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  1. 27 Jun 2004 - 1.51
  2.   - refactored code to make it a bit simpler
  3.   - Added AI by Ricardo Cruz
  4.  
  5. 30 Mar 2004 - 1.42
  6.   - added support for gzip and bzip2 packed levels.
  7.  
  8. 21 Mar 2003 - 1.41
  9.   - new scaling filter which works with 8bit graphics. Removed the old scaler
  10.     completely, now fading and everything else works in scaled up mode.
  11.   - another attempt to fix sound on big endian systems.
  12.  
  13. Sep 2002 - 1.40
  14.   - manpage update
  15.   - joystick support added
  16.   - freebsd ports (thanks rigel from #demoscene)
  17.   - a while back network code using kaillera was send to me by Gil Megidish,
  18.     it's not enabled, because it doesn't seem to work good enough.
  19.  
  20. 17 Aug 2002 - 1.39
  21.   - added -noflies option
  22.   - added client/server networking. Thanks to Ryan C. Gordon who did the base
  23.     work for it.
  24.  
  25. 11 Aug 2002 - 1.35
  26.    - gobpack added
  27.    - documentation updated
  28.    - little fixes here and there
  29.  
  30. 2 Aug 2002 - 1.34
  31.    - fixed too dark font
  32.    - attempt to fix sound and scaleup on big endian systems
  33.  
  34. 5 Jul 2002 - 1.33
  35.    - added -musicnosound option
  36.  
  37. 15 Jun 2002 - 1.32
  38.    - fix for off by one in -mirror
  39.      add icon for application (macosx,windows,x)
  40.  
  41. 10 Jun 2002 - 1.31
  42.    - rename jbmenu.tcl to jnbmenu.tcl, make it +x, add
  43.      options for -mirror and -scaleup
  44.      update manpage and -h with -scaleup
  45.      update makefiles accordingly
  46.      rename pack/unpack to jnbpack/jnbunpack
  47.      set gametitle
  48.  
  49. 9 Jun 2002 - 1.3
  50.    - Added -mirror commandline option to play the level mirrored
  51.    - Deleting temporary music file
  52.  
  53. - 1.2
  54.    - MacOS X fixes
  55.    - some endian fixes
  56.  
  57. 24 Feb 2002 - 1.1
  58.    - fixed timing problems
  59.    - fixed crash when temporary music can't be written
  60.  
  61. 22 Feb 2002 - 1.0
  62.    - working sound
  63.    - new scaling graphics mode
  64.    - cleaned up code
  65.  
  66. ===========================================================================
  67. This is the changelog of the linux version from which this port is derived.
  68.  
  69. 25 Feb 2001 - 0.69
  70.    initial linux port, worked fine with freebsd too (chuck mason)
  71.  
  72. 26 Feb 2001 - 0.69
  73.    made sound be played (chuck mason)
  74.  
  75. 03 Mar 2001 - 0.70
  76.    fixing fps (longislandman)
  77.    changing player input: 4 player at one keyboard (tarzeau)
  78.    pack/unpack which packs/unpacks the leveldata (timecop)
  79.  
  80. ?? Mar 2001 - 0.70
  81.    network code has been written (longislandman, jonatkins.org)
  82.    it werks but we won't release it until it's good for the masses,
  83.    for test and fun play come join #keen on irc.linux.com
  84.    (be sure to have one udp port open if you have a firewall,
  85.    and also have sdl-mixer, sdl and sdl-net)
  86.  
  87. 16 Mar 2001 - 0.70
  88.    did a new screenshot http://jumpbump.mine.nu/port/jumpbumprocks.jpg
  89.    wrote a little faq http://jumpbump.mine.nu/port/jumpbumpfaq.txt
  90.    put online level-selector-menu http://jumpbump.mine.nu/port/jbmenu.tcl
  91.    (received from philippe brochard, thank you!)
  92.  
  93. 20 Mar 2001 - 0.72
  94.    repackaged tarballs with network code jnb-net.tar.gz,
  95.    menusystem and unpack/pack
  96.