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/*
* Written by J.T. Conklin <jtc@netbsd.org>.
* Public domain.
*
*/
#include <math.h>
float
atanf (float x)
{
float res;
asm ("fld1\n\t"
"fpatan" : "=t" (res) : "0" (x));
return res;
}
double
{
double res;
asm ("fld1 \n\t"
"fpatan" : "=t" (res) : "0" (x));
return res;
}