Subversion Repositories Kolibri OS

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  1. #include <kolibri_gui.h>
  2.  
  3. int main()
  4. {
  5.   /* Load all libraries, initialize global tables like system color table and
  6.      operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails
  7.      to do it's job. This is all you need to call and all libraries and GUI
  8.      elements can be used after a successful call to this function
  9.   */
  10.   kolibri_gui_init();
  11.   /* Set gui_event to REDRAW so that window is drawn in first iteration  */
  12.   unsigned int gui_event = KOLIBRI_EVENT_REDRAW;
  13.   oskey_t key;
  14.  
  15.   kolibri_window *main_window = kolibri_new_window(50, 50, 400, 100, "BoardMsg: OpenDialog 0.12");
  16.   check_box *checkbox = kolibri_new_check_box(20, 45, 12, 12, "Append BOARDMSG to entered message.");
  17.   edit_box *textbox = kolibri_new_edit_box(20, 60, 40);
  18.   kolibri_button *button = kolibri_new_button(310, 60, 24, 14, 0x21, kolibri_color_table.color_work_button);
  19.   frame *fr = kolibri_new_frame(12, 35, 350, 50, 0x00FCFCFC, 0x00DCDCDC, 1, "Frame Title", 0, kolibri_color_table.color_work_text, kolibri_color_table.color_work_area);
  20.  
  21.   kolibri_window_add_element(main_window, KOLIBRI_EDIT_BOX, textbox);
  22.   kolibri_window_add_element(main_window, KOLIBRI_CHECK_BOX, checkbox);
  23.   kolibri_window_add_element(main_window, KOLIBRI_BUTTON, button);
  24.   kolibri_window_add_element(main_window, KOLIBRI_FRAME, fr);
  25.  
  26.   extern volatile unsigned press_key;
  27.  
  28.   do  /* Start of main activity loop */
  29.     {
  30.       if(gui_event == KOLIBRI_EVENT_REDRAW)
  31.         {
  32.           kolibri_handle_event_redraw(main_window);
  33.         }
  34.       else if(gui_event == KOLIBRI_EVENT_KEY)
  35.         {
  36.           key = get_key();
  37.           switch (key.code)
  38.           {
  39.                   case 13:
  40.                         if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set */
  41.                                 debug_board_write_str("BOARDMSG: ");
  42.  
  43.                         debug_board_write_str(textbox->text);
  44.                         debug_board_write_str("\n");
  45.                         break;
  46.           }
  47.           press_key = key.val;
  48.  
  49.           kolibri_handle_event_key(main_window);
  50.         }
  51.       else if(gui_event == KOLIBRI_EVENT_BUTTON)
  52.         {
  53.           unsigned int pressed_button = kolibri_button_get_identifier();
  54.           switch (pressed_button)
  55.           {
  56.                   case 0x21:
  57.                         if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set */
  58.                         debug_board_write_str("BOARDMSG: ");
  59.                         debug_board_write_str(textbox->text);
  60.                         debug_board_write_str("\n");
  61.                         break;
  62.               case BUTTON_CLOSE:
  63.                         kolibri_exit();
  64.           }
  65.          }
  66.       else if(gui_event == KOLIBRI_EVENT_MOUSE)
  67.         {
  68.           kolibri_handle_event_mouse(main_window);
  69.         }
  70.  
  71.     } while((gui_event = get_os_event())); /* End of main activity loop */
  72.  
  73.   /* kolibri_quit(); */
  74.  
  75.   return 0;
  76. }
  77.