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// mainWnd.h
#define MW_NONE 0
#define MW_EXIT_APP 1
#define MW_START_GAME 2
//
int MainWndLoop();
// ïîëíàÿ îòðèñîâêà ãëàâíîãî îêíà ïðîãðàììû (1)
void DrawMainWindow();
//
extern CKosBitmap mainWndFace;