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#ifndef WATERJUMPER_H
#define WATERJUMPER_H
#include "../enemy.h"
typedef struct {
int id, type;
double x, y;
int hp;
int blink;
int ystart, rot;
double yoffset;
double hsp, vsp, grav;
double imageIndex;
int state, timer;
int height;
} WaterJumper;
void createWaterJumper(int x, int y, int type, int offset, int height);
#endif