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  1. #ifndef KOLIBRI_GUI_ELEMENTS_H
  2. #define KOLIBRI_GUI_ELEMENTS_H
  3.  
  4. #include "kolibri_colors.h"
  5.  
  6. /* enum KOLIBRI_GUI_ELEMENT_TYPE contains all available GUI items from box_lib */
  7. /* More elements can be added from other libraries as required */
  8. enum KOLIBRI_GUI_ELEMENT_TYPE {
  9.   KOLIBRI_EDIT_BOX,
  10.   KOLIBRI_CHECK_BOX,
  11.   KOLIBRI_OPTIONGROUP,
  12.   KOLIBRI_SCROLL_BAR_H,
  13.   KOLIBRI_SCROLL_BAR_V,
  14.   KOLIBRI_DYNAMIC_BUTTON,
  15.   KOLIBRI_MENU_BAR,
  16.   KOLIBRI_FILE_BROWSER,
  17.   KOLIBRI_TREE_LIST,
  18.   KOLIBRI_PATH_SHOW,
  19.   KOLIBRI_TEXT_EDITOR,
  20.   KOLIBRI_FRAME,
  21.   KOLIBRI_PROGRESS_BAR,
  22.   KOLIBRI_STATICTEXT,
  23.   KOLIBRI_STATICNUM,
  24.   KOLIBRI_BUTTON,
  25.   KOLIBRI_D_BUTTON,
  26.   KOLIBRI_PATHSHOW,
  27.   KOLIBRI_FILEBROWSE,
  28.  
  29.   /* Add elements above this element in order to let KOLIBRI_NUM_GUI_ELEMENTS */
  30.   /* stay at correct value */
  31.  
  32.   KOLIBRI_NUM_GUI_ELEMENTS
  33. };
  34.  
  35. #define X_Y(x,y) (((x)<<16)|(y))
  36.  
  37. /* Linked list which connects together all the elements drawn inside a GUI window */
  38. typedef struct{
  39.   enum KOLIBRI_GUI_ELEMENT_TYPE type;
  40.   void *element;
  41.   void *next, *prev;
  42. }kolibri_window_element;
  43.  
  44. typedef void (*cb_elem_boxlib)(void *) __attribute__((__stdcall__));
  45.  
  46. /* Generic structure for supporting functions on various elements of Kolibri's GUI */
  47. typedef struct {
  48.         cb_elem_boxlib  redraw_fn;
  49.         cb_elem_boxlib  mouse_fn;
  50.         cb_elem_boxlib  key_fn;
  51. }kolibri_element_operations;
  52.  
  53. /* Structure for a GUI Window on Kolibri. It also contains all the elements drawn in window */
  54. typedef struct{
  55.   unsigned int topleftx, toplefty;
  56.   unsigned int sizex, sizey;
  57.   char *window_title;
  58.  
  59.   /* Refer to sysfuncs, value to be stored in EDX (Function 0) */
  60.   unsigned int XY;
  61.  
  62.   kolibri_window_element *elements;
  63. }kolibri_window;
  64.  
  65. /*---------------------End of Structure and enum definitions---------------*/
  66.  
  67. void kolibri_window_add_element(kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element); // forward declaration
  68.  
  69. /* GUI Elements being used */
  70. #include "kolibri_button.h"
  71. #include "kolibri_checkbox.h"
  72. #include "kolibri_d_button.h"
  73. #include "kolibri_editbox.h"
  74. #include "kolibri_frame.h"
  75. #include "kolibri_menubar.h"
  76. #include "kolibri_optionbox.h"
  77. #include "kolibri_pathshow.h"
  78. #include "kolibri_progressbar.h"
  79. #include "kolibri_scrollbar.h"
  80. #include "kolibri_statictext.h"
  81. #include "kolibri_filebrowse.h"
  82.  
  83.  
  84.  
  85. /*---------------------Define various functions for initializing GUI-------*/
  86.  
  87. /* Master table containing operations for various GUI elements in one place */
  88. kolibri_element_operations kolibri_gui_op_table[KOLIBRI_NUM_GUI_ELEMENTS];
  89.  
  90. void kolibri_init_gui_op_table(void)
  91. {
  92. /* Setting up functions for edit box GUI elements*/
  93. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].redraw_fn = (cb_elem_boxlib)edit_box_draw;
  94. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].mouse_fn = (cb_elem_boxlib)edit_box_mouse;
  95. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].key_fn = (cb_elem_boxlib)editbox_key;
  96.  
  97. /* Setting up functions for check box GUI elements*/
  98. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].redraw_fn = (cb_elem_boxlib)check_box_draw2;
  99. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].mouse_fn = (cb_elem_boxlib)check_box_mouse2;
  100. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].key_fn = NULL;
  101.  
  102. /* Setting up functions for Kolibri Buttons ( SysFunc 8 )*/
  103. kolibri_gui_op_table[KOLIBRI_BUTTON].redraw_fn = (cb_elem_boxlib)draw_button;
  104. kolibri_gui_op_table[KOLIBRI_BUTTON].mouse_fn = NULL;
  105. kolibri_gui_op_table[KOLIBRI_BUTTON].key_fn = NULL;
  106.  
  107. /* Setting up functions for progress bar GUI elements*/
  108. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].redraw_fn = (cb_elem_boxlib)progressbar_draw;
  109. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].mouse_fn = NULL;
  110. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].key_fn = NULL;
  111.  
  112. /* Setting up functions for frame GUI elements*/
  113. kolibri_gui_op_table[KOLIBRI_FRAME].redraw_fn = (cb_elem_boxlib)frame_draw;
  114. kolibri_gui_op_table[KOLIBRI_FRAME].mouse_fn = NULL;
  115. kolibri_gui_op_table[KOLIBRI_FRAME].key_fn = NULL;
  116.  
  117. /* scrollbars */
  118. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].redraw_fn = (cb_elem_boxlib)scrollbar_h_draw;
  119. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].mouse_fn = (cb_elem_boxlib)scrollbar_h_mouse;
  120. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].key_fn = NULL;
  121.  
  122. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].redraw_fn = (cb_elem_boxlib)scrollbar_v_draw;
  123. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].mouse_fn = (cb_elem_boxlib)scrollbar_v_mouse;
  124. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].key_fn = NULL;
  125.  
  126. kolibri_gui_op_table[KOLIBRI_STATICTEXT].redraw_fn = (cb_elem_boxlib)statictext_draw;
  127. kolibri_gui_op_table[KOLIBRI_STATICTEXT].mouse_fn = NULL;
  128. kolibri_gui_op_table[KOLIBRI_STATICTEXT].key_fn = NULL;
  129.  
  130. kolibri_gui_op_table[KOLIBRI_STATICNUM].redraw_fn = (cb_elem_boxlib)staticnum_draw;
  131. kolibri_gui_op_table[KOLIBRI_STATICNUM].mouse_fn = NULL;
  132. kolibri_gui_op_table[KOLIBRI_STATICNUM].key_fn = NULL;
  133.  
  134. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].redraw_fn = (cb_elem_boxlib)option_box_draw;
  135. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].mouse_fn = (cb_elem_boxlib)option_box_mouse;
  136. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].key_fn = NULL;
  137.  
  138. kolibri_gui_op_table[KOLIBRI_MENU_BAR].redraw_fn = (cb_elem_boxlib)menu_bar_draw;
  139. kolibri_gui_op_table[KOLIBRI_MENU_BAR].mouse_fn = (cb_elem_boxlib)menu_bar_mouse;
  140. kolibri_gui_op_table[KOLIBRI_MENU_BAR].key_fn = NULL;
  141.  
  142. kolibri_gui_op_table[KOLIBRI_D_BUTTON].redraw_fn = (cb_elem_boxlib)dynamic_button_draw;
  143. kolibri_gui_op_table[KOLIBRI_D_BUTTON].mouse_fn = (cb_elem_boxlib)dynamic_button_mouse;
  144. kolibri_gui_op_table[KOLIBRI_D_BUTTON].key_fn = NULL;
  145.  
  146. kolibri_gui_op_table[KOLIBRI_PATHSHOW].redraw_fn = (cb_elem_boxlib)path_show_draw;
  147. kolibri_gui_op_table[KOLIBRI_PATHSHOW].mouse_fn = NULL;
  148. kolibri_gui_op_table[KOLIBRI_PATHSHOW].key_fn = NULL;
  149.  
  150. kolibri_gui_op_table[KOLIBRI_FILEBROWSE].redraw_fn = (cb_elem_boxlib)filebrowse_draw;
  151. kolibri_gui_op_table[KOLIBRI_FILEBROWSE].mouse_fn = (cb_elem_boxlib)filebrowse_mouse;
  152. kolibri_gui_op_table[KOLIBRI_FILEBROWSE].key_fn = (cb_elem_boxlib)filebrowse_key;
  153. debug_board_printf("KOLIBRI_FILEBROWSE (%x,%x,%x)\n", filebrowse_draw, filebrowse_mouse, filebrowse_key);
  154. }
  155.  
  156. /* Create a new main GUI window for KolibriOS */
  157. /* tl stands for TOP LEFT. x and y are coordinates. */
  158.  
  159. kolibri_window * kolibri_new_window(int tlx, int tly, int sizex, int sizey, char *title)
  160. {
  161.   kolibri_window *new_win = (kolibri_window *)malloc(sizeof(kolibri_window));
  162.  
  163.   new_win->topleftx = tlx;
  164.   new_win->toplefty = tly;
  165.   new_win->sizex = sizex;
  166.   new_win->sizey = sizey;
  167.   new_win->window_title = title;
  168.   new_win->XY = 0x33;
  169.   new_win->elements = NULL;
  170.  
  171.   return new_win;
  172. }
  173.  
  174. /* Add an element to an existing window */
  175. void kolibri_window_add_element(kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element)
  176. {
  177.   kolibri_window_element *new_element = (kolibri_window_element *)malloc(sizeof(kolibri_window_element));
  178.  
  179.   new_element -> type = element_type;
  180.   new_element -> element = some_gui_element;
  181.  
  182.   if(!(some_window->elements)) /* No elements in window yet */
  183.     {
  184.       some_window->elements = new_element;
  185.       some_window->elements -> prev = some_window->elements;
  186.       some_window->elements -> next = some_window->elements;
  187.     }
  188.   else
  189.     {
  190.       kolibri_window_element *last_element = some_window -> elements -> prev;
  191.  
  192.       last_element -> next = new_element;
  193.       new_element -> next = some_window -> elements; /* start of linked list  */
  194.       some_window -> elements -> prev = new_element;
  195.       new_element -> prev = last_element;
  196.     }
  197. }
  198.  
  199. #endif /* KOLIBRI_GUI_ELEMENTS_H */
  200.