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  1. #if defined(USE_SHADING) && !defined(_WL_SHADE_H_)
  2. #define _WL_SHADE_H_
  3.  
  4. #define SHADE_COUNT 32
  5.  
  6. #define LSHADE_NOSHADING 0xff
  7. #define LSHADE_NORMAL 0
  8. #define LSHADE_FOG 5
  9.  
  10. extern uint8_t shadetable[SHADE_COUNT][256];
  11.  
  12. void InitLevelShadeTable();
  13. int GetShade(int scale);
  14.  
  15. #endif
  16.