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  1. #define QUITSUR     "Are you sure you want\n"\
  2.                             "to quit this great game?"
  3.  
  4. #define CURGAME     "You are currently in\n"\
  5.                             "a game. Continuing will\n"\
  6.                             "erase old game. Ok?"
  7.  
  8. #define GAMESVD     "There's already a game\n"\
  9.                             "saved at this position.\n"\
  10.                             "      Overwrite?"
  11.  
  12. #define ENDGAMESTR      "Are you sure you want\n"\
  13.                                         "to end the game you\n"\
  14.                                         "are playing? (Y or N):"
  15.  
  16. #define STR_NG  "New Game"
  17. #define STR_SD  "Sound"
  18. #define STR_CL  "Control"
  19. #define STR_LG  "Load Game"
  20. #define STR_SG  "Save Game"
  21. #define STR_CV  "Change View"
  22. #define STR_VS  "View Scores"
  23. #define STR_EG  "End Game"
  24. #define STR_BD  "Back to Demo"
  25. #define STR_QT  "Quit"
  26.  
  27. #define STR_LOADING     "Loading"
  28. #define STR_SAVING      "Saving"
  29.  
  30. #define STR_GAME        "Game"
  31. #define STR_DEMO        "Demo"
  32. #define STR_LGC         "Load Game called\n\""
  33. #define STR_EMPTY       "empty"
  34. #define STR_CALIB       "Calibrate"
  35. #define STR_JOYST       "Joystick"
  36. #define STR_MOVEJOY     "Move joystick to\nupper left and\npress button 0\n"
  37. #define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
  38. #define STR_ESCEXIT     "ESC to exit"
  39.  
  40. #define STR_NONE        "None"
  41. #define STR_PC          "PC Speaker"
  42. #define STR_ALSB        "AdLib/Sound Blaster"
  43. #define STR_DISNEY      "Disney Sound Source"
  44. #define STR_SB          "Sound Blaster"
  45.  
  46. #define STR_MOUSEEN     "Mouse Enabled"
  47. #define STR_JOYEN       "Joystick Enabled"
  48. #define STR_PORT2       "Use joystick port 2"
  49. #define STR_GAMEPAD     "Gravis GamePad Enabled"
  50. #define STR_SENS        "Mouse Sensitivity"
  51. #define STR_CUSTOM      "Customize controls"
  52.  
  53. #define STR_DADDY       "Can I play, Daddy?"
  54. #define STR_HURTME      "Don't hurt me."
  55. #define STR_BRINGEM     "Bring 'em on!"
  56. #define STR_DEATH       "I am Death incarnate!"
  57.  
  58. #define STR_MOUSEADJ    "Adjust Mouse Sensitivity"
  59. #define STR_SLOW            "Slow"
  60. #define STR_FAST            "Fast"
  61.  
  62. #define STR_CRUN        "Run"
  63. #define STR_COPEN       "Open"
  64. #define STR_CFIRE       "Fire"
  65. #define STR_CSTRAFE     "Strafe"
  66.  
  67. #define STR_LEFT        "Left"
  68. #define STR_RIGHT       "Right"
  69. #define STR_FRWD        "Frwd"
  70. #define STR_BKWD        "Bkwrd"
  71. #define STR_THINK       "Thinking"
  72.  
  73. #define STR_SIZE1       "Use arrows to size"
  74. #define STR_SIZE2       "ENTER to accept"
  75. #define STR_SIZE3       "ESC to cancel"
  76.  
  77. #define STR_YOUWIN      "you win!"
  78.  
  79. #define STR_TOTALTIME   "total time"
  80.  
  81. #define STR_RATKILL                 "kill    %"
  82. #define STR_RATSECRET     "secret    %"
  83. #define STR_RATTREASURE "treasure    %"
  84.  
  85. #define STR_BONUS       "bonus"
  86. #define STR_TIME        "time"
  87. #define STR_PAR         " par"
  88.  
  89. #define STR_RAT2KILL            "kill ratio    %"
  90. #define STR_RAT2SECRET            "secret ratio    %"
  91. #define STR_RAT2TREASURE        "treasure ratio    %"
  92.  
  93. #define STR_DEFEATED    "defeated!"
  94.  
  95. #define STR_CHEATER1    "You now have 100% Health,"
  96. #define STR_CHEATER2    "99 Ammo and both Keys!"
  97. #define STR_CHEATER3    "Note that you have basically"
  98. #define STR_CHEATER4    "eliminated your chances of"
  99. #define STR_CHEATER5    "getting a high score!"
  100.  
  101. #define STR_NOSPACE1    "There is not enough space"
  102. #define STR_NOSPACE2    "on your disk to Save Game!"
  103.  
  104. #define STR_SAVECHT1    "Your Save Game file is,"
  105. #define STR_SAVECHT2    "shall we say, \"corrupted\"."
  106. #define STR_SAVECHT3    "But I'll let you go on and"
  107. #define STR_SAVECHT4    "play anyway...."
  108.  
  109. #define STR_SEEAGAIN    "Let's see that again!"
  110.  
  111. #ifdef SPEAR
  112. #define ENDSTR1 "Heroes don't quit, but\ngo ahead and press " YESBUTTONNAME "\nif you aren't one."
  113. #define ENDSTR2 "Press " YESBUTTONNAME " to quit,\nor press " NOBUTTONNAME " to enjoy\nmore violent diversion."
  114. #define ENDSTR3 "Depressing the " YESBUTTONNAME " key means\nyou must return to the\nhumdrum workday world."
  115. #define ENDSTR4 "Hey, quit or play,\n" YESBUTTONNAME " or " NOBUTTONNAME ":\nit's your choice."
  116. #define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?"
  117. #define ENDSTR6 "I think you had better\nplay some more. Please\npress " NOBUTTONNAME "...please?"
  118. #define ENDSTR7 "If you are tough, press " NOBUTTONNAME ".\nIf not, press " YESBUTTONNAME " daintily."
  119. #define ENDSTR8 "I'm thinkin' that\nyou might wanna press " NOBUTTONNAME "\nto play more. You do it."
  120. #define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress " YESBUTTONNAME "."
  121. #else
  122. #define ENDSTR1 "Dost thou wish to\nleave with such hasty\nabandon?"
  123. #define ENDSTR2 "Chickening out...\nalready?"
  124. #define ENDSTR3 "Press " NOBUTTONNAME " for more carnage.\nPress " YESBUTTONNAME " to be a weenie."
  125. #define ENDSTR4 "So, you think you can\nquit this easily, huh?"
  126. #define ENDSTR5 "Press " NOBUTTONNAME " to save the world.\nPress " YESBUTTONNAME " to abandon it in\nits hour of need."
  127. #define ENDSTR6 "Press " NOBUTTONNAME " if you are brave.\nPress " YESBUTTONNAME " to cower in shame."
  128. #define ENDSTR7 "Heroes, press " NOBUTTONNAME ".\nWimps, press " YESBUTTONNAME "."
  129. #define ENDSTR8 "You are at an intersection.\nA sign says, 'Press " YESBUTTONNAME " to quit.'\n>"
  130. #define ENDSTR9 "For guns and glory, press " NOBUTTONNAME ".\nFor work and worry, press " YESBUTTONNAME "."
  131. #endif
  132.