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  1. #ifndef RS_GAMETEXT_H
  2. #define RS_GAMETEXT_H
  3.  
  4. #include "rsgame.h"
  5.  
  6. #define GAME_COLORS_COUNT   8
  7.  
  8. //#define GAME_COLOR_BLACK    0
  9. //#define GAME_COLOR_WHITE    1
  10. //#define GAME_COLOR_YELLOW   2
  11. //#define GAME_COLOR_RED      3
  12. //#define GAME_COLOR_BLUE     4
  13. //#define GAME_COLOR_ORANGE   5
  14. //#define GAME_COLOR_GRAY     6
  15. //#define GAME_COLOR_GREEN    7
  16. //
  17. //#define GAME_FONT_DEFAULT   0
  18. //#define GAME_FONT_HEAVY     1
  19. //#define GAME_FONT_TITLE     2
  20. //#define GAME_FONT_LIGHT     3
  21. //
  22. //#define GAME_ALIGN_LEFT     0
  23. //#define GAME_ALIGN_CENTER   1
  24. //#define GAME_ALIGN_RIGHT    2
  25.  
  26.  
  27. void game_font_init();
  28. void game_font_term();
  29.  
  30. void game_textout(int x, int y, int font_index, char* s);
  31. void game_textout_at_center(int x, int y, int font_index, char *s);
  32. void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
  33.  
  34. #endif
  35.