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  1. /*
  2.  * Copyright (c) 2006 Rob Sykes <robs@users.sourceforge.net>
  3.  *
  4.  * This file is part of FFmpeg.
  5.  *
  6.  * FFmpeg is free software; you can redistribute it and/or
  7.  * modify it under the terms of the GNU Lesser General Public
  8.  * License as published by the Free Software Foundation; either
  9.  * version 2.1 of the License, or (at your option) any later version.
  10.  *
  11.  * FFmpeg is distributed in the hope that it will be useful,
  12.  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13.  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  14.  * Lesser General Public License for more details.
  15.  *
  16.  * You should have received a copy of the GNU Lesser General Public
  17.  * License along with FFmpeg; if not, write to the Free Software
  18.  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19.  */
  20.  
  21. #include "libavutil/avstring.h"
  22. #include "libavutil/opt.h"
  23. #include "libavutil/samplefmt.h"
  24. #include "avfilter.h"
  25. #include "audio.h"
  26. #include "internal.h"
  27. #include "generate_wave_table.h"
  28.  
  29. #define INTERPOLATION_LINEAR    0
  30. #define INTERPOLATION_QUADRATIC 1
  31.  
  32. typedef struct FlangerContext {
  33.     const AVClass *class;
  34.     double delay_min;
  35.     double delay_depth;
  36.     double feedback_gain;
  37.     double delay_gain;
  38.     double speed;
  39.     int wave_shape;
  40.     double channel_phase;
  41.     int interpolation;
  42.     double in_gain;
  43.     int max_samples;
  44.     uint8_t **delay_buffer;
  45.     int delay_buf_pos;
  46.     double *delay_last;
  47.     float *lfo;
  48.     int lfo_length;
  49.     int lfo_pos;
  50. } FlangerContext;
  51.  
  52. #define OFFSET(x) offsetof(FlangerContext, x)
  53. #define A AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
  54.  
  55. static const AVOption flanger_options[] = {
  56.     { "delay", "base delay in milliseconds",        OFFSET(delay_min),   AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 30, A },
  57.     { "depth", "added swept delay in milliseconds", OFFSET(delay_depth), AV_OPT_TYPE_DOUBLE, {.dbl=2}, 0, 10, A },
  58.     { "regen", "percentage regeneration (delayed signal feedback)", OFFSET(feedback_gain), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -95, 95, A },
  59.     { "width", "percentage of delayed signal mixed with original", OFFSET(delay_gain), AV_OPT_TYPE_DOUBLE, {.dbl=71}, 0, 100, A },
  60.     { "speed", "sweeps per second (Hz)", OFFSET(speed), AV_OPT_TYPE_DOUBLE, {.dbl=0.5}, 0.1, 10, A },
  61.     { "shape", "swept wave shape", OFFSET(wave_shape), AV_OPT_TYPE_INT, {.i64=WAVE_SIN}, WAVE_SIN, WAVE_NB-1, A, "type" },
  62.     { "triangular",  NULL, 0, AV_OPT_TYPE_CONST,  {.i64=WAVE_TRI}, 0, 0, A, "type" },
  63.     { "t",           NULL, 0, AV_OPT_TYPE_CONST,  {.i64=WAVE_TRI}, 0, 0, A, "type" },
  64.     { "sinusoidal",  NULL, 0, AV_OPT_TYPE_CONST,  {.i64=WAVE_SIN}, 0, 0, A, "type" },
  65.     { "s",           NULL, 0, AV_OPT_TYPE_CONST,  {.i64=WAVE_SIN}, 0, 0, A, "type" },
  66.     { "phase", "swept wave percentage phase-shift for multi-channel", OFFSET(channel_phase), AV_OPT_TYPE_DOUBLE, {.dbl=25}, 0, 100, A },
  67.     { "interp", "delay-line interpolation", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, A, "itype" },
  68.     { "linear",     NULL, 0, AV_OPT_TYPE_CONST,  {.i64=INTERPOLATION_LINEAR},    0, 0, A, "itype" },
  69.     { "quadratic",  NULL, 0, AV_OPT_TYPE_CONST,  {.i64=INTERPOLATION_QUADRATIC}, 0, 0, A, "itype" },
  70.     { NULL }
  71. };
  72.  
  73. AVFILTER_DEFINE_CLASS(flanger);
  74.  
  75. static int init(AVFilterContext *ctx)
  76. {
  77.     FlangerContext *s = ctx->priv;
  78.  
  79.     s->feedback_gain /= 100;
  80.     s->delay_gain    /= 100;
  81.     s->channel_phase /= 100;
  82.     s->delay_min     /= 1000;
  83.     s->delay_depth   /= 1000;
  84.     s->in_gain        = 1 / (1 + s->delay_gain);
  85.     s->delay_gain    /= 1 + s->delay_gain;
  86.     s->delay_gain    *= 1 - fabs(s->feedback_gain);
  87.  
  88.     return 0;
  89. }
  90.  
  91. static int query_formats(AVFilterContext *ctx)
  92. {
  93.     AVFilterChannelLayouts *layouts;
  94.     AVFilterFormats *formats;
  95.     static const enum AVSampleFormat sample_fmts[] = {
  96.         AV_SAMPLE_FMT_DBLP, AV_SAMPLE_FMT_NONE
  97.     };
  98.     int ret;
  99.  
  100.     layouts = ff_all_channel_layouts();
  101.     if (!layouts)
  102.         return AVERROR(ENOMEM);
  103.     ret = ff_set_common_channel_layouts(ctx, layouts);
  104.     if (ret < 0)
  105.         return ret;
  106.  
  107.     formats = ff_make_format_list(sample_fmts);
  108.     if (!formats)
  109.         return AVERROR(ENOMEM);
  110.     ret = ff_set_common_formats(ctx, formats);
  111.     if (ret < 0)
  112.         return ret;
  113.  
  114.     formats = ff_all_samplerates();
  115.     if (!formats)
  116.         return AVERROR(ENOMEM);
  117.     return ff_set_common_samplerates(ctx, formats);
  118. }
  119.  
  120. static int config_input(AVFilterLink *inlink)
  121. {
  122.     AVFilterContext *ctx = inlink->dst;
  123.     FlangerContext *s = ctx->priv;
  124.  
  125.     s->max_samples = (s->delay_min + s->delay_depth) * inlink->sample_rate + 2.5;
  126.     s->lfo_length  = inlink->sample_rate / s->speed;
  127.     s->delay_last  = av_calloc(inlink->channels, sizeof(*s->delay_last));
  128.     s->lfo         = av_calloc(s->lfo_length, sizeof(*s->lfo));
  129.     if (!s->lfo || !s->delay_last)
  130.         return AVERROR(ENOMEM);
  131.  
  132.     ff_generate_wave_table(s->wave_shape, AV_SAMPLE_FMT_FLT, s->lfo, s->lfo_length,
  133.                            floor(s->delay_min * inlink->sample_rate + 0.5),
  134.                            s->max_samples - 2., 3 * M_PI_2);
  135.  
  136.     return av_samples_alloc_array_and_samples(&s->delay_buffer, NULL,
  137.                                               inlink->channels, s->max_samples,
  138.                                               inlink->format, 0);
  139. }
  140.  
  141. static int filter_frame(AVFilterLink *inlink, AVFrame *frame)
  142. {
  143.     AVFilterContext *ctx = inlink->dst;
  144.     FlangerContext *s = ctx->priv;
  145.     AVFrame *out_frame;
  146.     int chan, i;
  147.  
  148.     if (av_frame_is_writable(frame)) {
  149.         out_frame = frame;
  150.     } else {
  151.         out_frame = ff_get_audio_buffer(inlink, frame->nb_samples);
  152.         if (!out_frame)
  153.             return AVERROR(ENOMEM);
  154.         av_frame_copy_props(out_frame, frame);
  155.     }
  156.  
  157.     for (i = 0; i < frame->nb_samples; i++) {
  158.  
  159.         s->delay_buf_pos = (s->delay_buf_pos + s->max_samples - 1) % s->max_samples;
  160.  
  161.         for (chan = 0; chan < inlink->channels; chan++) {
  162.             double *src = (double *)frame->extended_data[chan];
  163.             double *dst = (double *)out_frame->extended_data[chan];
  164.             double delayed_0, delayed_1;
  165.             double delayed;
  166.             double in, out;
  167.             int channel_phase = chan * s->lfo_length * s->channel_phase + .5;
  168.             double delay = s->lfo[(s->lfo_pos + channel_phase) % s->lfo_length];
  169.             int int_delay = (int)delay;
  170.             double frac_delay = modf(delay, &delay);
  171.             double *delay_buffer = (double *)s->delay_buffer[chan];
  172.  
  173.             in = src[i];
  174.             delay_buffer[s->delay_buf_pos] = in + s->delay_last[chan] *
  175.                                                            s->feedback_gain;
  176.             delayed_0 = delay_buffer[(s->delay_buf_pos + int_delay++) % s->max_samples];
  177.             delayed_1 = delay_buffer[(s->delay_buf_pos + int_delay++) % s->max_samples];
  178.  
  179.             if (s->interpolation == INTERPOLATION_LINEAR) {
  180.                 delayed = delayed_0 + (delayed_1 - delayed_0) * frac_delay;
  181.             } else {
  182.                 double a, b;
  183.                 double delayed_2 = delay_buffer[(s->delay_buf_pos + int_delay++) % s->max_samples];
  184.                 delayed_2 -= delayed_0;
  185.                 delayed_1 -= delayed_0;
  186.                 a = delayed_2 * .5 - delayed_1;
  187.                 b = delayed_1 *  2 - delayed_2 *.5;
  188.                 delayed = delayed_0 + (a * frac_delay + b) * frac_delay;
  189.             }
  190.  
  191.             s->delay_last[chan] = delayed;
  192.             out = in * s->in_gain + delayed * s->delay_gain;
  193.             dst[i] = out;
  194.         }
  195.         s->lfo_pos = (s->lfo_pos + 1) % s->lfo_length;
  196.     }
  197.  
  198.     if (frame != out_frame)
  199.         av_frame_free(&frame);
  200.  
  201.     return ff_filter_frame(ctx->outputs[0], out_frame);
  202. }
  203.  
  204. static av_cold void uninit(AVFilterContext *ctx)
  205. {
  206.     FlangerContext *s = ctx->priv;
  207.  
  208.     av_freep(&s->lfo);
  209.     av_freep(&s->delay_last);
  210.  
  211.     if (s->delay_buffer)
  212.         av_freep(&s->delay_buffer[0]);
  213.     av_freep(&s->delay_buffer);
  214. }
  215.  
  216. static const AVFilterPad flanger_inputs[] = {
  217.     {
  218.         .name         = "default",
  219.         .type         = AVMEDIA_TYPE_AUDIO,
  220.         .config_props = config_input,
  221.         .filter_frame = filter_frame,
  222.     },
  223.     { NULL }
  224. };
  225.  
  226. static const AVFilterPad flanger_outputs[] = {
  227.     {
  228.         .name          = "default",
  229.         .type          = AVMEDIA_TYPE_AUDIO,
  230.     },
  231.     { NULL }
  232. };
  233.  
  234. AVFilter ff_af_flanger = {
  235.     .name          = "flanger",
  236.     .description   = NULL_IF_CONFIG_SMALL("Apply a flanging effect to the audio."),
  237.     .query_formats = query_formats,
  238.     .priv_size     = sizeof(FlangerContext),
  239.     .priv_class    = &flanger_class,
  240.     .init          = init,
  241.     .uninit        = uninit,
  242.     .inputs        = flanger_inputs,
  243.     .outputs       = flanger_outputs,
  244. };
  245.