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  1. #ifndef WATERJUMPER_H
  2. #define WATERJUMPER_H
  3.  
  4. #include "../enemy.h"
  5.  
  6. typedef struct {
  7.         int id, type;
  8.        
  9.         double x, y;
  10.         int hp;
  11.         int blink;
  12.         int ystart, rot;
  13.         double yoffset;
  14.         double hsp, vsp, grav;
  15.        
  16.         double imageIndex;     
  17.         int state, timer;
  18.         int height;
  19. } WaterJumper;
  20.  
  21. void createWaterJumper(int x, int y, int type, int offset, int height);
  22.  
  23. #endif