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#ifndef LOLIDRA_H
#define LOLIDRA_H
#include "../collision.h"
typedef struct {
int id;
double x, y;
double positionY;
double imageIndex, hoverRot;
int hp, state, invincible,
visible, timer, counter;
Mask mask;
} Lolidra;
void createLolidra(int x, int y);
void lolidraStep(Lolidra* l);
void lolidraDraw(Lolidra* l);
//Minion
typedef struct {
int id;
int state;
int timer;
double x, y;
double positionY;
double imageIndex;
double dir, spd;
Mask mask;
} Minion;
void createMinion(int x, int y);
void minionStep(Minion* m);
void minionDraw(Minion* m);
#endif