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  1. #ifndef SLIME_H
  2. #define SLIME_H
  3.  
  4. typedef struct {
  5.         int id;
  6.         double x, y;
  7.         int type; //0 = blue | 1 = red | 2 = yellow
  8.         int offset;
  9.         double vsp, hsp, grav;
  10.         double imageIndex;
  11.         int counter, timer, state;
  12.         int hp;
  13. } Slime;
  14.  
  15. void createSlime(int x, int y, int type, int offset);
  16.  
  17. #endif