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  1. #ifndef KOLIBRI_GUI_ELEMENTS_H
  2. #define KOLIBRI_GUI_ELEMENTS_H
  3.  
  4. #include "kolibri_colors.h"
  5.  
  6. /* enum KOLIBRI_GUI_ELEMENT_TYPE contains all available GUI items from box_lib */
  7. /* More elements can be added from other libraries as required */
  8. enum KOLIBRI_GUI_ELEMENT_TYPE {
  9.   KOLIBRI_EDIT_BOX,
  10.   KOLIBRI_CHECK_BOX,
  11.   KOLIBRI_OPTIONGROUP,
  12.   KOLIBRI_SCROLL_BAR_H,
  13.   KOLIBRI_SCROLL_BAR_V,
  14.   KOLIBRI_DYNAMIC_BUTTON,
  15.   KOLIBRI_MENU_BAR,
  16.   KOLIBRI_FILE_BROWSER,
  17.   KOLIBRI_TREE_LIST,
  18.   KOLIBRI_PATH_SHOW,
  19.   KOLIBRI_TEXT_EDITOR,
  20.   KOLIBRI_FRAME,
  21.   KOLIBRI_PROGRESS_BAR,
  22.   KOLIBRI_STATICTEXT,
  23.   KOLIBRI_STATICNUM,
  24.   KOLIBRI_BUTTON,
  25.   KOLIBRI_D_BUTTON,
  26.   KOLIBRI_PATHSHOW,
  27.   KOLIBRI_FILEBROWSE,
  28.   KOLIBRI_EDITOR,
  29.  
  30.   /* Add elements above this element in order to let KOLIBRI_NUM_GUI_ELEMENTS */
  31.   /* stay at correct value */
  32.  
  33.   KOLIBRI_NUM_GUI_ELEMENTS
  34. };
  35.  
  36. #define X_Y(x,y) (((x)<<16)|(y))
  37.  
  38. /* Linked list which connects together all the elements drawn inside a GUI window */
  39. typedef struct{
  40.   enum KOLIBRI_GUI_ELEMENT_TYPE type;
  41.   void *element;
  42.   void *next, *prev;
  43. }kolibri_window_element;
  44.  
  45. typedef void (*cb_elem_boxlib)(void *) __attribute__((__stdcall__));
  46.  
  47. /* Generic structure for supporting functions on various elements of Kolibri's GUI */
  48. typedef struct {
  49.         cb_elem_boxlib  redraw_fn;
  50.         cb_elem_boxlib  mouse_fn;
  51.         cb_elem_boxlib  key_fn;
  52. }kolibri_element_operations;
  53.  
  54. /* Structure for a GUI Window on Kolibri. It also contains all the elements drawn in window */
  55. typedef struct{
  56.   unsigned int topleftx, toplefty;
  57.   unsigned int sizex, sizey;
  58.   char *window_title;
  59.  
  60.   /* Refer to sysfuncs, value to be stored in EDX (Function 0) */
  61.   unsigned int XY;
  62.  
  63.   kolibri_window_element *elements;
  64. }kolibri_window;
  65.  
  66. /*---------------------End of Structure and enum definitions---------------*/
  67.  
  68. void kolibri_window_add_element(kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element); // forward declaration
  69.  
  70. /* GUI Elements being used */
  71. #include "kolibri_button.h"
  72. #include "kolibri_checkbox.h"
  73. #include "kolibri_d_button.h"
  74. #include "kolibri_editbox.h"
  75. #include "kolibri_frame.h"
  76. #include "kolibri_menubar.h"
  77. #include "kolibri_optionbox.h"
  78. #include "kolibri_pathshow.h"
  79. #include "kolibri_progressbar.h"
  80. #include "kolibri_scrollbar.h"
  81. #include "kolibri_statictext.h"
  82. #include "kolibri_filebrowse.h"
  83. #include "kolibri_editor.h"
  84.  
  85.  
  86. /*---------------------Define various functions for initializing GUI-------*/
  87.  
  88. /* Master table containing operations for various GUI elements in one place */
  89. kolibri_element_operations kolibri_gui_op_table[KOLIBRI_NUM_GUI_ELEMENTS];
  90.  
  91. void kolibri_init_gui_op_table(void)
  92. {
  93. /* Setting up functions for edit box GUI elements*/
  94. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].redraw_fn = (cb_elem_boxlib)edit_box_draw;
  95. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].mouse_fn = (cb_elem_boxlib)edit_box_mouse;
  96. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].key_fn = (cb_elem_boxlib)editbox_key;
  97.  
  98. /* Setting up functions for check box GUI elements*/
  99. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].redraw_fn = (cb_elem_boxlib)check_box_draw2;
  100. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].mouse_fn = (cb_elem_boxlib)check_box_mouse2;
  101. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].key_fn = NULL;
  102.  
  103. /* Setting up functions for Kolibri Buttons ( SysFunc 8 )*/
  104. kolibri_gui_op_table[KOLIBRI_BUTTON].redraw_fn = (cb_elem_boxlib)draw_button;
  105. kolibri_gui_op_table[KOLIBRI_BUTTON].mouse_fn = NULL;
  106. kolibri_gui_op_table[KOLIBRI_BUTTON].key_fn = NULL;
  107.  
  108. /* Setting up functions for progress bar GUI elements*/
  109. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].redraw_fn = (cb_elem_boxlib)progressbar_draw;
  110. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].mouse_fn = NULL;
  111. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].key_fn = NULL;
  112.  
  113. /* Setting up functions for frame GUI elements*/
  114. kolibri_gui_op_table[KOLIBRI_FRAME].redraw_fn = (cb_elem_boxlib)frame_draw;
  115. kolibri_gui_op_table[KOLIBRI_FRAME].mouse_fn = NULL;
  116. kolibri_gui_op_table[KOLIBRI_FRAME].key_fn = NULL;
  117.  
  118. /* scrollbars */
  119. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].redraw_fn = (cb_elem_boxlib)scrollbar_h_draw;
  120. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].mouse_fn = (cb_elem_boxlib)scrollbar_h_mouse;
  121. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].key_fn = NULL;
  122.  
  123. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].redraw_fn = (cb_elem_boxlib)scrollbar_v_draw;
  124. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].mouse_fn = (cb_elem_boxlib)scrollbar_v_mouse;
  125. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].key_fn = NULL;
  126.  
  127. kolibri_gui_op_table[KOLIBRI_STATICTEXT].redraw_fn = (cb_elem_boxlib)statictext_draw;
  128. kolibri_gui_op_table[KOLIBRI_STATICTEXT].mouse_fn = NULL;
  129. kolibri_gui_op_table[KOLIBRI_STATICTEXT].key_fn = NULL;
  130.  
  131. kolibri_gui_op_table[KOLIBRI_STATICNUM].redraw_fn = (cb_elem_boxlib)staticnum_draw;
  132. kolibri_gui_op_table[KOLIBRI_STATICNUM].mouse_fn = NULL;
  133. kolibri_gui_op_table[KOLIBRI_STATICNUM].key_fn = NULL;
  134.  
  135. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].redraw_fn = (cb_elem_boxlib)option_box_draw;
  136. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].mouse_fn = (cb_elem_boxlib)option_box_mouse;
  137. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].key_fn = NULL;
  138.  
  139. kolibri_gui_op_table[KOLIBRI_MENU_BAR].redraw_fn = (cb_elem_boxlib)menu_bar_draw;
  140. kolibri_gui_op_table[KOLIBRI_MENU_BAR].mouse_fn = (cb_elem_boxlib)menu_bar_mouse;
  141. kolibri_gui_op_table[KOLIBRI_MENU_BAR].key_fn = NULL;
  142.  
  143. kolibri_gui_op_table[KOLIBRI_D_BUTTON].redraw_fn = (cb_elem_boxlib)dynamic_button_draw;
  144. kolibri_gui_op_table[KOLIBRI_D_BUTTON].mouse_fn = (cb_elem_boxlib)dynamic_button_mouse;
  145. kolibri_gui_op_table[KOLIBRI_D_BUTTON].key_fn = NULL;
  146.  
  147. kolibri_gui_op_table[KOLIBRI_PATHSHOW].redraw_fn = (cb_elem_boxlib)path_show_draw;
  148. kolibri_gui_op_table[KOLIBRI_PATHSHOW].mouse_fn = NULL;
  149. kolibri_gui_op_table[KOLIBRI_PATHSHOW].key_fn = NULL;
  150.  
  151. kolibri_gui_op_table[KOLIBRI_FILEBROWSE].redraw_fn = (cb_elem_boxlib)filebrowse_draw;
  152. kolibri_gui_op_table[KOLIBRI_FILEBROWSE].mouse_fn = (cb_elem_boxlib)filebrowse_mouse;
  153. kolibri_gui_op_table[KOLIBRI_FILEBROWSE].key_fn = (cb_elem_boxlib)filebrowse_key;
  154.  
  155. kolibri_gui_op_table[KOLIBRI_EDITOR].redraw_fn = (cb_elem_boxlib)ted_draw;
  156. kolibri_gui_op_table[KOLIBRI_EDITOR].mouse_fn = (cb_elem_boxlib)ted_mouse;
  157. kolibri_gui_op_table[KOLIBRI_EDITOR].key_fn = (cb_elem_boxlib)editor_key;
  158. debug_board_printf("KOLIBRI_EDITOR (%x,%x,%x)\n", ted_draw, ted_mouse, editor_key);
  159. }
  160.  
  161. /* Create a new main GUI window for KolibriOS */
  162. /* tl stands for TOP LEFT. x and y are coordinates. */
  163.  
  164. kolibri_window * kolibri_new_window(int tlx, int tly, int sizex, int sizey, char *title)
  165. {
  166.   kolibri_window *new_win = (kolibri_window *)malloc(sizeof(kolibri_window));
  167.  
  168.   new_win->topleftx = tlx;
  169.   new_win->toplefty = tly;
  170.   new_win->sizex = sizex;
  171.   new_win->sizey = sizey;
  172.   new_win->window_title = title;
  173.   new_win->XY = 0x33;
  174.   new_win->elements = NULL;
  175.  
  176.   return new_win;
  177. }
  178.  
  179. /* Add an element to an existing window */
  180. void kolibri_window_add_element(kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element)
  181. {
  182.   kolibri_window_element *new_element = (kolibri_window_element *)malloc(sizeof(kolibri_window_element));
  183.  
  184.   new_element -> type = element_type;
  185.   new_element -> element = some_gui_element;
  186.  
  187.   if(!(some_window->elements)) /* No elements in window yet */
  188.     {
  189.       some_window->elements = new_element;
  190.       some_window->elements -> prev = some_window->elements;
  191.       some_window->elements -> next = some_window->elements;
  192.     }
  193.   else
  194.     {
  195.       kolibri_window_element *last_element = some_window -> elements -> prev;
  196.  
  197.       last_element -> next = new_element;
  198.       new_element -> next = some_window -> elements; /* start of linked list  */
  199.       some_window -> elements -> prev = new_element;
  200.       new_element -> prev = last_element;
  201.     }
  202. }
  203.  
  204. #endif /* KOLIBRI_GUI_ELEMENTS_H */
  205.