 kernels, your mileage may vary
  49.  
  50. Additional notes for SVGALib Quake
  51. ----------------------------------
  52.  
  53. SVGALib may not detect a 3-button mouse properly (it
  54. will only use two buttons).  Check your /etc/vga/libvga.config
  55. and set it up for your mouse type.
  56.  
  57. Additional notes for GLQuake
  58. ----------------------------
  59.  
  60. There are three different ways to execute GLQuake:
  61.  
  62. 1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled
  63. with 3DFX support (fxMesa..() function interface).  It also requires
  64. svgalib 1.3.0 or later for keyboard/mouse input.  This binary is a console
  65. application.  Mesa 3-D requires GLIDE to be installed.
  66.  
  67. 2. The shell script "glquake.3dfxgl" runs the "glquake" binary after
  68. preloading the lib3dfxgl.so library.  This is a port of 3DFX's Win32
  69. OpenGL MCD (Mini Client Driver) to Linux.  It is faster than Mesa 3-D
  70. since it was written specifically with supporting GLQuake in mind.
  71. lib3dfxgl.so requires that GLIDE be installed.
  72.  
  73. 3. The binary "glquake.glx" is linked against standard OpenGL libraries.
  74. It should run on many different hardward OpenGL implementations under
  75. Linux and X11.  This binary is an X11 application and must be run under
  76. X11.  It will work with Mesa 3-D as a standard glX based OpenGL
  77. applications.  If the Mesa 3-D library is compiled with 3DFX support,
  78. you can have Mesa 3-D support 3DFX hardware under X11 by setting the
  79. enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
  80. and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
  81. or "setenv MESA_GLX_FX fullscreen" for csh.
  82.  
  83. For glquake, you must also have SVGALib or later installed (1.3.0 or later
  84. prefered).  GLQuake uses SVGALib for mouse and keyboard handling.
  85.  
  86. If you have gpm and/or selection running, you will have to terminate them
  87. before running GLQuake since they will not give up the mouse when GLQuake
  88. attempts to run.  You can kill gpm by typing 'killall gpm' as root.
  89.  
  90. You must run GLQuake as root or setuid root since it needs to access things
  91. such as sound, keyboard, mouse and the 3DFX video.  Future versions may not
  92. require root permissions.
  93.  
  94. Additional notes for X11 Quake
  95. ------------------------------
  96.  
  97. This is a windowed version that is generic for X11.  It runs in a window
  98. and can be resized.  You can specify a starting window size with:
  99.         -width <width>
  100.         -height <height>
  101.         -winsize <width> <height>
  102. Default is 320x200. It works in 16bit modes, but it's slower (twice as many
  103. bytes to copy).
  104.  
  105. No other video modes are supported (just runs windowed).  Mouse is read, but
  106. not "grabbed" by default.  Go to the Options menu and turn on Use Mouse to grab
  107. the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
  108.  
  109. Command Line Options for Linux Quake
  110. ------------------------------------
  111.  
  112. -mem <mb>
  113. Specify memory in megabytes to allocate (default is 8MB, which should be fine
  114. for most needs).
  115.  
  116. -nostdout
  117. Don't do any output to stdout
  118.  
  119. -mdev <device> (SVGALib based versions only)
  120. Mouse device, default is /dev/mouse
  121.  
  122. -mrate <speed> (SVGALib based versions only)
  123. Mouse baud rate, default is 1200
  124.  
  125. -cddev <device>
  126. CD device, default is /dev/cdrom
  127.  
  128. -mode <modenum>
  129. Use indicated video mode
  130.  
  131. -nokdb
  132. Don't initialize keyboard
  133.  
  134. -sndbits <8 or 16>
  135. Set sound bit sample size.  Default is 16 if supported.
  136.  
  137. -sndspeed <speed>
  138. Set sound speed.  Usual values are 8000, 11025, 22051 and 44100.
  139. Default is 11025.
  140.  
  141. -sndmono
  142. Set mono sound
  143.  
  144. -sndstereo
  145. Set stereo sound (default if supported)
  146.  
  147. End Notes
  148. ---------
  149.  
  150. Linux Quake is *NOT* an officially supported product.  Mail about it
  151. will be deleted.  Do not email id about this product.  If you are having
  152. technical difficultly, you can email me, but make sure you have the correct
  153. kernel, libc, svgalib and other software versions before you email me.
  154.  
  155. Dave 'Zoid' Kirsch
  156. zoid@idsoftware.com
  157. Official Quake Unix Port Administrator
  158.