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  1. /*
  2. Copyright (C) 1996-1997 Id Software, Inc.
  3.  
  4. This program is free software; you can redistribute it and/or
  5. modify it under the terms of the GNU General Public License
  6. as published by the Free Software Foundation; either version 2
  7. of the License, or (at your option) any later version.
  8.  
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
  12.  
  13. See the GNU General Public License for more details.
  14.  
  15. You should have received a copy of the GNU General Public License
  16. along with this program; if not, write to the Free Software
  17. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  18.  
  19. */
  20. // cvar.h
  21.  
  22. /*
  23.  
  24. cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
  25. in C code.
  26.  
  27. it is sufficient to initialize a cvar_t with just the first two fields, or
  28. you can add a ,true flag for variables that you want saved to the configuration
  29. file when the game is quit:
  30.  
  31. cvar_t  r_draworder = {"r_draworder","1"};
  32. cvar_t  scr_screensize = {"screensize","1",true};
  33.  
  34. Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string.  Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
  35. Cvar_RegisterVariable (&host_framerate);
  36.  
  37.  
  38. C code usually just references a cvar in place:
  39. if ( r_draworder.value )
  40.  
  41. It could optionally ask for the value to be looked up for a string name:
  42. if (Cvar_VariableValue ("r_draworder"))
  43.  
  44. Interpreted prog code can access cvars with the cvar(name) or
  45. cvar_set (name, value) internal functions:
  46. teamplay = cvar("teamplay");
  47. cvar_set ("registered", "1");
  48.  
  49. The user can access cvars from the console in two ways:
  50. r_draworder                     prints the current value
  51. r_draworder 0           sets the current value to 0
  52. Cvars are restricted from having the same names as commands to keep this
  53. interface from being ambiguous.
  54. */
  55.  
  56. typedef struct cvar_s
  57. {
  58.         char    *name;
  59.         char    *string;
  60.         qboolean archive;               // set to true to cause it to be saved to vars.rc
  61.         qboolean server;                // notifies players when changed
  62.         float   value;
  63.         struct cvar_s *next;
  64. } cvar_t;
  65.  
  66. void    Cvar_RegisterVariable (cvar_t *variable);
  67. // registers a cvar that allready has the name, string, and optionally the
  68. // archive elements set.
  69.  
  70. void    Cvar_Set (char *var_name, char *value);
  71. // equivelant to "<name> <variable>" typed at the console
  72.  
  73. void    Cvar_SetValue (char *var_name, float value);
  74. // expands value to a string and calls Cvar_Set
  75.  
  76. float   Cvar_VariableValue (char *var_name);
  77. // returns 0 if not defined or non numeric
  78.  
  79. char    *Cvar_VariableString (char *var_name);
  80. // returns an empty string if not defined
  81.  
  82. char    *Cvar_CompleteVariable (char *partial);
  83. // attempts to match a partial variable name for command line completion
  84. // returns NULL if nothing fits
  85.  
  86. qboolean Cvar_Command (void);
  87. // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
  88. // command.  Returns true if the command was a variable reference that
  89. // was handled. (print or change)
  90.  
  91. void    Cvar_WriteVariables (FILE *f);
  92. // Writes lines containing "set variable value" for all variables
  93. // with the archive flag set to true.
  94.  
  95. cvar_t *Cvar_FindVar (char *var_name);
  96.  
  97. extern cvar_t   *cvar_vars;
  98.